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Searched refs:tex2D (Results 251 – 275 of 1321) sorted by relevance

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/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_tryptonaut/
H A DTripgnosis - spunn.milk234 warp_3=` ret = tex2D( sampler_main, (uv-0.5)*1.00 + 0.5 );
238 warp_7=` ret.xyz = tex2D( sampler_main, (uv-0.5)*zoom + 0.5 );
251 warp_20=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*float3(1,3,8)*5;
263 comp_11=` ret = tex2D(sampler_main, uv).xyz;
264 comp_12=` ret = max(ret, tex2D(sampler_main, 1-uv));
H A Dmartin - axon3.milk297 warp_16=`float rota = lum(tex2D (sampler_noise_hq,uv1.x/4))*.91;
300 warp_19=`rota = lum(tex2D (sampler_noise_hq,uv1/2+time/20))*3;
313 warp_32=`float dx = lum(tex2D(sampler_main,uv+hor)
314 warp_33=` - tex2D(sampler_main,uv-hor));
315 warp_34=`float dy = lum(tex2D(sampler_main,uv+ver)
316 warp_35=` - tex2D(sampler_main,uv-ver));
321 warp_40=`float3 crisp= tex2D(sampler_main,uv+zz*.04);
H A Dflexi, stahlregen + martin - indoctrinutrition.milk275 warp_10=` + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*0
277 warp_12=` ret.x = tex2D( sampler_fc_main, uvx ).x
278 warp_13=` - (GetBlur3(uvx)-tex2D( sampler_fc_main, uvx )).x*0.1
282 warp_17=` + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4
287 warp_22=` + (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*0.1
293 warp_28=` + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*2
298 warp_33=` + (tex2D(sampler_noise_lq, dither_uv).xyz)*0.1
/dports/emulators/mame/mame-mame0226/hlsl/
H A Dprimary.fx56 color.rgb = lerp(tex2D(LutSampler, lutcoord.xy).rgb, tex2D(LutSampler,
158 float4 BaseTexel = tex2D(DiffuseSampler, Input.TexCoord);
167 float4 BaseTexel = tex2D(DiffuseSampler, Input.TexCoord);
176 float4 BaseTexel = tex2D(DiffuseSampler, Input.TexCoord);
/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_milkdrop_200/
H A DGeiss - 3 layers (Planar Mix).milk243 warp_3=` ret.x = tex2D( sampler_main, (uv-0.5)*1.00+0.5 ).x;
244 warp_4=` ret.y = tex2D( sampler_main, (uv-0.5)*0.98+0.5 ).y;
245 warp_5=` ret.z = tex2D( sampler_main, (uv-0.5)*0.95+0.5 ).z;
255 warp_15=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*float3(3,5,8);
264 comp_3=` float3 bands = tex2D(sampler_main, uv).xyz;
H A DGeiss - Rose 4 (LSB mix).milk237 warp_4=` ret = tex2D( sampler_main, uv ).xyz;
240 warp_7=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1-8*length(texsize.zw)) + 0.5 ).xyz);
241 warp_8=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1+8*length(texsize.zw)) + 0.5 ).xyz);
248 warp_15=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
252 comp_3=` ret = tex2D(sampler_main, uv).xyz;
H A DGeiss - Mash-Up 3.milk246 warp_6=` ret = tex2D( sampler_main, uv ).xyz;
250 warp_10=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*1;
253 warp_13=` float3 pic = tex2D(sampler_pic, uv_orig*aspect.xy).xyz;
256 warp_16=` float LFNoise = tex2D(sampler_noise_lq, uv*0.1 + time*0.01).x*6-2;
268 comp_3=` ret = tex2D(sampler_main, uv).xyz;
H A DGeiss - Skin Dots Multi-layer 3.milk237 warp_4=` ret = tex2D( sampler_main, uv ).xyz;
246 warp_13=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 112;
253 comp_3=` ret = tex2D(sampler_main, (uv-0.5)*0.6+0.5).zzz;
262 comp_12=` crisp = tex2D(sampler_main, uv2).y;
269 comp_19=` crisp = tex2D(sampler_main, uv2).x;
/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_bltc201/
H A DGeiss - Skin Dots Multi-layer 3.milk237 warp_4=` ret = tex2D( sampler_main, uv ).xyz;
246 warp_13=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 112;
253 comp_3=` ret = tex2D(sampler_main, (uv-0.5)*0.6+0.5).zzz;
262 comp_12=` crisp = tex2D(sampler_main, uv2).y;
269 comp_19=` crisp = tex2D(sampler_main, uv2).x;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/
H A DHeatVision.cg117 depth = tex2D( Input, inUV0 );
124 interference = -0.5 + tex2D( NoiseMap, inUV0 + float2( random_fractions.x, random_fractions.y ) );
138 outColor = tex2D( HeatLookup, float2( heat, 0.f ) );
210 tmpOutColor = tex2D( Input, inUV0 ); // UV coords are in image space
217 tmpOutColor += tex2D( Input, inUV0 + blurAmount.x * diffuseGlowFactor * offsets[i] );
H A DCombine_fp.cg11 float4 render = tex2D(RT, texCoord);
12 float4 sum = tex2D(Sum, texCoord);
/dports/devel/allegro5/allegro5-5.2.7.0/examples/data/
H A Dex_shader_multitex_pixel.hlsl12 float4 color = tex2D(s2, frac(Input.TexCoord * 100));
13 return color * tex2D(s1, Input.TexCoord);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/HLSL/
H A DBlur0_ps20.hlsl21 float4 sum = tex2D(RT, texCoord);
23 sum += tex2D(RT, texCoord + 0.025 * samples[i]);
H A DBlur1_ps20.hlsl21 float4 sum = tex2D(Blur0, texCoord);
23 sum += tex2D(Blur0, texCoord + 0.025 * samples[i]);
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/scripts/SSAO/
H A DShowDepth.cg11 float depth = tex2D(mrt1, iTexCoord).w;
12 oColor0 = float4(tex2D(tex, float2(depth*20, 0)).rgb, 1);
H A DVolumetric.cg25 const float3 fragmentPosition = tex2D(sMRT2, uv).xyz; // the current fragment in view space
26 const float3 fragmentNormal = tex2D(sMRT1, uv).xyz * float3(1, -1, 1); // the fragment normal
62 const float2 randomVector = (tex2D(sRand, randomTC) * 2 - 1).xy; // unpack to [-1, 1]^2
69 const float zStar = tex2D(sMRT2, centerUV + sampleUV).z;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/
H A DBlur0_ps20.hlsl21 float4 sum = tex2D(RT, texCoord);
23 sum += tex2D(RT, texCoord + 0.025 * samples[i]);
H A DBlur1_ps20.hlsl21 float4 sum = tex2D(Blur0, texCoord);
23 sum += tex2D(Blur0, texCoord + 0.025 * samples[i]);
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/scripts/SSAO/
H A DShowDepth.cg11 float depth = tex2D(mrt1, iTexCoord).w;
12 oColor0 = float4(tex2D(tex, float2(depth*20, 0)).rgb, 1);
H A DVolumetric.cg25 const float3 fragmentPosition = tex2D(sMRT2, uv).xyz; // the current fragment in view space
26 const float3 fragmentNormal = tex2D(sMRT1, uv).xyz * float3(1, -1, 1); // the fragment normal
62 const float2 randomVector = (tex2D(sRand, randomTC) * 2 - 1).xy; // unpack to [-1, 1]^2
69 const float zStar = tex2D(sMRT2, centerUV + sampleUV).z;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/
H A Des2fNegativeBufferApiTests.cpp318 GLuint tex2D; in init()
322 glGenTextures(1, &tex2D); in init()
323 glBindTexture(GL_TEXTURE_2D, tex2D); in init()
334 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); in init()
347 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 3); in init()
360 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); in init()
362 glDeleteTextures(1, &tex2D); in init()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/
H A DCombine_fp.cg11 float4 render = tex2D(RT, texCoord);
12 float4 sum = tex2D(Sum, texCoord);
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dseparate-combined-fake-overload.sm30.frag13 FragColor = tex2D(uSamp, 0.5f.xx) + tex2D(SPIRV_Cross_CombineduTuS, 0.5f.xx);
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dseparate-combined-fake-overload.sm30.frag13 FragColor = tex2D(uSamp, 0.5f.xx) + tex2D(SPIRV_Cross_CombineduTuS, 0.5f.xx);
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dseparate-combined-fake-overload.sm30.frag13 FragColor = tex2D(uSamp, 0.5f.xx) + tex2D(SPIRV_Cross_CombineduTuS, 0.5f.xx);

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