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Searched refs:A_SkullAttack (Results 1 – 25 of 45) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_lostsoul.cpp22 void A_SkullAttack(AActor *self, fixed_t speed) in A_SkullAttack() function
47 DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SkullAttack) in DEFINE_ACTION_FUNCTION_PARAMS() argument
53 A_SkullAttack(self, n); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_painelemental.cpp13 DECLARE_ACTION(A_SkullAttack) in DECLARE_ACTION()
156 A_SkullAttack(other, SKULLSPEED); in A_PainShootSkull()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ddeh_bexptr.c84 extern void A_SkullAttack();
180 {"SkullAttack", {A_SkullAttack}},
H A Df_finale.c456 extern void A_SkullAttack();
485 {A_SkullAttack, sfx_sklatk, false},
H A Dp_enemy.c1484 void A_SkullAttack (mobj_t* actor) in A_SkullAttack() function
1573 A_SkullAttack (newmobj); in A_PainShootSkull()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_enemy.h89 void A_SkullAttack();
H A Dp_enemy.c1908 void A_SkullAttack(mobj_t *actor) in A_SkullAttack() function
2017 A_SkullAttack(newmobj); in A_PainShootSkull()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_enemy.h89 void A_SkullAttack();
H A Dp_enemy.c1891 void A_SkullAttack(mobj_t *actor) in A_SkullAttack() function
2034 A_SkullAttack(newmobj); in A_PainShootSkull()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dacfnlink.c109 {"A_SkullAttack", A_SkullAttack},
H A Dp_enemy.c1366 void C_DECL A_SkullAttack(mobj_t* actor) in A_SkullAttack() function
1469 A_SkullAttack(newmobj); in A_PainShootSkull()
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_hereticimp.cpp29 A_SkullAttack(self, 12 * FRACUNIT); in DEFINE_ACTION_FUNCTION()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dacfnlink.c117 {"A_SkullAttack", A_SkullAttack},
H A Dp_enemy.c1792 void C_DECL A_SkullAttack(mobj_t* actor) in A_SkullAttack() function
1889 A_SkullAttack(newmobj); in A_PainShootSkull()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_enemy.h89 void A_SkullAttack(mobj_t *);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dacfnlink.h107 void C_DECL A_SkullAttack();
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.h86 void A_SkullAttack(AActor *self, fixed_t speed);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dacfnlink.h93 void C_DECL A_SkullAttack();
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Daction.h82 void A_SkullAttack();
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.DoomAttack.vc316 // A_SkullAttack
324 final void A_SkullAttack()
340 // A_SkullAttack
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dd_dehacked.cpp335 void A_SkullAttack(AActor*);
426 { "SkullAttack", A_SkullAttack },
H A Dp_enemy.cpp1658 void A_SkullAttack (AActor *actor) in A_SkullAttack() function
1759 A_SkullAttack (other); in A_PainShootSkull()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddeh_tables.c177 {{A_SkullAttack}, "A_SKULLATTACK"},
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_enemy.c1415 void A_SkullAttack (mobj_t* actor) in A_SkullAttack() function
1500 A_SkullAttack (newmobj); in A_PainShootSkull()
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dinfo.h119 A_SkullAttack, enumerator

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