/dports/games/gnubg/gnubg-1.06.002/ |
H A D | boarddim.h | 44 #define BORDER_HEIGHT (CHEQUER_HEIGHT / 2) macro 54 #define BOARD_MIN_HEIGHT (11 * CHEQUER_HEIGHT + 2 * BORDER_HEIGHT) 90 #define BOARD_CENTER_HEIGHT (BOARD_HEIGHT - 2 * (BORDER_HEIGHT + POINT_HEIGHT)) 93 BORDER_HEIGHT) 113 #define TOP_POINT_Y (BOARD_HEIGHT - BORDER_HEIGHT - CHEQUER_HEIGHT) 114 #define BOT_POINT_Y (BORDER_HEIGHT) 127 #define PLAY_HEIGHT (BOARD_HEIGHT - 2 * BORDER_HEIGHT ) 128 #define CUBE_CENTRE_Y (BORDER_HEIGHT + (PLAY_HEIGHT - CUBE_HEIGHT) / 2) 129 #define CUBE_OWN_1_Y (BOARD_HEIGHT - (CUBE_HEIGHT + BORDER_HEIGHT)) 130 #define CUBE_OWN_0_Y (BORDER_HEIGHT)
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H A D | htmlimages.c | 155 BOARD_WIDTH * s, BORDER_HEIGHT * s, in WriteBorder() 157 auchSrc, BOARD_WIDTH * s * 4, 0, 0, BOARD_WIDTH * s, BORDER_HEIGHT * s); in WriteBorder() 159 Write(file, auchLabel, BOARD_WIDTH * s, BORDER_HEIGHT * s); in WriteBorder() 191 Write("b-roff-x0.png", auchBoard + coord(BOARD_WIDTH - BEAROFF_WIDTH, BORDER_HEIGHT), in WriteImages() 204 Write("b-ct.png", auchBoard + coord(BOARD_WIDTH / 2 - BAR_WIDTH / 2, BORDER_HEIGHT), in WriteImages() 263 auchBoard + coord(BEAROFF_WIDTH + POINT_WIDTH, BORDER_HEIGHT), boardStride, in WriteImages() 266 auchBoard + coord(BEAROFF_WIDTH + POINT_WIDTH, BORDER_HEIGHT), boardStride, in WriteImages() 277 auchBoard + coord(BOARD_WIDTH - BEAROFF_WIDTH, BORDER_HEIGHT), boardStride, in WriteImages() 445 … int cube_y = i ? ((BOARD_HEIGHT - BORDER_HEIGHT) * s - CUBE_HEIGHT * ss) : (BORDER_HEIGHT * s); in WriteImages() 454 : coord(BOARD_WIDTH / 2 - BAR_WIDTH / 2, BORDER_HEIGHT); in WriteImages() [all …]
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H A D | render.c | 1067 for (y = 0; y < s * BORDER_HEIGHT; y++) in RenderFrameWood() 1152 if (y + x >= s * BORDER_HEIGHT && y - x <= s * (BOARD_HEIGHT - BORDER_HEIGHT)) in RenderFrameWood() 1166 for (y = 0; y < s * (BOARD_HEIGHT - BORDER_HEIGHT - 1); y++) in RenderFrameWood() 1169 y + s * BORDER_HEIGHT - x >= s && x + y <= s * (BOARD_HEIGHT - BORDER_HEIGHT + 1)) { in RenderFrameWood() 1567 BUF(iy + BORDER_HEIGHT * prd->nSize, in RenderBoard() 1572 BUF(iy + BORDER_HEIGHT * prd->nSize, in RenderBoard() 1577 BUF(iy + BORDER_HEIGHT * prd->nSize, in RenderBoard() 1607 CopyArea(&BUF(BORDER_HEIGHT * prd->nSize, in RenderBoard() 1611 CopyArea(&BUF(BORDER_HEIGHT * prd->nSize, in RenderBoard() 1615 CopyArea(&BUF(BORDER_HEIGHT * prd->nSize, in RenderBoard() [all …]
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H A D | gtkboard.c | 443 cy = BORDER_HEIGHT * bd->rd->nSize; in board_invalidate_labels() 448 y = (BOARD_HEIGHT - BORDER_HEIGHT) * bd->rd->nSize; in board_invalidate_labels() 450 cy = BORDER_HEIGHT * bd->rd->nSize; in board_invalidate_labels() 522 BEAROFF_WIDTH, BORDER_HEIGHT + 5 * CHEQUER_HEIGHT, in board_point() 1308 BEAROFF_WIDTH, BORDER_HEIGHT + 5 * CHEQUER_HEIGHT, in board_point_with_border() 1323 y -= (BORDER_HEIGHT); in board_point_with_border() 1326 y -= (BORDER_HEIGHT); in board_point_with_border() 1328 cy += BORDER_HEIGHT; in board_point_with_border() 2315 #define POINT_GAP (BOARD_HEIGHT - 10 * CHEQUER_HEIGHT - 2 * BORDER_HEIGHT) in RollDice2d() 2320 bd->y_dice[0] = 5 * CHEQUER_HEIGHT + BORDER_HEIGHT; in RollDice2d() [all …]
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/dports/games/q2pro/q2pro/ui/ |
H A D | ui_credits.c | 143 #define BORDER_HEIGHT 60 macro 153 yMax = uis.glconfig.vidHeight - BORDER_HEIGHT - 8; in M_Credits_MenuDraw() 160 if( y < BORDER_HEIGHT ) { in M_Credits_MenuDraw() 172 if( y < BORDER_HEIGHT + FADE_HIGHT ) { in M_Credits_MenuDraw() 173 alpha = ( y - BORDER_HEIGHT ) / ( float )FADE_HIGHT; in M_Credits_MenuDraw() 184 if( y < BORDER_HEIGHT - FADE_HIGHT ) { in M_Credits_MenuDraw()
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/dports/audio/tuxguitar/tuxguitar-src-1.2/TuxGuitar/src/org/herac/tuxguitar/gui/editors/matrix/ |
H A D | MatrixEditor.java | 63 private static final int BORDER_HEIGHT = 20; field in MatrixEditor 281 …if(this.clientArea == null || (y - BORDER_HEIGHT) < 0 || y + BORDER_HEIGHT > this.clientArea.heigh… in getValueAt() 308 this.height = (this.bufferHeight + (BORDER_HEIGHT *2)); in paintEditor() 314 painter.drawImage(buffer,-scrollX,(BORDER_HEIGHT - scrollY)); in paintEditor() 315 this.paintMeasure(painter,(-scrollX), (BORDER_HEIGHT - scrollY) ); in paintEditor() 319 this.paintSelection(painter, (-scrollX), (BORDER_HEIGHT - scrollY) ); in paintEditor() 420 int minimumY = BORDER_HEIGHT; in paintBeat() 421 int maximumY = (this.clientArea.height - BORDER_HEIGHT); in paintBeat() 456 painter.addRectangle(fromX,fromY,this.bufferWidth ,BORDER_HEIGHT); in paintBorders() 457 …addRectangle(fromX,fromY + (this.clientArea.height - BORDER_HEIGHT),this.bufferWidth ,BORDER_HEIGH… in paintBorders() [all …]
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/dports/lang/ghc/ghc-8.10.7/utils/hp2ps/ |
H A D | Defines.h | 18 #define BORDER_HEIGHT 432.0 /* page border box 432pt (6 inches high) */ macro
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H A D | Dimensions.c | 16 floatish borderheight = BORDER_HEIGHT;
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | PopUpBox.cc | 64 #define BORDER_HEIGHT 8 macro 482 const UINT32 uiNumTilesHigh = (h - 4) / BORDER_HEIGHT; in DrawBox() 519 const INT32 ly = y + 2 + i * BORDER_HEIGHT; in DrawBox() 525 const INT32 ly = y + h - 2 - BORDER_HEIGHT; in DrawBox()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/core/ |
H A D | config.h | 80 #define BORDER_HEIGHT 8 macro
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/views/ |
H A D | dungeonview.cpp | 44 _instance = new DungeonView(BORDER_WIDTH, BORDER_HEIGHT, VIEWPORT_W, VIEWPORT_H); in getInstance() 433 (BORDER_HEIGHT + y) * settings._scale); in drawWall()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/gfx/ |
H A D | screen.cpp | 547 info->_image->drawSubRect(BORDER_WIDTH * settings._scale, BORDER_HEIGHT * settings._scale, in screenDrawImageInMapArea() 548 BORDER_WIDTH * settings._scale, BORDER_HEIGHT * settings._scale, in screenDrawImageInMapArea() 1218 BORDER_HEIGHT * settings._scale, in screenGemUpdate()
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/dports/x11-wm/compiz/compiz-0.8.8/plugins/ |
H A D | place.c | 136 #define BORDER_HEIGHT(w) ((w)->input.top + (w)->input.bottom + \ macro 142 #define WIN_FULL_H(w) ((w)->serverHeight + BORDER_HEIGHT (w)) 1433 bottom = top + xwc->height + BORDER_HEIGHT (w); in placeDoValidateWindowResizeRequest() 1903 xwc.height = workArea.height - BORDER_HEIGHT (w); in placeDoHandleScreenSizeChange()
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/dports/devel/radare2/radare2-5.1.1/libr/core/ |
H A D | agraph.c | 25 #define BORDER_HEIGHT 3 macro 31 #define MIN_NODE_HEIGHT BORDER_HEIGHT 229 n->h += BORDER_HEIGHT; in update_node_dimension() 359 delta_y = R_MIN (n->h - BORDER_HEIGHT - 1, -y - MARGIN_TEXT_Y); in normal_RANode_print() 390 ut32 body_h = BORDER_HEIGHT >= n->h? 1: n->h - BORDER_HEIGHT; in normal_RANode_print()
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/dports/lang/ptoc/ptoc/WinBGI/ |
H A D | winbgi.cxx | 158 #define BORDER_HEIGHT 27 macro 1782 window_height+BORDER_HEIGHT, in initgraph()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/ |
H A D | game_controller.cpp | 57 _mapArea(BORDER_WIDTH, BORDER_HEIGHT, VIEWPORT_W, VIEWPORT_H), in GameController()
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H A D | intro_controller.cpp | 179 …_mapArea(BORDER_WIDTH, (TILE_HEIGHT * 6) + BORDER_HEIGHT, INTRO_MAP_WIDTH, INTRO_MAP_HEIGHT, "base… in IntroController()
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/ |
H A D | computer_interface.cpp | 138 #define BORDER_HEIGHT 18 macro 2499 …lines_per_page= (RECTANGLE_HEIGHT(&bounds)-2*BORDER_HEIGHT)/_get_font_line_height(_computer_interf… in calculate_lines_per_page()
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