/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_tryptonaut/ |
H A D | Tripgnosis - spunn.milk | 234 warp_3=` ret = tex2D( sampler_main, (uv-0.5)*1.00 + 0.5 ); 238 warp_7=` ret.xyz = tex2D( sampler_main, (uv-0.5)*zoom + 0.5 ); 251 warp_20=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*float3(1,3,8)*5; 263 comp_11=` ret = tex2D(sampler_main, uv).xyz; 264 comp_12=` ret = max(ret, tex2D(sampler_main, 1-uv));
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H A D | martin - axon3.milk | 297 warp_16=`float rota = lum(tex2D (sampler_noise_hq,uv1.x/4))*.91; 300 warp_19=`rota = lum(tex2D (sampler_noise_hq,uv1/2+time/20))*3; 313 warp_32=`float dx = lum(tex2D(sampler_main,uv+hor) 314 warp_33=` - tex2D(sampler_main,uv-hor)); 315 warp_34=`float dy = lum(tex2D(sampler_main,uv+ver) 316 warp_35=` - tex2D(sampler_main,uv-ver)); 321 warp_40=`float3 crisp= tex2D(sampler_main,uv+zz*.04);
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H A D | flexi, stahlregen + martin - indoctrinutrition.milk | 275 warp_10=` + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*0 277 warp_12=` ret.x = tex2D( sampler_fc_main, uvx ).x 278 warp_13=` - (GetBlur3(uvx)-tex2D( sampler_fc_main, uvx )).x*0.1 282 warp_17=` + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4 287 warp_22=` + (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*0.1 293 warp_28=` + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*2 298 warp_33=` + (tex2D(sampler_noise_lq, dither_uv).xyz)*0.1
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/dports/emulators/mame/mame-mame0226/hlsl/ |
H A D | primary.fx | 56 color.rgb = lerp(tex2D(LutSampler, lutcoord.xy).rgb, tex2D(LutSampler, 158 float4 BaseTexel = tex2D(DiffuseSampler, Input.TexCoord); 167 float4 BaseTexel = tex2D(DiffuseSampler, Input.TexCoord); 176 float4 BaseTexel = tex2D(DiffuseSampler, Input.TexCoord);
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/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_milkdrop_200/ |
H A D | Geiss - 3 layers (Planar Mix).milk | 243 warp_3=` ret.x = tex2D( sampler_main, (uv-0.5)*1.00+0.5 ).x; 244 warp_4=` ret.y = tex2D( sampler_main, (uv-0.5)*0.98+0.5 ).y; 245 warp_5=` ret.z = tex2D( sampler_main, (uv-0.5)*0.95+0.5 ).z; 255 warp_15=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*float3(3,5,8); 264 comp_3=` float3 bands = tex2D(sampler_main, uv).xyz;
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H A D | Geiss - Rose 4 (LSB mix).milk | 237 warp_4=` ret = tex2D( sampler_main, uv ).xyz; 240 warp_7=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1-8*length(texsize.zw)) + 0.5 ).xyz); 241 warp_8=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1+8*length(texsize.zw)) + 0.5 ).xyz); 248 warp_15=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02; 252 comp_3=` ret = tex2D(sampler_main, uv).xyz;
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H A D | Geiss - Mash-Up 3.milk | 246 warp_6=` ret = tex2D( sampler_main, uv ).xyz; 250 warp_10=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0*1; 253 warp_13=` float3 pic = tex2D(sampler_pic, uv_orig*aspect.xy).xyz; 256 warp_16=` float LFNoise = tex2D(sampler_noise_lq, uv*0.1 + time*0.01).x*6-2; 268 comp_3=` ret = tex2D(sampler_main, uv).xyz;
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H A D | Geiss - Skin Dots Multi-layer 3.milk | 237 warp_4=` ret = tex2D( sampler_main, uv ).xyz; 246 warp_13=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 112; 253 comp_3=` ret = tex2D(sampler_main, (uv-0.5)*0.6+0.5).zzz; 262 comp_12=` crisp = tex2D(sampler_main, uv2).y; 269 comp_19=` crisp = tex2D(sampler_main, uv2).x;
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/dports/graphics/libprojectm/projectm-3.1.12/presets/presets_bltc201/ |
H A D | Geiss - Skin Dots Multi-layer 3.milk | 237 warp_4=` ret = tex2D( sampler_main, uv ).xyz; 246 warp_13=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 112; 253 comp_3=` ret = tex2D(sampler_main, (uv-0.5)*0.6+0.5).zzz; 262 comp_12=` crisp = tex2D(sampler_main, uv2).y; 269 comp_19=` crisp = tex2D(sampler_main, uv2).x;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/ |
H A D | HeatVision.cg | 117 depth = tex2D( Input, inUV0 ); 124 interference = -0.5 + tex2D( NoiseMap, inUV0 + float2( random_fractions.x, random_fractions.y ) ); 138 outColor = tex2D( HeatLookup, float2( heat, 0.f ) ); 210 tmpOutColor = tex2D( Input, inUV0 ); // UV coords are in image space 217 tmpOutColor += tex2D( Input, inUV0 + blurAmount.x * diffuseGlowFactor * offsets[i] );
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H A D | Combine_fp.cg | 11 float4 render = tex2D(RT, texCoord); 12 float4 sum = tex2D(Sum, texCoord);
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/dports/devel/allegro5/allegro5-5.2.7.0/examples/data/ |
H A D | ex_shader_multitex_pixel.hlsl | 12 float4 color = tex2D(s2, frac(Input.TexCoord * 100)); 13 return color * tex2D(s1, Input.TexCoord);
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/HLSL/ |
H A D | Blur0_ps20.hlsl | 21 float4 sum = tex2D(RT, texCoord); 23 sum += tex2D(RT, texCoord + 0.025 * samples[i]);
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H A D | Blur1_ps20.hlsl | 21 float4 sum = tex2D(Blur0, texCoord); 23 sum += tex2D(Blur0, texCoord + 0.025 * samples[i]);
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/scripts/SSAO/ |
H A D | ShowDepth.cg | 11 float depth = tex2D(mrt1, iTexCoord).w; 12 oColor0 = float4(tex2D(tex, float2(depth*20, 0)).rgb, 1);
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H A D | Volumetric.cg | 25 const float3 fragmentPosition = tex2D(sMRT2, uv).xyz; // the current fragment in view space 26 const float3 fragmentNormal = tex2D(sMRT1, uv).xyz * float3(1, -1, 1); // the fragment normal 62 const float2 randomVector = (tex2D(sRand, randomTC) * 2 - 1).xy; // unpack to [-1, 1]^2 69 const float zStar = tex2D(sMRT2, centerUV + sampleUV).z;
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/ |
H A D | Blur0_ps20.hlsl | 21 float4 sum = tex2D(RT, texCoord); 23 sum += tex2D(RT, texCoord + 0.025 * samples[i]);
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H A D | Blur1_ps20.hlsl | 21 float4 sum = tex2D(Blur0, texCoord); 23 sum += tex2D(Blur0, texCoord + 0.025 * samples[i]);
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/scripts/SSAO/ |
H A D | ShowDepth.cg | 11 float depth = tex2D(mrt1, iTexCoord).w; 12 oColor0 = float4(tex2D(tex, float2(depth*20, 0)).rgb, 1);
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H A D | Volumetric.cg | 25 const float3 fragmentPosition = tex2D(sMRT2, uv).xyz; // the current fragment in view space 26 const float3 fragmentNormal = tex2D(sMRT1, uv).xyz * float3(1, -1, 1); // the fragment normal 62 const float2 randomVector = (tex2D(sRand, randomTC) * 2 - 1).xy; // unpack to [-1, 1]^2 69 const float zStar = tex2D(sMRT2, centerUV + sampleUV).z;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/ |
H A D | es2fNegativeBufferApiTests.cpp | 318 GLuint tex2D; in init() 322 glGenTextures(1, &tex2D); in init() 323 glBindTexture(GL_TEXTURE_2D, tex2D); in init() 334 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); in init() 347 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 3); in init() 360 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); in init() 362 glDeleteTextures(1, &tex2D); in init()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/ |
H A D | Combine_fp.cg | 11 float4 render = tex2D(RT, texCoord); 12 float4 sum = tex2D(Sum, texCoord);
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/frag/ |
H A D | separate-combined-fake-overload.sm30.frag | 13 FragColor = tex2D(uSamp, 0.5f.xx) + tex2D(SPIRV_Cross_CombineduTuS, 0.5f.xx);
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/ |
H A D | separate-combined-fake-overload.sm30.frag | 13 FragColor = tex2D(uSamp, 0.5f.xx) + tex2D(SPIRV_Cross_CombineduTuS, 0.5f.xx);
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/ |
H A D | separate-combined-fake-overload.sm30.frag | 13 FragColor = tex2D(uSamp, 0.5f.xx) + tex2D(SPIRV_Cross_CombineduTuS, 0.5f.xx);
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