/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_shared.h | 94 #define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" macro
|
H A D | ui_main.c | 231 uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); in AssetCache()
|
/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_shared.h | 94 #define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" macro
|
H A D | ui_main.c | 231 uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); in AssetCache()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/ |
H A D | ui_shared.h | 96 #define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" macro
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_shared.h | 94 #define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" macro
|
H A D | ui_main.c | 231 uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); in AssetCache()
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_shared.h | 94 #define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" macro
|
H A D | ui_main.c | 208 uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); in AssetCache()
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_shared.h | 94 #define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" macro
|
H A D | ui_main.c | 208 uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); in AssetCache()
|
/dports/games/evq3/evq3/code/ui/ |
H A D | ui_shared.h | 94 #define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" macro
|
H A D | ui_main.c | 231 uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); in AssetCache()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_shared.h | 101 #define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" macro
|
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/ |
H A D | ui_shared.h | 104 #define ASSET_SCROLLBAR_ARROWDOWN "ui_mp/assets/scrollbar_arrow_dwn_a.tga" macro
|
/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_shared.h | 98 #define ASSET_SCROLLBAR_ARROWDOWN "gfx/menus/scrollbar_arrow_dwn_a.tga" macro
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_main.c | 1692 cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); in CG_AssetCache()
|
/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_main.c | 1833 cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
|
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_main.c | 1833 cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
|
/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_main.c | 1833 cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_main.c | 1833 cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
|
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_main.c | 2196 cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); in CG_AssetCache()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_main.c | 2261 cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); in CG_AssetCache()
|
/dports/games/openjk/OpenJK-07675e2/code/ui/ |
H A D | ui_main.cpp | 3580 #define ASSET_SCROLLBAR_ARROWDOWN "gfx/menus/scrollbar_arrow_dwn_a.tga" macro 3596 uiInfo.uiDC.Assets.scrollBarArrowDown = ui.R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); in AssetCache()
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_main.c | 2327 cgDC.Assets.scrollBarArrowDown = trap->R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); in CG_AssetCache()
|