Searched refs:CustomGameMenu (Results 1 – 11 of 11) sorted by relevance
45 CustomGameMenu::CustomGameMenu(bool multiplayer, bool LANServer) in CustomGameMenu() function in CustomGameMenu149 loadButton.setOnClick(std::bind(&CustomGameMenu::onLoad, this)); in CustomGameMenu()156 nextButton.setOnClick(std::bind(&CustomGameMenu::onNext, this)); in CustomGameMenu()163 CustomGameMenu::~CustomGameMenu() in ~CustomGameMenu()169 void CustomGameMenu::onChildWindowClose(Window* pChildWindow) { in onChildWindowClose()195 void CustomGameMenu::onNext() in onNext()220 void CustomGameMenu::onCancel() in onCancel()225 void CustomGameMenu::onLoad() in onLoad()233 void CustomGameMenu::onGameOptions() in onGameOptions()238 void CustomGameMenu::onMapTypeChange(int buttonID) in onMapTypeChange()[all …]
140 CustomGameMenu* pCustomGameMenu = new CustomGameMenu(true, true); in onCreateLANGame()147 CustomGameMenu* pCustomGameMenu = new CustomGameMenu(true, false); in onCreateInternetGame()
138 CustomGameMenu* pCustomGameMenu = new CustomGameMenu(false); in onCustom()
36 class CustomGameMenu : public MenuBase39 CustomGameMenu(bool multiplayer, bool LANServer = true);40 virtual ~CustomGameMenu();
1511 #: src/Menu/CustomGameMenu.cpp:230 src/Menu/SinglePlayerMenu.cpp:1531603 #: src/MapEditor/LoadMapWindow.cpp:68 src/Menu/CustomGameMenu.cpp:751607 #: src/MapEditor/LoadMapWindow.cpp:74 src/Menu/CustomGameMenu.cpp:851611 #: src/MapEditor/LoadMapWindow.cpp:93 src/Menu/CustomGameMenu.cpp:1152102 #: src/Menu/CustomGameMenu.cpp:562106 #: src/Menu/CustomGameMenu.cpp:562110 #: src/Menu/CustomGameMenu.cpp:562114 #: src/Menu/CustomGameMenu.cpp:992118 #: src/Menu/CustomGameMenu.cpp:1022122 #: src/Menu/CustomGameMenu.cpp:139 src/Menu/CustomGamePlayers.cpp:156[all …]
1519 #: src/Menu/CustomGameMenu.cpp:230 src/Menu/SinglePlayerMenu.cpp:1531611 #: src/MapEditor/LoadMapWindow.cpp:68 src/Menu/CustomGameMenu.cpp:751615 #: src/MapEditor/LoadMapWindow.cpp:74 src/Menu/CustomGameMenu.cpp:851619 #: src/MapEditor/LoadMapWindow.cpp:93 src/Menu/CustomGameMenu.cpp:1152110 #: src/Menu/CustomGameMenu.cpp:562114 #: src/Menu/CustomGameMenu.cpp:562118 #: src/Menu/CustomGameMenu.cpp:562122 #: src/Menu/CustomGameMenu.cpp:992126 #: src/Menu/CustomGameMenu.cpp:1022130 #: src/Menu/CustomGameMenu.cpp:139 src/Menu/CustomGamePlayers.cpp:156[all …]
1552 #: src/Menu/CustomGameMenu.cpp:230 src/Menu/SinglePlayerMenu.cpp:1531649 #: src/MapEditor/LoadMapWindow.cpp:68 src/Menu/CustomGameMenu.cpp:751653 #: src/MapEditor/LoadMapWindow.cpp:74 src/Menu/CustomGameMenu.cpp:851657 #: src/MapEditor/LoadMapWindow.cpp:93 src/Menu/CustomGameMenu.cpp:1152155 #: src/Menu/CustomGameMenu.cpp:562159 #: src/Menu/CustomGameMenu.cpp:562163 #: src/Menu/CustomGameMenu.cpp:562167 #: src/Menu/CustomGameMenu.cpp:992171 #: src/Menu/CustomGameMenu.cpp:1022175 #: src/Menu/CustomGameMenu.cpp:139 src/Menu/CustomGamePlayers.cpp:156[all …]
2189 #: src/Menu/CustomGameMenu.cpp:230 src/Menu/SinglePlayerMenu.cpp:1532285 #: src/MapEditor/LoadMapWindow.cpp:68 src/Menu/CustomGameMenu.cpp:752289 #: src/MapEditor/LoadMapWindow.cpp:74 src/Menu/CustomGameMenu.cpp:852293 #: src/MapEditor/LoadMapWindow.cpp:93 src/Menu/CustomGameMenu.cpp:1152790 #: src/Menu/CustomGameMenu.cpp:562794 #: src/Menu/CustomGameMenu.cpp:562798 #: src/Menu/CustomGameMenu.cpp:562802 #: src/Menu/CustomGameMenu.cpp:992806 #: src/Menu/CustomGameMenu.cpp:1022810 #: src/Menu/CustomGameMenu.cpp:139 src/Menu/CustomGamePlayers.cpp:156[all …]
146 Menu/CustomGameMenu.cpp\
188 Menu/CustomGameMenu.$(OBJEXT) Menu/CustomGamePlayers.$(OBJEXT) \546 Menu/CustomGameMenu.cpp\1002 Menu/CustomGameMenu.$(OBJEXT): Menu/$(am__dirstamp) \1305 @AMDEP_TRUE@@am__include@ @am__quote@Menu/$(DEPDIR)/CustomGameMenu.Po@am__quote@
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