1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_)
22 #define AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_
23 
24 class Image;
25 class Vector;
26 class Hemisphere
27 {
28 public:
29 	enum Flags
30 	{
31 		eWidthTexture = 1
32 	};
33 
34 	static void draw(float radius, float radius2,
35 		int heightSlices = 10, int rotationSlices = 20,
36 		int startHeightSlice = 0, int startRotationSlice = 0,
37 		int endHeightSlice = 10, int endRotationSlice = 10,
38 		bool inverse = false, unsigned int flags = 0);
39 	static void drawColored(float radius, float radius2,
40 		int heightSlices, int rotationSlices,
41 		int startHeightSlice, int startRotationSlice,
42 		int endHeightSlice, int endRotationSlice,
43 		bool inverse, Image &colors, Vector &sunDir, int daytime,
44 		bool horizonGlow);
45 
46 private:
47 	Hemisphere();
48 	virtual ~Hemisphere();
49 };
50 
51 #endif // !defined(AFX_HEMISPHERE_H__3577D267_2B6C_4300_B0EE_61E1E50E57DD__INCLUDED_)
52