Searched refs:COLOR_MASK_GREEN (Results 1 – 6 of 6) sorted by relevance
/dports/games/julius/julius-1.7.0/src/widget/ |
H A D | map_editor_tool.c | 26 if (color_mask == COLOR_MASK_GREEN && scenario_property_climate() != CLIMATE_DESERT) { in draw_flat_tile() 41 draw_flat_tile(x_offset, y_offset, COLOR_MASK_GREEN); in draw_partially_blocked() 48 image_draw_isometric_footprint(image_id, x, y, COLOR_MASK_GREEN); in draw_building_image() 49 image_draw_isometric_top(image_id, x, y, COLOR_MASK_GREEN); in draw_building_image() 106 draw_flat_tile(view->x + view_dx, view->y + view_dy, COLOR_MASK_GREEN); in draw_brush_tile() 129 draw_flat_tile(x, y, is_ok ? COLOR_MASK_GREEN : COLOR_MASK_RED); in draw_map_flag()
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H A D | city_building_ghost.c | 127 draw_flat_tile(x_offset, y_offset, COLOR_MASK_GREEN); in draw_partially_blocked() 134 image_draw_isometric_footprint(image_id, x, y, COLOR_MASK_GREEN); in draw_building() 135 image_draw_isometric_top(image_id, x, y, COLOR_MASK_GREEN); in draw_building() 150 x + X_VIEW_OFFSETS[i], y + Y_VIEW_OFFSETS[i], COLOR_MASK_GREEN); in draw_regular_building() 160 image_draw_isometric_footprint(image_id, x, y, COLOR_MASK_GREEN); in draw_regular_building() 163 x + img->sprite_offset_x - 32, y + img->sprite_offset_y - 64, COLOR_MASK_GREEN); in draw_regular_building() 171 x + img->sprite_offset_x + 4, y + img->sprite_offset_y - 51, COLOR_MASK_GREEN); in draw_regular_building() 174 x + img->sprite_offset_x - 33, y + img->sprite_offset_y - 56, COLOR_MASK_GREEN); in draw_regular_building() 318 image_draw_masked(image_id + 1, x_water, y_water, COLOR_MASK_GREEN); in draw_single_reservoir() 490 int color_mask = blocked ? COLOR_MASK_RED : COLOR_MASK_GREEN; in draw_fountain() [all …]
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/dports/games/augustus/augustus-3.1.0/src/widget/ |
H A D | map_editor_tool.c | 26 if (color_mask == COLOR_MASK_GREEN && scenario_property_climate() != CLIMATE_DESERT) { in draw_flat_tile() 41 draw_flat_tile(x_offset, y_offset, COLOR_MASK_GREEN); in draw_partially_blocked() 48 image_draw_isometric_footprint(image_id, x, y, COLOR_MASK_GREEN); in draw_building_image() 49 image_draw_isometric_top(image_id, x, y, COLOR_MASK_GREEN); in draw_building_image() 106 draw_flat_tile(view->x + view_dx, view->y + view_dy, COLOR_MASK_GREEN); in draw_brush_tile() 129 draw_flat_tile(x, y, is_ok ? COLOR_MASK_GREEN : COLOR_MASK_RED); in draw_map_flag()
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H A D | city_building_ghost.c | 193 draw_flat_tile(x_offset, y_offset, COLOR_MASK_GREEN); in draw_partially_blocked() 802 draw_flat_tile(x, y, length > 0 ? COLOR_MASK_GREEN : COLOR_MASK_RED); in draw_bridge()
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/dports/games/julius/julius-1.7.0/src/graphics/ |
H A D | color.h | 28 #define COLOR_MASK_GREEN 0x18ff18 macro
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/dports/games/augustus/augustus-3.1.0/src/graphics/ |
H A D | color.h | 29 #define COLOR_MASK_GREEN 0xff18ff18 macro
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