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Searched refs:A_Light2 (Results 1 – 25 of 49) sorted by relevance

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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ddeh_bexptr.c37 extern void A_Light2();
133 {"Light2", {A_Light2}},
H A Dinfo.c76 void A_Light2();
182 {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2
202 {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
210 {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2
219 {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
220 {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
243 {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_pspr.h104 void A_Light2();
H A Dinfo.c137 {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2
154 {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
162 {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2
171 {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
172 {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
195 {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
H A Dp_pspr.c803 void A_Light2 (player_t *player, pspdef_t *psp) in A_Light2() function
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_pspr.h104 void A_Light2();
H A Dinfo.c138 {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2
155 {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
163 {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2
172 {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
173 {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
196 {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
H A Dp_pspr.c742 void A_Light2 (player_t *player, pspdef_t *psp) in A_Light2() function
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_pspr.h101 void A_Light2();
H A Dinfo.c139 {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2
156 {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
164 {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2
173 {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
174 {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
197 {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dacfnlink.c89 {"A_Light2", A_Light2},
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dacfnlink.c95 {"A_Light2", A_Light2},
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dacfnlink.h87 void C_DECL A_Light2();
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dacfnlink.h73 void C_DECL A_Light2();
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Daction.h35 void A_Light2();
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dinfo.cc75 {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2
92 {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
100 {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2
109 {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
110 {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
133 {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
/dports/games/edge/Edge-1.35-source/src/
H A Dp_action.h34 void A_Light2(struct mobj_s *mo);
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dinfo.c60 void A_Light2();
159 {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2
176 {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
184 {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2
193 {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
194 {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
217 {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2
H A Dp_pspr.c780 void A_Light2 (player_t *player, pspdef_t *psp) in A_Light2() function
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dinfo.cpp68 void A_Light2(AActor *);
170 {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2
187 {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
195 {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2
204 {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
205 {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
228 {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
H A Dd_dehacked.cpp288 void A_Light2(AActor *);
379 { "Light2", A_Light2 },
/dports/games/edge/Edge-1.35-source/ddf/
H A Dweapon.cc158 {"LIGHT2", A_Light2, NULL},
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DSigil.vc575 SIGF A 4 Bright A_Light2
/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/
H A Dthingdef_codeptr.cpp520 ACTION_FUNCTION(A_Light2) { self->player->extralight = 2; return true; } in ACTION_FUNCTION() argument
/dports/games/heretic/glheretic-1.2/
H A Dp_pspr.c1807 void A_Light2(player_t *player/*, pspdef_t *psp*/) in A_Light2() function
1883 A_Light2(player); in A_GauntletAttack()

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