1 /*
2  * Seven Kingdoms: Ancient Adversaries
3  *
4  * Copyright 1997,1998 Enlight Software Ltd.
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  */
20 
21 // Filename    : OEFFECT.H
22 // Description : header file of effect array
23 
24 #ifndef __OEFFECT_H
25 #define __OEFFECT_H
26 
27 #include <OSPRITE.h>
28 
29 class Effect : public Sprite
30 {
31 public:
32 	char	layer;
33 	int	life;
34 
35 public:
36 	Effect();
37 	~Effect();
38 
39 	void	init(short spriteId, short startX, short startY, char initAction, char initDir, char dispLayer, int effectLife);
40 	void	pre_process();
41 	void	process_idle();
42 	int	process_die();
43 
44 	static void create(short spriteId, short startX, short startY, char initAction, char initDir, char dispLayer, int effectLife);
45 };
46 
47 // to add an effect to effect_array,
48 // Effect *effectPtr = new Effect;
49 // effectPtr->init(...)
50 // effect_array.add(effectPtr);
51 // or call Effect::create();
52 
53 extern SpriteArray effect_array;
54 
55 #endif