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Searched refs:ART_FX_RED (Results 1 – 25 of 30) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_playersettings.c35 #define ART_FX_RED "menu/art/fx_red" macro
495 s_playersettings.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); in PlayerSettings_Cache()
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_playersettings.c35 #define ART_FX_RED "menu/art/fx_red" macro
495 s_playersettings.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); in PlayerSettings_Cache()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_playersettings.c35 #define ART_FX_RED "menu/art/fx_red" macro
495 s_playersettings.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); in PlayerSettings_Cache()
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_playersettings.c35 #define ART_FX_RED "menu/art/fx_red" macro
495 s_playersettings.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); in PlayerSettings_Cache()
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_shared.h87 #define ART_FX_RED "menu/art/fx_red" macro
H A Dui_main.c223 uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); in AssetCache()
/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_shared.h87 #define ART_FX_RED "menu/art/fx_red" macro
H A Dui_main.c223 uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); in AssetCache()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/
H A Dui_shared.h89 #define ART_FX_RED "menu/art/fx_red" macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_shared.h87 #define ART_FX_RED "menu/art/fx_red" macro
H A Dui_main.c223 uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); in AssetCache()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/
H A Dui_shared.h87 #define ART_FX_RED "menu/art/fx_red" macro
H A Dui_main.c200 uiInfo.uiDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); in AssetCache()
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/
H A Dui_shared.h87 #define ART_FX_RED "menu/art/fx_red" macro
/dports/games/evq3/evq3/code/ui/
H A Dui_shared.h87 #define ART_FX_RED "menu/art/fx_red" macro
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_shared.h94 #define ART_FX_RED "menu/art/fx_red" macro
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/
H A Dui_shared.h97 #define ART_FX_RED "menu/art/fx_red" macro
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_shared.h89 #define ART_FX_RED "menu/art/fx_red" macro
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_main.c1825 cgDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_main.c1825 cgDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
/dports/games/evq3/evq3/code/cgame/
H A Dcg_main.c1825 cgDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_main.c1825 cgDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_main.c2188 cgDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); in CG_AssetCache()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_main.c2253 cgDC.Assets.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED ); in CG_AssetCache()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_main.c2319 cgDC.Assets.fxPic[0] = trap->R_RegisterShaderNoMip( ART_FX_RED ); in CG_AssetCache()

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