1# Microsoft Developer Studio Project File - Name="ssgAux" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Static Library" 0x0104
6
7CFG=ssgAux - Win32 Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "ssgAux.mak".
12!MESSAGE
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE
16!MESSAGE NMAKE /f "ssgAux.mak" CFG="ssgAux - Win32 Debug"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
19!MESSAGE
20!MESSAGE "ssgAux - Win32 Release" (based on "Win32 (x86) Static Library")
21!MESSAGE "ssgAux - Win32 Debug" (based on "Win32 (x86) Static Library")
22!MESSAGE
23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26CPP=cl.exe
27RSC=rc.exe
28
29!IF  "$(CFG)" == "ssgAux - Win32 Release"
30
31# PROP BASE Use_MFC 0
32# PROP BASE Use_Debug_Libraries 0
33# PROP BASE Output_Dir "Release"
34# PROP BASE Intermediate_Dir "Release"
35# PROP BASE Target_Dir ""
36# PROP Use_MFC 0
37# PROP Use_Debug_Libraries 0
38# PROP Output_Dir "Release"
39# PROP Intermediate_Dir "Release"
40# PROP Target_Dir ""
41LINK32=link.exe -lib
42# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
43# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\sg" /I "..\util" /I "..\ssg" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FD /c
44# SUBTRACT CPP /YX
45# ADD BASE RSC /l 0x407 /d "NDEBUG"
46# ADD RSC /l 0x407 /d "NDEBUG"
47BSC32=bscmake.exe
48# ADD BASE BSC32 /nologo
49# ADD BSC32 /nologo
50LIB32=link.exe -lib
51# ADD BASE LIB32 /nologo
52# ADD LIB32 /nologo
53# Begin Special Build Tool
54SOURCE="$(InputPath)"
55PostBuild_Desc=Copy Library to plib directory
56PostBuild_Cmds=copy release\*.lib ..\..\*.*	copy ssgAux.h ..\..\ssgAux.h	copy ssgaFire.h ..\..\ssgaFire.h	copy ssgaLensFlare.h ..\..\ssgaLensFlare.h	copy ssgaParticleSystem.h ..\..\ssgaParticleSystem.h	copy ssgaShapes.h ..\..\ssgaShapes.h	copy ssgaWaveSystem.h ..\..\ssgaWaveSystem.h	copy ssgaSky.h ..\..\ssgaSky.h	copy ssgaScreenDump.h ..\..\ssgaScreenDump.h
57# End Special Build Tool
58
59!ELSEIF  "$(CFG)" == "ssgAux - Win32 Debug"
60
61# PROP BASE Use_MFC 0
62# PROP BASE Use_Debug_Libraries 1
63# PROP BASE Output_Dir "Debug"
64# PROP BASE Intermediate_Dir "Debug"
65# PROP BASE Target_Dir ""
66# PROP Use_MFC 0
67# PROP Use_Debug_Libraries 1
68# PROP Output_Dir "Debug"
69# PROP Intermediate_Dir "Debug"
70# PROP Target_Dir ""
71LINK32=link.exe -lib
72# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
73# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "..\sg" /I "..\util" /I "..\ssg" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FD /GZ /c
74# SUBTRACT CPP /YX
75# ADD BASE RSC /l 0x407 /d "_DEBUG"
76# ADD RSC /l 0x407 /d "_DEBUG"
77BSC32=bscmake.exe
78# ADD BASE BSC32 /nologo
79# ADD BSC32 /nologo
80LIB32=link.exe -lib
81# ADD BASE LIB32 /nologo
82# ADD LIB32 /nologo /out:"Debug\ssgAux_d.lib"
83# Begin Special Build Tool
84SOURCE="$(InputPath)"
85PostBuild_Desc=Copy Library to plib directory
86PostBuild_Cmds=copy debug\*.lib ..\..\*.*	copy ssgAux.h ..\..\ssgAux.h	copy ssgaFire.h ..\..\ssgaFire.h	copy ssgaLensFlare.h ..\..\ssgaLensFlare.h	copy ssgaParticleSystem.h ..\..\ssgaParticleSystem.h	copy ssgaShapes.h ..\..\ssgaShapes.h	copy ssgaWaveSystem.h ..\..\ssgaWaveSystem.h	copy ssgaSky.h ..\..\ssgaSky.h	copy ssgaScreenDump.h ..\..\ssgaScreenDump.h
87
88# End Special Build Tool
89
90!ENDIF
91
92# Begin Target
93
94# Name "ssgAux - Win32 Release"
95# Name "ssgAux - Win32 Debug"
96# Begin Group "Source Files"
97
98# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
99# Begin Source File
100
101SOURCE=.\ssgaCelestialBody.cxx
102# End Source File
103# Begin Source File
104
105SOURCE=.\ssgaCloudLayer.cxx
106# End Source File
107# Begin Source File
108
109SOURCE=.\ssgaFire.cxx
110# End Source File
111# Begin Source File
112
113SOURCE=.\ssgaLensFlare.cxx
114# End Source File
115# Begin Source File
116
117SOURCE=.\ssgaLensFlareTexture.cxx
118# End Source File
119# Begin Source File
120
121SOURCE=.\ssgaParticleSystem.cxx
122# End Source File
123# Begin Source File
124
125SOURCE=.\ssgaPatch.cxx
126# End Source File
127# Begin Source File
128
129SOURCE=.\ssgaScreenDump.cxx
130# End Source File
131# Begin Source File
132
133SOURCE=.\ssgaShapes.cxx
134# End Source File
135# Begin Source File
136
137SOURCE=.\ssgaSky.cxx
138# End Source File
139# Begin Source File
140
141SOURCE=.\ssgaSkyDome.cxx
142# End Source File
143# Begin Source File
144
145SOURCE=.\ssgaSphere.cxx
146# End Source File
147# Begin Source File
148
149SOURCE=.\ssgaStars.cxx
150# End Source File
151# Begin Source File
152
153SOURCE=.\ssgaTeapot.cxx
154# End Source File
155# Begin Source File
156
157SOURCE=.\ssgAux.cxx
158# End Source File
159# Begin Source File
160
161SOURCE=.\ssgaWaveSystem.cxx
162# End Source File
163# End Group
164# Begin Group "Header Files"
165
166# PROP Default_Filter "h;hpp;hxx;hm;inl"
167# Begin Source File
168
169SOURCE=.\ssgaFire.h
170# End Source File
171# Begin Source File
172
173SOURCE=.\ssgaLensFlare.h
174# End Source File
175# Begin Source File
176
177SOURCE=.\ssgaParticleSystem.h
178# End Source File
179# Begin Source File
180
181SOURCE=.\ssgaScreenDump.h
182# End Source File
183# Begin Source File
184
185SOURCE=.\ssgaShapes.h
186# End Source File
187# Begin Source File
188
189SOURCE=.\ssgaSky.h
190# End Source File
191# Begin Source File
192
193SOURCE=.\ssgaSphere.h
194# End Source File
195# Begin Source File
196
197SOURCE=.\ssgAux.h
198# End Source File
199# Begin Source File
200
201SOURCE=.\ssgaWaveSystem.h
202# End Source File
203# End Group
204# End Target
205# End Project
206