/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | callback-enums.h | 22 enum CityDefeatedAction { enum
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H A D | QKillHero.h | 106 void cityAction(City *c, CityDefeatedAction action,
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H A D | QCityOccupy.h | 113 void cityAction(City *city, CityDefeatedAction action,
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H A D | QPillageGold.h | 112 void cityAction(City *city, CityDefeatedAction action,
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H A D | QCityRaze.h | 117 void cityAction(City *city, CityDefeatedAction action,
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H A D | QCitySack.h | 115 void cityAction(City *city, CityDefeatedAction action,
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H A D | QEnemyArmytype.h | 107 void cityAction(City *c, CityDefeatedAction action,
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H A D | QEnemyArmies.h | 108 void cityAction(City *city, CityDefeatedAction action,
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H A D | Quest.h | 212 virtual void cityAction(City *city, CityDefeatedAction action,
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H A D | QPillageGold.cpp | 101 void QuestPillageGold::cityAction(City *c, CityDefeatedAction action, in cityAction()
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H A D | QuestsManager.h | 300 void cityAction(City *c, Stack *s, CityDefeatedAction action, int gold);
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H A D | QEnemyArmies.cpp | 173 void QuestEnemyArmies::cityAction(City *c, CityDefeatedAction action, in cityAction()
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H A D | QCityOccupy.cpp | 147 void QuestCityOccupy::cityAction(City *c, CityDefeatedAction action, in cityAction()
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H A D | QCityRaze.cpp | 149 void QuestCityRaze::cityAction(City *c, CityDefeatedAction action, in cityAction()
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H A D | QCitySack.cpp | 148 void QuestCitySack::cityAction(City *c, CityDefeatedAction action, in cityAction()
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H A D | QEnemyArmytype.cpp | 173 void QuestEnemyArmytype::cityAction(City *c, CityDefeatedAction action, in cityAction()
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H A D | QKillHero.cpp | 196 void QuestKillHero::cityAction(City *c, CityDefeatedAction action, in cityAction()
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H A D | game.h | 141 sigc::signal<CityDefeatedAction, City *, int> city_defeated;
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H A D | ai_smart.cpp | 154 CityDefeatedAction action = CITY_DEFEATED_OCCUPY; in invadeCity()
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H A D | QuestsManager.cpp | 460 CityDefeatedAction action, int gold) in cityAction()
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H A D | ai_fast.cpp | 303 CityDefeatedAction action = CITY_DEFEATED_OCCUPY; in invadeCity()
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H A D | player.h | 1166 bool AI_invadeCityQuestPreference(City *c, CityDefeatedAction &action) const;
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H A D | game.cpp | 830 CityDefeatedAction a = city_defeated.emit(city, gold); in invading_city()
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | game-window.h | 292 CityDefeatedAction on_city_defeated(City *city, int gold);
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H A D | game-window.cpp | 2021 CityDefeatedAction GameWindow::on_city_defeated(City *city, int gold) in on_city_defeated() 2024 CityDefeatedAction retval = CITY_DEFEATED_OCCUPY; in on_city_defeated()
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