/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | deh_bexptr.c | 41 extern void A_LoadShotgun2(); 137 {"LoadShotgun2", {A_LoadShotgun2}},
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H A D | p_enemy.c | 1868 A_LoadShotgun2 in A_LoadShotgun2() function
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H A D | info.c | 80 void A_LoadShotgun2(); 193 {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0}, // S_DSGUN7
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_pspr.h | 108 void A_LoadShotgun2();
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_pspr.h | 108 void A_LoadShotgun2();
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H A D | d_deh.c | 1278 {A_LoadShotgun2, "A_LoadShotgun2"},
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H A D | p_enemy.c | 2286 void A_LoadShotgun2(player_t *player, pspdef_t *psp) in A_LoadShotgun2() function
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_pspr.h | 105 void A_LoadShotgun2();
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | acfnlink.c | 90 {"A_LoadShotgun2", A_LoadShotgun2},
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H A D | p_pspr.c | 635 void C_DECL A_LoadShotgun2(player_t *player, pspdef_t *psp) in A_LoadShotgun2() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | acfnlink.c | 96 {"A_LoadShotgun2", A_LoadShotgun2},
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H A D | p_pspr.c | 742 void C_DECL A_LoadShotgun2(player_t *player, pspdef_t *psp) in A_LoadShotgun2() function
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | acfnlink.h | 88 void C_DECL A_LoadShotgun2();
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | acfnlink.h | 74 void C_DECL A_LoadShotgun2();
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | action.h | 39 void A_LoadShotgun2();
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H A D | dehacked.c | 1821 {"LoadShotgun2", {A_LoadShotgun2}},
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | d_dehacked.cpp | 292 void A_LoadShotgun2(AActor *); 383 { "LoadShotgun2", A_LoadShotgun2 },
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H A D | p_pspr.cpp | 1149 void A_LoadShotgun2 (AActor *mo) in A_LoadShotgun2() function
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H A D | info.cpp | 72 void A_LoadShotgun2(AActor *); 180 {SPR_SHT2,5,7,A_LoadShotgun2,S_DSGUN8,0,0}, // S_DSGUN7
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_doomweaps.cpp | 320 DEFINE_ACTION_FUNCTION(AActor, A_LoadShotgun2) in DEFINE_ACTION_FUNCTION() argument
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Inventory.vc | 1581 // A_LoadShotgun2 1585 final void A_LoadShotgun2()
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | info.h | 76 A_LoadShotgun2, enumerator
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H A D | info.cc | 85 {SPR_SHT2,5,7,A_LoadShotgun2,S_DSGUN8,0,0}, // S_DSGUN7
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_enemy.c | 1784 A_LoadShotgun2 in A_LoadShotgun2() function
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H A D | info.c | 64 void A_LoadShotgun2(); 169 {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0}, // S_DSGUN7
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