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Searched refs:BORDER_HEIGHT (Results 1 – 18 of 18) sorted by relevance

/dports/games/gnubg/gnubg-1.06.002/
H A Dboarddim.h44 #define BORDER_HEIGHT (CHEQUER_HEIGHT / 2) macro
54 #define BOARD_MIN_HEIGHT (11 * CHEQUER_HEIGHT + 2 * BORDER_HEIGHT)
90 #define BOARD_CENTER_HEIGHT (BOARD_HEIGHT - 2 * (BORDER_HEIGHT + POINT_HEIGHT))
93 BORDER_HEIGHT)
113 #define TOP_POINT_Y (BOARD_HEIGHT - BORDER_HEIGHT - CHEQUER_HEIGHT)
114 #define BOT_POINT_Y (BORDER_HEIGHT)
127 #define PLAY_HEIGHT (BOARD_HEIGHT - 2 * BORDER_HEIGHT )
128 #define CUBE_CENTRE_Y (BORDER_HEIGHT + (PLAY_HEIGHT - CUBE_HEIGHT) / 2)
129 #define CUBE_OWN_1_Y (BOARD_HEIGHT - (CUBE_HEIGHT + BORDER_HEIGHT))
130 #define CUBE_OWN_0_Y (BORDER_HEIGHT)
H A Dhtmlimages.c155 BOARD_WIDTH * s, BORDER_HEIGHT * s, in WriteBorder()
157 auchSrc, BOARD_WIDTH * s * 4, 0, 0, BOARD_WIDTH * s, BORDER_HEIGHT * s); in WriteBorder()
159 Write(file, auchLabel, BOARD_WIDTH * s, BORDER_HEIGHT * s); in WriteBorder()
191 Write("b-roff-x0.png", auchBoard + coord(BOARD_WIDTH - BEAROFF_WIDTH, BORDER_HEIGHT), in WriteImages()
204 Write("b-ct.png", auchBoard + coord(BOARD_WIDTH / 2 - BAR_WIDTH / 2, BORDER_HEIGHT), in WriteImages()
263 auchBoard + coord(BEAROFF_WIDTH + POINT_WIDTH, BORDER_HEIGHT), boardStride, in WriteImages()
266 auchBoard + coord(BEAROFF_WIDTH + POINT_WIDTH, BORDER_HEIGHT), boardStride, in WriteImages()
277 auchBoard + coord(BOARD_WIDTH - BEAROFF_WIDTH, BORDER_HEIGHT), boardStride, in WriteImages()
445 … int cube_y = i ? ((BOARD_HEIGHT - BORDER_HEIGHT) * s - CUBE_HEIGHT * ss) : (BORDER_HEIGHT * s); in WriteImages()
454 : coord(BOARD_WIDTH / 2 - BAR_WIDTH / 2, BORDER_HEIGHT); in WriteImages()
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H A Drender.c1067 for (y = 0; y < s * BORDER_HEIGHT; y++) in RenderFrameWood()
1152 if (y + x >= s * BORDER_HEIGHT && y - x <= s * (BOARD_HEIGHT - BORDER_HEIGHT)) in RenderFrameWood()
1166 for (y = 0; y < s * (BOARD_HEIGHT - BORDER_HEIGHT - 1); y++) in RenderFrameWood()
1169 y + s * BORDER_HEIGHT - x >= s && x + y <= s * (BOARD_HEIGHT - BORDER_HEIGHT + 1)) { in RenderFrameWood()
1567 BUF(iy + BORDER_HEIGHT * prd->nSize, in RenderBoard()
1572 BUF(iy + BORDER_HEIGHT * prd->nSize, in RenderBoard()
1577 BUF(iy + BORDER_HEIGHT * prd->nSize, in RenderBoard()
1607 CopyArea(&BUF(BORDER_HEIGHT * prd->nSize, in RenderBoard()
1611 CopyArea(&BUF(BORDER_HEIGHT * prd->nSize, in RenderBoard()
1615 CopyArea(&BUF(BORDER_HEIGHT * prd->nSize, in RenderBoard()
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H A Dgtkboard.c443 cy = BORDER_HEIGHT * bd->rd->nSize; in board_invalidate_labels()
448 y = (BOARD_HEIGHT - BORDER_HEIGHT) * bd->rd->nSize; in board_invalidate_labels()
450 cy = BORDER_HEIGHT * bd->rd->nSize; in board_invalidate_labels()
522 BEAROFF_WIDTH, BORDER_HEIGHT + 5 * CHEQUER_HEIGHT, in board_point()
1308 BEAROFF_WIDTH, BORDER_HEIGHT + 5 * CHEQUER_HEIGHT, in board_point_with_border()
1323 y -= (BORDER_HEIGHT); in board_point_with_border()
1326 y -= (BORDER_HEIGHT); in board_point_with_border()
1328 cy += BORDER_HEIGHT; in board_point_with_border()
2315 #define POINT_GAP (BOARD_HEIGHT - 10 * CHEQUER_HEIGHT - 2 * BORDER_HEIGHT) in RollDice2d()
2320 bd->y_dice[0] = 5 * CHEQUER_HEIGHT + BORDER_HEIGHT; in RollDice2d()
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/dports/games/q2pro/q2pro/ui/
H A Dui_credits.c143 #define BORDER_HEIGHT 60 macro
153 yMax = uis.glconfig.vidHeight - BORDER_HEIGHT - 8; in M_Credits_MenuDraw()
160 if( y < BORDER_HEIGHT ) { in M_Credits_MenuDraw()
172 if( y < BORDER_HEIGHT + FADE_HIGHT ) { in M_Credits_MenuDraw()
173 alpha = ( y - BORDER_HEIGHT ) / ( float )FADE_HIGHT; in M_Credits_MenuDraw()
184 if( y < BORDER_HEIGHT - FADE_HIGHT ) { in M_Credits_MenuDraw()
/dports/audio/tuxguitar/tuxguitar-src-1.2/TuxGuitar/src/org/herac/tuxguitar/gui/editors/matrix/
H A DMatrixEditor.java63 private static final int BORDER_HEIGHT = 20; field in MatrixEditor
281 …if(this.clientArea == null || (y - BORDER_HEIGHT) < 0 || y + BORDER_HEIGHT > this.clientArea.heigh… in getValueAt()
308 this.height = (this.bufferHeight + (BORDER_HEIGHT *2)); in paintEditor()
314 painter.drawImage(buffer,-scrollX,(BORDER_HEIGHT - scrollY)); in paintEditor()
315 this.paintMeasure(painter,(-scrollX), (BORDER_HEIGHT - scrollY) ); in paintEditor()
319 this.paintSelection(painter, (-scrollX), (BORDER_HEIGHT - scrollY) ); in paintEditor()
420 int minimumY = BORDER_HEIGHT; in paintBeat()
421 int maximumY = (this.clientArea.height - BORDER_HEIGHT); in paintBeat()
456 painter.addRectangle(fromX,fromY,this.bufferWidth ,BORDER_HEIGHT); in paintBorders()
457 …addRectangle(fromX,fromY + (this.clientArea.height - BORDER_HEIGHT),this.bufferWidth ,BORDER_HEIGH… in paintBorders()
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/dports/lang/ghc/ghc-8.10.7/utils/hp2ps/
H A DDefines.h18 #define BORDER_HEIGHT 432.0 /* page border box 432pt (6 inches high) */ macro
H A DDimensions.c16 floatish borderheight = BORDER_HEIGHT;
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DPopUpBox.cc64 #define BORDER_HEIGHT 8 macro
482 const UINT32 uiNumTilesHigh = (h - 4) / BORDER_HEIGHT; in DrawBox()
519 const INT32 ly = y + 2 + i * BORDER_HEIGHT; in DrawBox()
525 const INT32 ly = y + h - 2 - BORDER_HEIGHT; in DrawBox()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/core/
H A Dconfig.h80 #define BORDER_HEIGHT 8 macro
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/views/
H A Ddungeonview.cpp44 _instance = new DungeonView(BORDER_WIDTH, BORDER_HEIGHT, VIEWPORT_W, VIEWPORT_H); in getInstance()
433 (BORDER_HEIGHT + y) * settings._scale); in drawWall()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/gfx/
H A Dscreen.cpp547 info->_image->drawSubRect(BORDER_WIDTH * settings._scale, BORDER_HEIGHT * settings._scale, in screenDrawImageInMapArea()
548 BORDER_WIDTH * settings._scale, BORDER_HEIGHT * settings._scale, in screenDrawImageInMapArea()
1218 BORDER_HEIGHT * settings._scale, in screenGemUpdate()
/dports/x11-wm/compiz/compiz-0.8.8/plugins/
H A Dplace.c136 #define BORDER_HEIGHT(w) ((w)->input.top + (w)->input.bottom + \ macro
142 #define WIN_FULL_H(w) ((w)->serverHeight + BORDER_HEIGHT (w))
1433 bottom = top + xwc->height + BORDER_HEIGHT (w); in placeDoValidateWindowResizeRequest()
1903 xwc.height = workArea.height - BORDER_HEIGHT (w); in placeDoHandleScreenSizeChange()
/dports/devel/radare2/radare2-5.1.1/libr/core/
H A Dagraph.c25 #define BORDER_HEIGHT 3 macro
31 #define MIN_NODE_HEIGHT BORDER_HEIGHT
229 n->h += BORDER_HEIGHT; in update_node_dimension()
359 delta_y = R_MIN (n->h - BORDER_HEIGHT - 1, -y - MARGIN_TEXT_Y); in normal_RANode_print()
390 ut32 body_h = BORDER_HEIGHT >= n->h? 1: n->h - BORDER_HEIGHT; in normal_RANode_print()
/dports/lang/ptoc/ptoc/WinBGI/
H A Dwinbgi.cxx158 #define BORDER_HEIGHT 27 macro
1782 window_height+BORDER_HEIGHT, in initgraph()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/
H A Dgame_controller.cpp57 _mapArea(BORDER_WIDTH, BORDER_HEIGHT, VIEWPORT_W, VIEWPORT_H), in GameController()
H A Dintro_controller.cpp179 …_mapArea(BORDER_WIDTH, (TILE_HEIGHT * 6) + BORDER_HEIGHT, INTRO_MAP_WIDTH, INTRO_MAP_HEIGHT, "base… in IntroController()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A Dcomputer_interface.cpp138 #define BORDER_HEIGHT 18 macro
2499 …lines_per_page= (RECTANGLE_HEIGHT(&bounds)-2*BORDER_HEIGHT)/_get_font_line_height(_computer_interf… in calculate_lines_per_page()