1 #ifndef COIN_SBVIEWVOLUME_H 2 #define COIN_SBVIEWVOLUME_H 3 4 /**************************************************************************\ 5 * Copyright (c) Kongsberg Oil & Gas Technologies AS 6 * All rights reserved. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions are 10 * met: 11 * 12 * Redistributions of source code must retain the above copyright notice, 13 * this list of conditions and the following disclaimer. 14 * 15 * Redistributions in binary form must reproduce the above copyright 16 * notice, this list of conditions and the following disclaimer in the 17 * documentation and/or other materials provided with the distribution. 18 * 19 * Neither the name of the copyright holder nor the names of its 20 * contributors may be used to endorse or promote products derived from 21 * this software without specific prior written permission. 22 * 23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 30 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 31 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 32 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 34 \**************************************************************************/ 35 36 #include <cstdio> 37 38 #include <Inventor/SbBasic.h> 39 #include <Inventor/SbVec3f.h> 40 #include <Inventor/SbDPViewVolume.h> 41 42 class SbBox3f; 43 class SbLine; 44 class SbMatrix; 45 class SbPlane; 46 class SbRotation; 47 class SbVec2f; 48 class SbVec3f; 49 50 class COIN_DLL_API SbViewVolume { 51 public: 52 enum ProjectionType { ORTHOGRAPHIC = 0, PERSPECTIVE = 1 }; 53 54 public: 55 SbViewVolume(void); 56 ~SbViewVolume(void); 57 void getMatrices(SbMatrix& affine, SbMatrix& proj) const; 58 SbMatrix getMatrix(void) const; 59 SbMatrix getCameraSpaceMatrix(void) const; 60 void projectPointToLine(const SbVec2f& pt, SbLine& line) const; 61 void projectPointToLine(const SbVec2f& pt, 62 SbVec3f& line0, SbVec3f& line1) const; 63 void projectToScreen(const SbVec3f& src, SbVec3f& dst) const; 64 SbPlane getPlane(const float distFromEye) const; 65 SbVec3f getSightPoint(const float distFromEye) const; 66 SbVec3f getPlanePoint(const float distFromEye, 67 const SbVec2f& normPoint) const; 68 SbRotation getAlignRotation(SbBool rightAngleOnly = FALSE) const; 69 float getWorldToScreenScale(const SbVec3f& worldCenter, 70 float normRadius) const; 71 SbVec2f projectBox(const SbBox3f& box) const; 72 SbViewVolume narrow(float left, float bottom, 73 float right, float top) const; 74 SbViewVolume narrow(const SbBox3f& box) const; 75 void ortho(float left, float right, 76 float bottom, float top, 77 float nearval, float farval); 78 void perspective(float fovy, float aspect, 79 float nearval, float farval); 80 void frustum(float left, float right, 81 float bottom, float top, 82 float nearval, float farval); 83 void rotateCamera(const SbRotation& q); 84 void translateCamera(const SbVec3f& v); 85 SbVec3f zVector(void) const; 86 SbViewVolume zNarrow(float nearval, float farval) const; 87 void scale(float factor); 88 void scaleWidth(float ratio); 89 void scaleHeight(float ratio); 90 ProjectionType getProjectionType(void) const; 91 const SbVec3f& getProjectionPoint(void) const; 92 const SbVec3f& getProjectionDirection(void) const; 93 float getNearDist(void) const; 94 float getWidth(void) const; 95 float getHeight(void) const; 96 float getDepth(void) const; 97 98 void print(FILE * fp) const; 99 void getViewVolumePlanes(SbPlane planes[6]) const; 100 void transform(const SbMatrix &matrix); 101 SbVec3f getViewUp(void) const; 102 103 SbBool intersect(const SbVec3f & p) const; 104 SbBool intersect(const SbVec3f & p0, const SbVec3f & p1, 105 SbVec3f & closestpoint) const; 106 SbBool intersect(const SbBox3f & box) const; 107 SbBox3f intersectionBox(const SbBox3f & box) const; 108 109 SbBool outsideTest(const SbPlane & p, 110 const SbVec3f & bmin, const SbVec3f & bmax) const; 111 const SbDPViewVolume & getDPViewVolume(void) const; 112 113 public: 114 // Warning! It's extremely bad design to keep these data members 115 // public, but we have no choice since this is how it's done in 116 // the original SGI Open Inventor. We've seen example code that 117 // use these variables directly so we'll have to be compatible 118 // here. Please don't use these variables directly unless you're 119 // very sure about what you're doing. 120 ProjectionType type; 121 SbVec3f projPoint; 122 SbVec3f projDir; 123 float nearDist; 124 float nearToFar; 125 SbVec3f llf; 126 SbVec3f lrf; 127 SbVec3f ulf; 128 129 private: 130 void getPlaneRectangle(const float depth, SbVec3f & lowerleft, 131 SbVec3f & lowerright, SbVec3f & upperleft, 132 SbVec3f & upperright) const; 133 134 SbDPViewVolume dpvv; 135 }; 136 137 #endif // !COIN_SBVIEWVOLUME_H 138