/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_lostsoul.cpp | 22 void A_SkullAttack(AActor *self, fixed_t speed) in A_SkullAttack() function 47 DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SkullAttack) in DEFINE_ACTION_FUNCTION_PARAMS() argument 53 A_SkullAttack(self, n); in DEFINE_ACTION_FUNCTION_PARAMS()
|
H A D | a_painelemental.cpp | 13 DECLARE_ACTION(A_SkullAttack) in DECLARE_ACTION() 156 A_SkullAttack(other, SKULLSPEED); in A_PainShootSkull()
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | deh_bexptr.c | 84 extern void A_SkullAttack(); 180 {"SkullAttack", {A_SkullAttack}},
|
H A D | f_finale.c | 456 extern void A_SkullAttack(); 485 {A_SkullAttack, sfx_sklatk, false},
|
H A D | p_enemy.c | 1484 void A_SkullAttack (mobj_t* actor) in A_SkullAttack() function 1573 A_SkullAttack (newmobj); in A_PainShootSkull()
|
/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_enemy.h | 89 void A_SkullAttack();
|
H A D | p_enemy.c | 1908 void A_SkullAttack(mobj_t *actor) in A_SkullAttack() function 2017 A_SkullAttack(newmobj); in A_PainShootSkull()
|
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_enemy.h | 89 void A_SkullAttack();
|
H A D | p_enemy.c | 1891 void A_SkullAttack(mobj_t *actor) in A_SkullAttack() function 2034 A_SkullAttack(newmobj); in A_PainShootSkull()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | acfnlink.c | 109 {"A_SkullAttack", A_SkullAttack},
|
H A D | p_enemy.c | 1366 void C_DECL A_SkullAttack(mobj_t* actor) in A_SkullAttack() function 1469 A_SkullAttack(newmobj); in A_PainShootSkull()
|
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_hereticimp.cpp | 29 A_SkullAttack(self, 12 * FRACUNIT); in DEFINE_ACTION_FUNCTION()
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | acfnlink.c | 117 {"A_SkullAttack", A_SkullAttack},
|
H A D | p_enemy.c | 1792 void C_DECL A_SkullAttack(mobj_t* actor) in A_SkullAttack() function 1889 A_SkullAttack(newmobj); in A_PainShootSkull()
|
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_enemy.h | 89 void A_SkullAttack(mobj_t *);
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | acfnlink.h | 107 void C_DECL A_SkullAttack();
|
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_enemy.h | 86 void A_SkullAttack(AActor *self, fixed_t speed);
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | acfnlink.h | 93 void C_DECL A_SkullAttack();
|
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | action.h | 82 void A_SkullAttack();
|
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.DoomAttack.vc | 316 // A_SkullAttack 324 final void A_SkullAttack() 340 // A_SkullAttack
|
/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | d_dehacked.cpp | 335 void A_SkullAttack(AActor*); 426 { "SkullAttack", A_SkullAttack },
|
H A D | p_enemy.cpp | 1658 void A_SkullAttack (AActor *actor) in A_SkullAttack() function 1759 A_SkullAttack (other); in A_PainShootSkull()
|
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | deh_tables.c | 177 {{A_SkullAttack}, "A_SKULLATTACK"},
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_enemy.c | 1415 void A_SkullAttack (mobj_t* actor) in A_SkullAttack() function 1500 A_SkullAttack (newmobj); in A_PainShootSkull()
|
/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | info.h | 119 A_SkullAttack, enumerator
|