1# Microsoft Developer Studio Project File - Name="ssgAux" - Package Owner=<4> 2# Microsoft Developer Studio Generated Build File, Format Version 6.00 3# ** DO NOT EDIT ** 4 5# TARGTYPE "Win32 (x86) Static Library" 0x0104 6 7CFG=ssgAux - Win32 Debug 8!MESSAGE This is not a valid makefile. To build this project using NMAKE, 9!MESSAGE use the Export Makefile command and run 10!MESSAGE 11!MESSAGE NMAKE /f "ssgAux.mak". 12!MESSAGE 13!MESSAGE You can specify a configuration when running NMAKE 14!MESSAGE by defining the macro CFG on the command line. For example: 15!MESSAGE 16!MESSAGE NMAKE /f "ssgAux.mak" CFG="ssgAux - Win32 Debug" 17!MESSAGE 18!MESSAGE Possible choices for configuration are: 19!MESSAGE 20!MESSAGE "ssgAux - Win32 Release" (based on "Win32 (x86) Static Library") 21!MESSAGE "ssgAux - Win32 Debug" (based on "Win32 (x86) Static Library") 22!MESSAGE 23 24# Begin Project 25# PROP AllowPerConfigDependencies 0 26CPP=cl.exe 27RSC=rc.exe 28 29!IF "$(CFG)" == "ssgAux - Win32 Release" 30 31# PROP BASE Use_MFC 0 32# PROP BASE Use_Debug_Libraries 0 33# PROP BASE Output_Dir "Release" 34# PROP BASE Intermediate_Dir "Release" 35# PROP BASE Target_Dir "" 36# PROP Use_MFC 0 37# PROP Use_Debug_Libraries 0 38# PROP Output_Dir "Release" 39# PROP Intermediate_Dir "Release" 40# PROP Target_Dir "" 41LINK32=link.exe -lib 42# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c 43# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "..\sg" /I "..\util" /I "..\ssg" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FD /c 44# SUBTRACT CPP /YX 45# ADD BASE RSC /l 0x407 /d "NDEBUG" 46# ADD RSC /l 0x407 /d "NDEBUG" 47BSC32=bscmake.exe 48# ADD BASE BSC32 /nologo 49# ADD BSC32 /nologo 50LIB32=link.exe -lib 51# ADD BASE LIB32 /nologo 52# ADD LIB32 /nologo 53# Begin Special Build Tool 54SOURCE="$(InputPath)" 55PostBuild_Desc=Copy Library to plib directory 56PostBuild_Cmds=copy release\*.lib ..\..\*.* copy ssgAux.h ..\..\ssgAux.h copy ssgaFire.h ..\..\ssgaFire.h copy ssgaLensFlare.h ..\..\ssgaLensFlare.h copy ssgaParticleSystem.h ..\..\ssgaParticleSystem.h copy ssgaShapes.h ..\..\ssgaShapes.h copy ssgaWaveSystem.h ..\..\ssgaWaveSystem.h copy ssgaSky.h ..\..\ssgaSky.h copy ssgaScreenDump.h ..\..\ssgaScreenDump.h 57# End Special Build Tool 58 59!ELSEIF "$(CFG)" == "ssgAux - Win32 Debug" 60 61# PROP BASE Use_MFC 0 62# PROP BASE Use_Debug_Libraries 1 63# PROP BASE Output_Dir "Debug" 64# PROP BASE Intermediate_Dir "Debug" 65# PROP BASE Target_Dir "" 66# PROP Use_MFC 0 67# PROP Use_Debug_Libraries 1 68# PROP Output_Dir "Debug" 69# PROP Intermediate_Dir "Debug" 70# PROP Target_Dir "" 71LINK32=link.exe -lib 72# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c 73# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "..\sg" /I "..\util" /I "..\ssg" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FD /GZ /c 74# SUBTRACT CPP /YX 75# ADD BASE RSC /l 0x407 /d "_DEBUG" 76# ADD RSC /l 0x407 /d "_DEBUG" 77BSC32=bscmake.exe 78# ADD BASE BSC32 /nologo 79# ADD BSC32 /nologo 80LIB32=link.exe -lib 81# ADD BASE LIB32 /nologo 82# ADD LIB32 /nologo /out:"Debug\ssgAux_d.lib" 83# Begin Special Build Tool 84SOURCE="$(InputPath)" 85PostBuild_Desc=Copy Library to plib directory 86PostBuild_Cmds=copy debug\*.lib ..\..\*.* copy ssgAux.h ..\..\ssgAux.h copy ssgaFire.h ..\..\ssgaFire.h copy ssgaLensFlare.h ..\..\ssgaLensFlare.h copy ssgaParticleSystem.h ..\..\ssgaParticleSystem.h copy ssgaShapes.h ..\..\ssgaShapes.h copy ssgaWaveSystem.h ..\..\ssgaWaveSystem.h copy ssgaSky.h ..\..\ssgaSky.h copy ssgaScreenDump.h ..\..\ssgaScreenDump.h 87 88# End Special Build Tool 89 90!ENDIF 91 92# Begin Target 93 94# Name "ssgAux - Win32 Release" 95# Name "ssgAux - Win32 Debug" 96# Begin Group "Source Files" 97 98# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" 99# Begin Source File 100 101SOURCE=.\ssgaCelestialBody.cxx 102# End Source File 103# Begin Source File 104 105SOURCE=.\ssgaCloudLayer.cxx 106# End Source File 107# Begin Source File 108 109SOURCE=.\ssgaFire.cxx 110# End Source File 111# Begin Source File 112 113SOURCE=.\ssgaLensFlare.cxx 114# End Source File 115# Begin Source File 116 117SOURCE=.\ssgaLensFlareTexture.cxx 118# End Source File 119# Begin Source File 120 121SOURCE=.\ssgaParticleSystem.cxx 122# End Source File 123# Begin Source File 124 125SOURCE=.\ssgaPatch.cxx 126# End Source File 127# Begin Source File 128 129SOURCE=.\ssgaScreenDump.cxx 130# End Source File 131# Begin Source File 132 133SOURCE=.\ssgaShapes.cxx 134# End Source File 135# Begin Source File 136 137SOURCE=.\ssgaSky.cxx 138# End Source File 139# Begin Source File 140 141SOURCE=.\ssgaSkyDome.cxx 142# End Source File 143# Begin Source File 144 145SOURCE=.\ssgaSphere.cxx 146# End Source File 147# Begin Source File 148 149SOURCE=.\ssgaStars.cxx 150# End Source File 151# Begin Source File 152 153SOURCE=.\ssgaTeapot.cxx 154# End Source File 155# Begin Source File 156 157SOURCE=.\ssgAux.cxx 158# End Source File 159# Begin Source File 160 161SOURCE=.\ssgaWaveSystem.cxx 162# End Source File 163# End Group 164# Begin Group "Header Files" 165 166# PROP Default_Filter "h;hpp;hxx;hm;inl" 167# Begin Source File 168 169SOURCE=.\ssgaFire.h 170# End Source File 171# Begin Source File 172 173SOURCE=.\ssgaLensFlare.h 174# End Source File 175# Begin Source File 176 177SOURCE=.\ssgaParticleSystem.h 178# End Source File 179# Begin Source File 180 181SOURCE=.\ssgaScreenDump.h 182# End Source File 183# Begin Source File 184 185SOURCE=.\ssgaShapes.h 186# End Source File 187# Begin Source File 188 189SOURCE=.\ssgaSky.h 190# End Source File 191# Begin Source File 192 193SOURCE=.\ssgaSphere.h 194# End Source File 195# Begin Source File 196 197SOURCE=.\ssgAux.h 198# End Source File 199# Begin Source File 200 201SOURCE=.\ssgaWaveSystem.h 202# End Source File 203# End Group 204# End Target 205# End Project 206