1 /* 2 Minetest 3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> 4 5 This program is free software; you can redistribute it and/or modify 6 it under the terms of the GNU Lesser General Public License as published by 7 the Free Software Foundation; either version 2.1 of the License, or 8 (at your option) any later version. 9 10 This program is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 GNU Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public License along 16 with this program; if not, write to the Free Software Foundation, Inc., 17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 18 */ 19 20 21 /******************************************************************************/ 22 /******************************************************************************/ 23 /* WARNING!!!! do NOT add this header in any include file or any code file */ 24 /* not being a script/modapi file!!!!!!!! */ 25 /******************************************************************************/ 26 /******************************************************************************/ 27 28 #pragma once 29 30 extern "C" { 31 #include <lua.h> 32 } 33 34 #include <iostream> 35 #include <vector> 36 37 #include "irrlichttypes_bloated.h" 38 #include "util/string.h" 39 #include "itemgroup.h" 40 #include "itemdef.h" 41 #include "c_types.h" 42 #include "hud.h" 43 44 namespace Json { class Value; } 45 46 struct MapNode; 47 class NodeDefManager; 48 struct PointedThing; 49 struct ItemStack; 50 struct ItemDefinition; 51 struct ToolCapabilities; 52 struct ObjectProperties; 53 struct SimpleSoundSpec; 54 struct ServerSoundParams; 55 class Inventory; 56 struct NodeBox; 57 struct ContentFeatures; 58 struct TileDef; 59 class Server; 60 struct DigParams; 61 struct HitParams; 62 struct EnumString; 63 struct NoiseParams; 64 class Schematic; 65 class ServerActiveObject; 66 struct collisionMoveResult; 67 68 extern struct EnumString es_TileAnimationType[]; 69 70 void read_content_features (lua_State *L, ContentFeatures &f, 71 int index); 72 void push_content_features (lua_State *L, 73 const ContentFeatures &c); 74 75 void push_nodebox (lua_State *L, 76 const NodeBox &box); 77 void push_box (lua_State *L, 78 const std::vector<aabb3f> &box); 79 80 void push_palette (lua_State *L, 81 const std::vector<video::SColor> *palette); 82 83 TileDef read_tiledef (lua_State *L, int index, 84 u8 drawtype); 85 86 void read_soundspec (lua_State *L, int index, 87 SimpleSoundSpec &spec); 88 NodeBox read_nodebox (lua_State *L, int index); 89 90 void read_server_sound_params (lua_State *L, int index, 91 ServerSoundParams ¶ms); 92 93 void push_dig_params (lua_State *L, 94 const DigParams ¶ms); 95 void push_hit_params (lua_State *L, 96 const HitParams ¶ms); 97 98 ItemStack read_item (lua_State *L, int index, IItemDefManager *idef); 99 100 struct TileAnimationParams read_animation_definition(lua_State *L, int index); 101 102 ToolCapabilities read_tool_capabilities (lua_State *L, int table); 103 void push_tool_capabilities (lua_State *L, 104 const ToolCapabilities &prop); 105 106 void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def, 107 ItemDefinition &def); 108 void push_item_definition (lua_State *L, 109 const ItemDefinition &i); 110 void push_item_definition_full (lua_State *L, 111 const ItemDefinition &i); 112 113 void read_object_properties (lua_State *L, int index, 114 ServerActiveObject *sao, 115 ObjectProperties *prop, 116 IItemDefManager *idef); 117 void push_object_properties (lua_State *L, 118 ObjectProperties *prop); 119 120 void push_inventory_list (lua_State *L, 121 Inventory *inv, 122 const char *name); 123 void read_inventory_list (lua_State *L, int tableindex, 124 Inventory *inv, const char *name, 125 Server *srv, int forcesize=-1); 126 127 MapNode readnode (lua_State *L, int index, 128 const NodeDefManager *ndef); 129 void pushnode (lua_State *L, const MapNode &n, 130 const NodeDefManager *ndef); 131 132 133 void read_groups (lua_State *L, int index, 134 ItemGroupList &result); 135 136 void push_groups (lua_State *L, 137 const ItemGroupList &groups); 138 139 //TODO rename to "read_enum_field" 140 int getenumfield (lua_State *L, int table, 141 const char *fieldname, 142 const EnumString *spec, 143 int default_); 144 145 bool getflagsfield (lua_State *L, int table, 146 const char *fieldname, 147 FlagDesc *flagdesc, 148 u32 *flags, u32 *flagmask); 149 150 bool read_flags (lua_State *L, int index, 151 FlagDesc *flagdesc, 152 u32 *flags, u32 *flagmask); 153 154 void push_flags_string (lua_State *L, FlagDesc *flagdesc, 155 u32 flags, u32 flagmask); 156 157 u32 read_flags_table (lua_State *L, int table, 158 FlagDesc *flagdesc, u32 *flagmask); 159 160 void push_items (lua_State *L, 161 const std::vector<ItemStack> &items); 162 163 std::vector<ItemStack> read_items (lua_State *L, 164 int index, 165 Server* srv); 166 167 void push_soundspec (lua_State *L, 168 const SimpleSoundSpec &spec); 169 170 bool string_to_enum (const EnumString *spec, 171 int &result, 172 const std::string &str); 173 174 bool read_noiseparams (lua_State *L, int index, 175 NoiseParams *np); 176 void push_noiseparams (lua_State *L, NoiseParams *np); 177 178 void luaentity_get (lua_State *L,u16 id); 179 180 bool push_json_value (lua_State *L, 181 const Json::Value &value, 182 int nullindex); 183 void read_json_value (lua_State *L, Json::Value &root, 184 int index, u8 recursion = 0); 185 186 /*! 187 * Pushes a Lua `pointed_thing` to the given Lua stack. 188 * \param csm If true, a client side pointed thing is pushed 189 * \param hitpoint If true, the exact pointing location is also pushed 190 */ 191 void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm = 192 false, bool hitpoint = false); 193 194 void push_objectRef (lua_State *L, const u16 id); 195 196 void read_hud_element (lua_State *L, HudElement *elem); 197 198 void push_hud_element (lua_State *L, HudElement *elem); 199 200 HudElementStat read_hud_change (lua_State *L, HudElement *elem, void **value); 201 202 void push_collision_move_result(lua_State *L, const collisionMoveResult &res); 203