H A D | trace.cpp | 536 …ComputeOneTextureColour(c1, i->texture, *warps, ipoint, rawnormal, ray, weight, isect, false, true… in ComputeTextureColour() 540 …ComputeOneTextureColour(c1, i->texture, *warps, ipoint, rawnormal, ray, weight, isect, false, fals… in ComputeTextureColour() 564 void Trace::ComputeOneTextureColour(Colour& resultcolour, const TEXTURE *texture, vector<const TEXT… in ComputeOneTextureColour() function in pov::Trace 609 …ComputeOneTextureColour(resultcolour, cur->Vals.Texture, warps, tpoint, rawnormal, ray, weight, is… in ComputeOneTextureColour() 637 …ComputeOneTextureColour(resultcolour, cur->Vals.Texture, warps, tpoint, rawnormal, ray, weight, is… in ComputeOneTextureColour() 643 …ComputeOneTextureColour(c2, cur->Vals.Texture, warps, tpoint, rawnormal, ray, weight, isect, shado… in ComputeOneTextureColour() 645 …ComputeOneTextureColour(c2, prev->Vals.Texture, warps, tpoint, rawnormal, ray, weight, isect, shad… in ComputeOneTextureColour() 650 …ComputeOneTextureColour(resultcolour, cur->Vals.Texture, warps, tpoint, rawnormal, ray, weight, is… in ComputeOneTextureColour() 654 …ComputeOneTextureColour(c2, prev->Vals.Texture, warps, tpoint, rawnormal, ray, weight, isect, shad… in ComputeOneTextureColour() 678 …ComputeOneTextureColour(lc, bmap->Blend_Map_Entries[i].Vals.Texture, warps, ipoint, rawnormal, ray… in ComputeAverageTextureColours() [all …]
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