1 //////////////////////////////////////////////////////////////////////////////// 2 // Scorched3D (c) 2000-2011 3 // 4 // This file is part of Scorched3D. 5 // 6 // Scorched3D is free software; you can redistribute it and/or modify 7 // it under the terms of the GNU General Public License as published by 8 // the Free Software Foundation; either version 2 of the License, or 9 // (at your option) any later version. 10 // 11 // Scorched3D is distributed in the hope that it will be useful, 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 // GNU General Public License for more details. 15 // 16 // You should have received a copy of the GNU General Public License along 17 // with this program; if not, write to the Free Software Foundation, Inc., 18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 19 //////////////////////////////////////////////////////////////////////////////// 20 21 #if !defined(AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_) 22 #define AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_ 23 24 class Image; 25 class Vector; 26 class Hemisphere 27 { 28 public: 29 enum Flags 30 { 31 eWidthTexture = 1 32 }; 33 34 static void draw(float radius, float radius2, 35 int heightSlices = 10, int rotationSlices = 20, 36 int startHeightSlice = 0, int startRotationSlice = 0, 37 int endHeightSlice = 10, int endRotationSlice = 10, 38 bool inverse = false, unsigned int flags = 0); 39 static void drawColored(float radius, float radius2, 40 int heightSlices, int rotationSlices, 41 int startHeightSlice, int startRotationSlice, 42 int endHeightSlice, int endRotationSlice, 43 bool inverse, Image &colors, Vector &sunDir, int daytime, 44 bool horizonGlow); 45 46 private: 47 Hemisphere(); 48 virtual ~Hemisphere(); 49 }; 50 51 #endif // !defined(AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_) 52