/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | deh_bexptr.c | 37 extern void A_Light2(); 133 {"Light2", {A_Light2}},
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H A D | info.c | 76 void A_Light2(); 182 {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2 202 {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 210 {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2 219 {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 220 {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 243 {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_pspr.h | 104 void A_Light2();
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H A D | info.c | 137 {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2 154 {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 162 {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2 171 {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 172 {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 195 {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
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H A D | p_pspr.c | 803 void A_Light2 (player_t *player, pspdef_t *psp) in A_Light2() function
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_pspr.h | 104 void A_Light2();
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H A D | info.c | 138 {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2 155 {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 163 {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2 172 {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 173 {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 196 {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
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H A D | p_pspr.c | 742 void A_Light2 (player_t *player, pspdef_t *psp) in A_Light2() function
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_pspr.h | 101 void A_Light2();
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H A D | info.c | 139 {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2 156 {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 164 {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2 173 {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 174 {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 197 {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | acfnlink.c | 89 {"A_Light2", A_Light2},
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | acfnlink.c | 95 {"A_Light2", A_Light2},
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | acfnlink.h | 87 void C_DECL A_Light2();
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | acfnlink.h | 73 void C_DECL A_Light2();
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | action.h | 35 void A_Light2();
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | info.cc | 75 {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2 92 {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 100 {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2 109 {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 110 {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 133 {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_action.h | 34 void A_Light2(struct mobj_s *mo);
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | info.c | 60 void A_Light2(); 159 {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0}, // S_SGUNFLASH2 176 {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 184 {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0}, // S_CHAINFLASH2 193 {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 194 {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 217 {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0}, // S_BFGFLASH2
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H A D | p_pspr.c | 780 void A_Light2 (player_t *player, pspdef_t *psp) in A_Light2() function
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | info.cpp | 68 void A_Light2(AActor *); 170 {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2 187 {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 195 {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2 204 {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 205 {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 228 {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
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H A D | d_dehacked.cpp | 288 void A_Light2(AActor *); 379 { "Light2", A_Light2 },
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/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | weapon.cc | 158 {"LIGHT2", A_Light2, NULL},
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Sigil.vc | 575 SIGF A 4 Bright A_Light2
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 520 ACTION_FUNCTION(A_Light2) { self->player->extralight = 2; return true; } in ACTION_FUNCTION() argument
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_pspr.c | 1807 void A_Light2(player_t *player/*, pspdef_t *psp*/) in A_Light2() function 1883 A_Light2(player); in A_GauntletAttack()
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