Searched refs:CONNECTION_CONNECTED (Results 1 – 17 of 17) sorted by relevance
/dports/devel/godot-tools/godot-3.2.3-stable/core/io/ |
H A D | networked_multiplayer_peer.h | 57 CONNECTION_CONNECTED, enumerator
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H A D | networked_multiplayer_peer.cpp | 58 BIND_ENUM_CONSTANT(CONNECTION_CONNECTED); in _bind_methods()
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H A D | multiplayer_api.cpp | 639 …etwork_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to… in rpcp() 713 …etwork_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to… in rsetp() 785 …etwork_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONF… in send_bytes()
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/dports/devel/godot/godot-3.2.3-stable/core/io/ |
H A D | networked_multiplayer_peer.h | 57 CONNECTION_CONNECTED, enumerator
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H A D | networked_multiplayer_peer.cpp | 58 BIND_ENUM_CONSTANT(CONNECTION_CONNECTED); in _bind_methods()
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H A D | multiplayer_api.cpp | 639 …etwork_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to… in rpcp() 713 …etwork_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to… in rsetp() 785 …etwork_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONF… in send_bytes()
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/dports/devel/godot/godot-3.2.3-stable/modules/webrtc/ |
H A D | webrtc_multiplayer.cpp | 123 if (connection_status == CONNECTION_CONNECTED) in poll() 129 connection_status = CONNECTION_CONNECTED; in poll() 194 connection_status = CONNECTION_CONNECTED; in initialize()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/webrtc/ |
H A D | webrtc_multiplayer.cpp | 123 if (connection_status == CONNECTION_CONNECTED) in poll() 129 connection_status = CONNECTION_CONNECTED; in poll() 194 connection_status = CONNECTION_CONNECTED; in initialize()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/websocket/ |
H A D | websocket_server.cpp | 114 return CONNECTION_CONNECTED; in get_connection_status()
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H A D | emws_client.cpp | 202 return CONNECTION_CONNECTED; in get_connection_status()
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H A D | wsl_client.cpp | 290 return CONNECTION_CONNECTED; in get_connection_status()
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/dports/devel/godot/godot-3.2.3-stable/modules/websocket/ |
H A D | websocket_server.cpp | 114 return CONNECTION_CONNECTED; in get_connection_status()
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H A D | emws_client.cpp | 202 return CONNECTION_CONNECTED; in get_connection_status()
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H A D | wsl_client.cpp | 290 return CONNECTION_CONNECTED; in get_connection_status()
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/dports/devel/godot/godot-3.2.3-stable/modules/enet/ |
H A D | networked_multiplayer_enet.cpp | 121 connection_status = CONNECTION_CONNECTED; in create_server() 266 … connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something! in poll() 547 …ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer … in put_packet()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/enet/ |
H A D | networked_multiplayer_enet.cpp | 121 connection_status = CONNECTION_CONNECTED; in create_server() 266 … connection_status = CONNECTION_CONNECTED; // If connecting, this means it connected to something! in poll() 547 …ERR_FAIL_COND_V_MSG(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED, "The multiplayer … in put_packet()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/networking/webrtc_signaling/client/ |
H A D | ws_webrtc_client.gd | 128 … status == WebSocketClient.CONNECTION_CONNECTING or status == WebSocketClient.CONNECTION_CONNECTED:
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