/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D/ |
H A D | mod.rs | 524 pub type D3D_SHADER_VARIABLE_TYPE = i32; typedef 525 pub const D3D_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = 0i32; 526 pub const D3D_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = 1i32; 527 pub const D3D_SVT_INT: D3D_SHADER_VARIABLE_TYPE = 2i32; 528 pub const D3D_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = 3i32; 529 pub const D3D_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = 4i32; 544 pub const D3D_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = 19i32; 545 pub const D3D_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = 20i32; 549 pub const D3D_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = 24i32; 583 pub const D3D_SVT_INT16: D3D_SHADER_VARIABLE_TYPE = 58i32; [all …]
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/dports/security/vaultwarden/vaultwarden-1.23.1/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/security/vaultwarden/vaultwarden-1.23.1/cargo-crates/winapi-0.2.8/src/ |
H A D | d3dcommon.rs | 425 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 485 pub const D3D10_SVT_VOID: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 486 pub const D3D10_SVT_BOOL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 487 pub const D3D10_SVT_INT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 488 pub const D3D10_SVT_FLOAT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 504 pub const D3D10_SVT_UINT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 505 pub const D3D10_SVT_UINT8: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 509 pub const D3D10_SVT_BLEND: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 532 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 534 pub const D3D11_SVT_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = [all …]
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/dports/devel/stylua/StyLua-0.11.0/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/winapi-0.2.8/src/ |
H A D | d3dcommon.rs | 425 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 485 pub const D3D10_SVT_VOID: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 486 pub const D3D10_SVT_BOOL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 487 pub const D3D10_SVT_INT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 488 pub const D3D10_SVT_FLOAT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 504 pub const D3D10_SVT_UINT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 505 pub const D3D10_SVT_UINT8: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 509 pub const D3D10_SVT_BLEND: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 532 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 534 pub const D3D11_SVT_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = [all …]
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/dports/multimedia/librav1e/rav1e-0.5.1/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/devel/sentry-cli/sentry-cli-1.71.0/cargo-crates/winapi-0.2.8/src/ |
H A D | d3dcommon.rs | 425 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 485 pub const D3D10_SVT_VOID: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 486 pub const D3D10_SVT_BOOL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 487 pub const D3D10_SVT_INT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 488 pub const D3D10_SVT_FLOAT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 504 pub const D3D10_SVT_UINT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 505 pub const D3D10_SVT_UINT8: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 509 pub const D3D10_SVT_BLEND: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 532 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 534 pub const D3D11_SVT_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = [all …]
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/dports/devel/sentry-cli/sentry-cli-1.71.0/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/multimedia/rav1e/rav1e-0.5.1/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/editors/kibi/kibi-0.2.2/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/misc/broot/broot-1.7.0/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/devel/cargo-c/cargo-c-0.9.6+cargo-0.58/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/multimedia/gstreamer1-plugins-rust/gst-plugins-rs-d0466b3eee114207f851b37cae0015c0e718f021/cargo-crates/winapi-0.2.8/src/ |
H A D | d3dcommon.rs | 425 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 485 pub const D3D10_SVT_VOID: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 486 pub const D3D10_SVT_BOOL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 487 pub const D3D10_SVT_INT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 488 pub const D3D10_SVT_FLOAT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 504 pub const D3D10_SVT_UINT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 505 pub const D3D10_SVT_UINT8: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 509 pub const D3D10_SVT_BLEND: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 532 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 534 pub const D3D11_SVT_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = [all …]
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/dports/multimedia/gstreamer1-plugins-rust/gst-plugins-rs-d0466b3eee114207f851b37cae0015c0e718f021/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/devel/rust-bindgen/bindgen-0.59.2/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/devel/sccache/sccache-0.2.15/cargo-crates/winapi-0.2.8/src/ |
H A D | d3dcommon.rs | 425 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 485 pub const D3D10_SVT_VOID: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 486 pub const D3D10_SVT_BOOL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 487 pub const D3D10_SVT_INT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 488 pub const D3D10_SVT_FLOAT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 504 pub const D3D10_SVT_UINT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 505 pub const D3D10_SVT_UINT8: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 509 pub const D3D10_SVT_BLEND: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 532 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 534 pub const D3D11_SVT_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = [all …]
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/dports/devel/sccache/sccache-0.2.15/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/net/gemserv/gemserv-v0.4.5/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/devel/rust-cbindgen/cbindgen-0.20.0/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/net/gemserv/gemserv-v0.4.5/cargo-crates/winapi-0.2.8/src/ |
H A D | d3dcommon.rs | 425 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 485 pub const D3D10_SVT_VOID: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 486 pub const D3D10_SVT_BOOL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 487 pub const D3D10_SVT_INT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 488 pub const D3D10_SVT_FLOAT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 504 pub const D3D10_SVT_UINT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 505 pub const D3D10_SVT_UINT8: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 509 pub const D3D10_SVT_BLEND: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 532 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 534 pub const D3D11_SVT_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = [all …]
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/dports/devel/bingrep/bingrep-0.8.5/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/devel/git-delta/delta-0.9.2/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/net/routinator/routinator-0.10.2/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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