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Searched refs:CONNECTION_CONNECTED (Results 1 – 17 of 17) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/core/io/
H A Dnetworked_multiplayer_peer.h57 CONNECTION_CONNECTED, enumerator
H A Dnetworked_multiplayer_peer.cpp58 BIND_ENUM_CONSTANT(CONNECTION_CONNECTED); in _bind_methods()
H A Dmultiplayer_api.cpp639 …etwork_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to… in rpcp()
713 …etwork_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to… in rsetp()
785 …etwork_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONF… in send_bytes()
/dports/devel/godot/godot-3.2.3-stable/core/io/
H A Dnetworked_multiplayer_peer.h57 CONNECTION_CONNECTED, enumerator
H A Dnetworked_multiplayer_peer.cpp58 BIND_ENUM_CONSTANT(CONNECTION_CONNECTED); in _bind_methods()
H A Dmultiplayer_api.cpp639 …etwork_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to… in rpcp()
713 …etwork_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to… in rsetp()
785 …etwork_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONF… in send_bytes()
/dports/devel/godot/godot-3.2.3-stable/modules/webrtc/
H A Dwebrtc_multiplayer.cpp123 if (connection_status == CONNECTION_CONNECTED) in poll()
129 connection_status = CONNECTION_CONNECTED; in poll()
194 connection_status = CONNECTION_CONNECTED; in initialize()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/webrtc/
H A Dwebrtc_multiplayer.cpp123 if (connection_status == CONNECTION_CONNECTED) in poll()
129 connection_status = CONNECTION_CONNECTED; in poll()
194 connection_status = CONNECTION_CONNECTED; in initialize()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/websocket/
H A Dwebsocket_server.cpp114 return CONNECTION_CONNECTED; in get_connection_status()
H A Demws_client.cpp202 return CONNECTION_CONNECTED; in get_connection_status()
H A Dwsl_client.cpp290 return CONNECTION_CONNECTED; in get_connection_status()
/dports/devel/godot/godot-3.2.3-stable/modules/websocket/
H A Dwebsocket_server.cpp114 return CONNECTION_CONNECTED; in get_connection_status()
H A Demws_client.cpp202 return CONNECTION_CONNECTED; in get_connection_status()
H A Dwsl_client.cpp290 return CONNECTION_CONNECTED; in get_connection_status()
/dports/devel/godot/godot-3.2.3-stable/modules/enet/
H A Dnetworked_multiplayer_enet.cpp121 connection_status = CONNECTION_CONNECTED; in create_server()
266 … connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something! in poll()
547 …ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer … in put_packet()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/enet/
H A Dnetworked_multiplayer_enet.cpp121 connection_status = CONNECTION_CONNECTED; in create_server()
266 … connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something! in poll()
547 …ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer … in put_packet()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/networking/webrtc_signaling/client/
H A Dws_webrtc_client.gd128 … status == WebSocketClient.CONNECTION_CONNECTING or status == WebSocketClient.CONNECTION_CONNECTED: