/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | nodedef.h | 167 struct ContentFeatures struct 284 ContentFeatures(); argument 285 ~ContentFeatures(); 298 bool sameLiquid(const ContentFeatures &f) const{ in sameLiquid() argument 440 virtual const ContentFeatures& get(content_t c) const=0; 441 virtual const ContentFeatures& get(const MapNode &n) const=0; 448 virtual const ContentFeatures& get(const std::string &name) const=0; 462 virtual const ContentFeatures& get(content_t c) const=0; 463 virtual const ContentFeatures& get(const MapNode &n) const=0; 471 virtual const ContentFeatures& get(const std::string &name) const=0; [all …]
|
H A D | nodedef.cpp | 173 ContentFeatures::ContentFeatures() in ContentFeatures() function in ContentFeatures 178 ContentFeatures::~ContentFeatures() in ~ContentFeatures() 182 void ContentFeatures::reset() in reset() 472 ContentFeatures *f = &m_content_features[i]; in ~CNodeDefManager() 498 ContentFeatures f; in clear() 508 ContentFeatures f; in clear() 530 ContentFeatures f; in clear() 723 ContentFeatures f; in allocateDummy() 769 ContentFeatures *f = &m_content_features[i]; in updateTextures() 1015 ContentFeatures *f = &m_content_features[i]; in serialize() [all …]
|
H A D | circuit_element.h | 113 void swap(const MapNode& n_old, const ContentFeatures& n_old_features, 114 const MapNode& n_new, const ContentFeatures& n_new_features); 120 inline static u8 rotateFace(const MapNode& node, const ContentFeatures& node_features, u8 face) { in rotateFace() 128 …inline static u8 revRotateFace(const MapNode& node, const ContentFeatures& node_features, u8 face)… in revRotateFace()
|
H A D | mapnode.cpp | 83 const ContentFeatures &f = nodemgr->get(*this); in getLight() 97 const ContentFeatures &f = nodemgr->get(*this); in getLightBanks() 117 const ContentFeatures &f = nodemgr->get(*this); in getFaceDir() 125 const ContentFeatures &f = nodemgr->get(*this); in getWallMounted() 345 const ContentFeatures &f = nodemgr->get(n); in transformNodeBox() 357 const ContentFeatures &f = nodemgr->get(*this); in getNodeBoxes() 363 const ContentFeatures &f = nodemgr->get(*this); in getCollisionBoxes() 372 const ContentFeatures &f = nodemgr->get(*this); in getSelectionBoxes() 383 const ContentFeatures &f = nodemgr->get(*this); in getLevel() 412 const ContentFeatures &f = nodemgr->get(*this); in setLevel()
|
H A D | circuit_element.cpp | 132 const ContentFeatures& node_features = ndef->get(node); in updateState() 246 const ContentFeatures& first_node_features = ndef->get(current_node); in findConnectedWithFace() 252 const ContentFeatures& current_node_features = ndef->get(current_node); in findConnectedWithFace() 264 const ContentFeatures& current_node_features = ndef->get(current_node); in findConnectedWithFace() 272 const ContentFeatures& node_features = ndef->get(next_node); in findConnectedWithFace() 352 void CircuitElement::swap(const MapNode& n_old, const ContentFeatures& n_old_features, in swap() 353 const MapNode& n_new, const ContentFeatures& n_new_features) { in swap()
|
H A D | circuit.cpp | 101 const ContentFeatures& node_f = m_ndef->get(n); in addNode() 121 const ContentFeatures& n_old_f = m_ndef->get(n_old); in swapNode() 122 const ContentFeatures& n_new_f = m_ndef->get(n_new); in swapNode() 422 const ContentFeatures& n_old_features = m_ndef->get(n_old); in swapElement() 423 const ContentFeatures& n_new_features = m_ndef->get(n_new); in swapElement()
|
H A D | mesh.h | 85 scene::IMesh* convertNodeboxNodeToMesh(ContentFeatures *f);
|
/dports/games/minetest/minetest-5.4.1/src/ |
H A D | nodedef.h | 278 struct ContentFeatures struct 421 ContentFeatures(); argument 422 ~ContentFeatures(); 467 bool sameLiquid(const ContentFeatures &f) const{ in sameLiquid() argument 525 inline const ContentFeatures& get(content_t c) const { in get() 537 inline const ContentFeatures& get(const MapNode &n) const { in get() 547 const ContentFeatures& get(const std::string &name) const; 618 content_t set(const std::string &name, const ContentFeatures &def); 740 std::vector<ContentFeatures> m_content_features;
|
H A D | mapnode.cpp | 82 const ContentFeatures &f = nodemgr->get(*this); in isLightDayNightEq() 99 const ContentFeatures &f = nodemgr->get(*this); in getLight() 127 const ContentFeatures &f = nodemgr->get(*this); in getLightBanks() 148 const ContentFeatures &f = nodemgr->get(*this); in getFaceDir() 160 const ContentFeatures &f = nodemgr->get(*this); in getWallMounted() 524 const ContentFeatures &f = nodedef->get(*this); in getNeighbors() 559 const ContentFeatures &f = nodemgr->get(*this); in getNodeBoxes() 566 const ContentFeatures &f = nodemgr->get(*this); in getCollisionBoxes() 576 const ContentFeatures &f = nodemgr->get(*this); in getSelectionBoxes() 582 const ContentFeatures &f = nodemgr->get(*this); in getMaxLevel() [all …]
|
H A D | mapnode.h | 110 struct ContentFeatures; 187 void getColor(const ContentFeatures &f, video::SColor *color) const; 189 void setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept; 207 u8 getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept; 224 u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept;
|
H A D | nodedef.cpp | 310 ContentFeatures::ContentFeatures() in ContentFeatures() function in ContentFeatures 315 ContentFeatures::~ContentFeatures() in ~ContentFeatures() 327 void ContentFeatures::reset() in reset() 426 u8 ContentFeatures::getAlphaForLegacy() const in getAlphaForLegacy() 1035 ContentFeatures f; in clear() 1045 ContentFeatures f; in clear() 1065 ContentFeatures f; in clear() 1347 ContentFeatures f; in allocateDummy() 1500 ContentFeatures f; in deSerialize() 1631 const ContentFeatures &f1 = get(from); in nodeboxConnects() [all …]
|
H A D | reflowscan.cpp | 96 const ContentFeatures &f = m_ndef->get(node); in isLiquidFlowableTo() 145 const ContentFeatures &f = m_ndef->get(node); in scanColumn() 183 const ContentFeatures &f = m_ndef->get(node); in scanColumn()
|
H A D | voxelalgorithms.cpp | 271 const ContentFeatures &f = nodemgr->get(node); in unspread_light() 299 const ContentFeatures &neighbor_f = nodemgr->get( in unspread_light() 672 const ContentFeatures &f = ndef->get(n); in is_light_locally_correct() 809 const ContentFeatures &f = ndef->get(n->getContent()); in fill_with_sunlight() 902 const ContentFeatures &f = ndef->get(n); in propagate_block_sunlight() 921 const ContentFeatures &f = ndef->get(n); in propagate_block_sunlight() 1012 const ContentFeatures &f = ndef->get(node); in finish_bulk_light_update() 1115 const ContentFeatures &oldf = ndef->get(oldnode); in blit_back_with_light() 1117 const ContentFeatures &newf = oldnode == newnode ? oldf : in blit_back_with_light() 1177 const ContentFeatures &f = ndef->get(n.getContent()); in fill_with_sunlight() [all …]
|
/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | particles.h | 32 struct ContentFeatures; 154 const MapNode &n, const ContentFeatures &f); 157 const MapNode &n, const ContentFeatures &f); 172 static bool getNodeParticleParams(const MapNode &n, const ContentFeatures &f,
|
H A D | wieldmesh.h | 29 struct ContentFeatures; 80 void setCube(const ContentFeatures &f, v3f wield_scale); 141 void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f, bool use_shaders,
|
H A D | particles.cpp | 314 const ContentFeatures &f = in spawnParticle() 491 const ContentFeatures &f = m_env->getGameDef()->ndef()->get(p.node); in handleParticleEvent() 520 const ContentFeatures &f, ParticleParameters &p, video::ITexture **texture, in getNodeParticleParams() 562 LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f) in addDiggingParticles() 577 LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f) in addNodeParticle()
|
H A D | wieldmesh.cpp | 232 void WieldMeshSceneNode::setCube(const ContentFeatures &f, in setCube() 306 …odeMesh(Client *client, content_t id, std::vector<ItemPartColor> *colors, const ContentFeatures &f) in createSpecialNodeMesh() 356 const ContentFeatures &f = ndef->get(def.name); in setItem() 522 const ContentFeatures &f = ndef->get(def.name); in getItemMesh() 658 void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f, in postProcessNodeMesh()
|
H A D | localplayer.cpp | 440 const ContentFeatures &f = nodemgr->get(map->getNode(m_standing_node)); in move() 441 const ContentFeatures &f1 = nodemgr->get(map->getNode(m_standing_node + v3s16(0, 1, 0))); in move() 1055 const ContentFeatures &f = nodemgr->get(map->getNode(getStandingNodePos())); in old_move() 1084 const ContentFeatures &f = nodemgr->get(map->getNode(getStandingNodePos())); in getSlipFactor() 1147 const ContentFeatures &f = ndef->get(n); in handleAutojump()
|
/dports/games/minetest/minetest-5.4.1/src/unittest/ |
H A D | test_nodedef.cpp | 50 ContentFeatures f; in testContentFeaturesSerialization() 62 ContentFeatures f2; in testContentFeaturesSerialization()
|
H A D | test.cpp | 119 ContentFeatures f; in defineSomeNodes() 131 f = ContentFeatures(); in defineSomeNodes() 149 f = ContentFeatures(); in defineSomeNodes() 163 f = ContentFeatures(); in defineSomeNodes() 181 f = ContentFeatures(); in defineSomeNodes() 202 f = ContentFeatures(); in defineSomeNodes() 226 f = ContentFeatures(); in defineSomeNodes()
|
/dports/games/minetest/minetest-5.4.1/src/script/common/ |
H A D | c_content.h | 57 struct ContentFeatures; 70 void read_content_features (lua_State *L, ContentFeatures &f, 73 const ContentFeatures &c);
|
/dports/net/rclone/rclone-1.57.0/vendor/github.com/anacrolix/dms/dlna/ |
H A D | dlna.go | 15 type ContentFeatures struct { struct 33 func (cf ContentFeatures) String() (ret string) { argument
|
H A D | dlna_test.go | 8 a := ContentFeatures{
|
/dports/games/freeminer/freeminer-0.4.10.4/src/script/common/ |
H A D | c_content.h | 58 struct ContentFeatures; 68 ContentFeatures read_content_features (lua_State *L, int index);
|
/dports/games/minetest/minetest-5.4.1/src/server/ |
H A D | player_sao.cpp | 160 const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); in step() 179 const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); in step() 198 const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n); in step() 209 const ContentFeatures &c = m_env->getGameDef()->ndef()->get(ntop); in step()
|