Home
last modified time | relevance | path

Searched refs:BODY_STATE_TRANSFORM (Results 1 – 25 of 65) sorted by relevance

123

/dports/devel/godot/godot-3.2.3-stable/main/tests/
H A Dtest_physics.cpp99 ps->body_set_state(body, PhysicsServer::BODY_STATE_TRANSFORM, p_location); in create_body()
219 ps->body_set_state(tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans); in make_trimesh()
279 Transform t = ps->body_get_state(mover, PhysicsServer::BODY_STATE_TRANSFORM); in input_event()
282 ps->body_set_state(mover, PhysicsServer::BODY_STATE_TRANSFORM, t); in input_event()
338 Transform t = ps->body_get_state(mover, PhysicsServer::BODY_STATE_TRANSFORM); in iteration()
340 ps->body_set_state(mover, PhysicsServer::BODY_STATE_TRANSFORM, t); in iteration()
390 …ps->body_set_state(character, PhysicsServer::BODY_STATE_TRANSFORM, Transform(Basis(), Vector3(-2, … in test_character()
H A Dtest_physics_2d.cpp257 ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform); in _add_body()
301 ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform); in _add_concave()
/dports/devel/godot-tools/godot-3.2.3-stable/main/tests/
H A Dtest_physics.cpp99 ps->body_set_state(body, PhysicsServer::BODY_STATE_TRANSFORM, p_location); in create_body()
219 ps->body_set_state(tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans); in make_trimesh()
279 Transform t = ps->body_get_state(mover, PhysicsServer::BODY_STATE_TRANSFORM); in input_event()
282 ps->body_set_state(mover, PhysicsServer::BODY_STATE_TRANSFORM, t); in input_event()
338 Transform t = ps->body_get_state(mover, PhysicsServer::BODY_STATE_TRANSFORM); in iteration()
340 ps->body_set_state(mover, PhysicsServer::BODY_STATE_TRANSFORM, t); in iteration()
390 …ps->body_set_state(character, PhysicsServer::BODY_STATE_TRANSFORM, Transform(Basis(), Vector3(-2, … in test_character()
H A Dtest_physics_2d.cpp257 ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform); in _add_body()
301 ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform); in _add_concave()
/dports/devel/godot2/godot-2.1.6-stable/main/tests/
H A Dtest_physics.cpp98 ps->body_set_state(body, PhysicsServer::BODY_STATE_TRANSFORM, p_location); in create_body()
233 ps->body_set_state(tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans); in make_trimesh()
295 Transform t = ps->body_get_state(mover, PhysicsServer::BODY_STATE_TRANSFORM); in input_event()
298 ps->body_set_state(mover, PhysicsServer::BODY_STATE_TRANSFORM, t); in input_event()
439 ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans ); in init()
451 Transform t = ps->body_get_state(mover, PhysicsServer::BODY_STATE_TRANSFORM); in iteration()
453 ps->body_set_state(mover, PhysicsServer::BODY_STATE_TRANSFORM, t); in iteration()
556 …ps->body_set_state(character, PhysicsServer::BODY_STATE_TRANSFORM, Transform(Matrix3(), Vector3(-2… in test_character()
H A Dtest_physics_2d.cpp251 ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform); in _add_body()
293 ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform); in _add_concave()
/dports/devel/godot2-tools/godot-2.1.6-stable/main/tests/
H A Dtest_physics.cpp98 ps->body_set_state(body, PhysicsServer::BODY_STATE_TRANSFORM, p_location); in create_body()
233 ps->body_set_state(tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans); in make_trimesh()
295 Transform t = ps->body_get_state(mover, PhysicsServer::BODY_STATE_TRANSFORM); in input_event()
298 ps->body_set_state(mover, PhysicsServer::BODY_STATE_TRANSFORM, t); in input_event()
439 ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans ); in init()
451 Transform t = ps->body_get_state(mover, PhysicsServer::BODY_STATE_TRANSFORM); in iteration()
453 ps->body_set_state(mover, PhysicsServer::BODY_STATE_TRANSFORM, t); in iteration()
556 …ps->body_set_state(character, PhysicsServer::BODY_STATE_TRANSFORM, Transform(Matrix3(), Vector3(-2… in test_character()
H A Dtest_physics_2d.cpp251 ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform); in _add_body()
293 ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform); in _add_concave()
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/shower_of_bullets/
H A Dbullets.gd39 Physics2DServer.body_set_state(b.body, Physics2DServer.BODY_STATE_TRANSFORM, mat)
59 Physics2DServer.body_set_state(b.body, Physics2DServer.BODY_STATE_TRANSFORM, mat)
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dcollision_object_2d.cpp55 …Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, get_g… in _notification()
77 …Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, get_g… in _notification()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dcollision_object.cpp54 …PhysicsServer::get_singleton()->body_set_state(rid, PhysicsServer::BODY_STATE_TRANSFORM, get_globa… in _notification()
71 …PhysicsServer::get_singleton()->body_set_state(rid, PhysicsServer::BODY_STATE_TRANSFORM, get_globa… in _notification()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dcollision_object_2d.cpp55 …Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, get_g… in _notification()
77 …Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, get_g… in _notification()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dcollision_object.cpp54 …PhysicsServer::get_singleton()->body_set_state(rid, PhysicsServer::BODY_STATE_TRANSFORM, get_globa… in _notification()
71 …PhysicsServer::get_singleton()->body_set_state(rid, PhysicsServer::BODY_STATE_TRANSFORM, get_globa… in _notification()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dcollision_object.cpp45 …PhysicsServer::get_singleton()->body_set_state(rid, PhysicsServer::BODY_STATE_TRANSFORM, get_globa… in _notification()
62 …PhysicsServer::get_singleton()->body_set_state(rid, PhysicsServer::BODY_STATE_TRANSFORM, get_globa… in _notification()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dcollision_object.cpp45 …PhysicsServer::get_singleton()->body_set_state(rid, PhysicsServer::BODY_STATE_TRANSFORM, get_globa… in _notification()
62 …PhysicsServer::get_singleton()->body_set_state(rid, PhysicsServer::BODY_STATE_TRANSFORM, get_globa… in _notification()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dcollision_object_2d.cpp47 …Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, globa… in _notification()
83 …Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, globa… in _notification()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dbody_sw.cpp259 case PhysicsServer::BODY_STATE_TRANSFORM: { in set_state()
328 case PhysicsServer::BODY_STATE_TRANSFORM: { in get_state()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dbody_2d_sw.cpp268 case Physics2DServer::BODY_STATE_TRANSFORM: { in set_state()
338 case Physics2DServer::BODY_STATE_TRANSFORM: { in get_state()
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dbody_sw.cpp259 case PhysicsServer::BODY_STATE_TRANSFORM: { in set_state()
328 case PhysicsServer::BODY_STATE_TRANSFORM: { in get_state()
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dbody_2d_sw.cpp268 case Physics2DServer::BODY_STATE_TRANSFORM: { in set_state()
338 case Physics2DServer::BODY_STATE_TRANSFORM: { in get_state()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dcollision_object_2d.cpp47 …Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, globa… in _notification()
83 …Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, globa… in _notification()
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dbody_2d_sw.cpp275 case Physics2DServer::BODY_STATE_TRANSFORM: { in set_state()
349 case Physics2DServer::BODY_STATE_TRANSFORM: { in get_state()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dbody_2d_sw.cpp275 case Physics2DServer::BODY_STATE_TRANSFORM: { in set_state()
349 case Physics2DServer::BODY_STATE_TRANSFORM: { in get_state()
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dbody_sw.cpp294 case PhysicsServer::BODY_STATE_TRANSFORM: { in set_state()
366 case PhysicsServer::BODY_STATE_TRANSFORM: { in get_state()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dbody_sw.cpp294 case PhysicsServer::BODY_STATE_TRANSFORM: { in set_state()
366 case PhysicsServer::BODY_STATE_TRANSFORM: { in get_state()

123