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Searched refs:DamageTypes (Results 1 – 25 of 59) sorted by relevance

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/dports/games/openra/OpenRA-release-20200503/mods/ra/weapons/
H A Dexplosions.yaml12 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
38 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
161 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
172 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
188 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
206 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
221 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
240 DamageTypes: Incendiary
253 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
295 DamageTypes: Incendiary
[all …]
H A Dsuperweapons.yaml19 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
43 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
64 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
86 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
93 DamageTypes: Incendiary
110 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
117 DamageTypes: Incendiary
134 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
141 DamageTypes: Incendiary
H A Dsmallcaliber.yaml17 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
73 DamageTypes: Prone50Percent, TriggerProne, BulletDeath
92 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
114 DamageTypes: Prone50Percent, TriggerProne, BulletDeath
134 DamageTypes: Prone50Percent, TriggerProne, BulletDeath
154 DamageTypes: Prone50Percent, TriggerProne, BulletDeath
174 DamageTypes: Prone50Percent, TriggerProne, BulletDeath
194 DamageTypes: Prone50Percent, TriggerProne, BulletDeath
277 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
H A Dother.yaml15 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
84 DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
118 DamageTypes: DefaultDeath
144 DamageTypes: DefaultDeath
163 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
175 DamageTypes: Prone50Percent, TriggerProne, BulletDeath
190 DamageTypes: Prone50Percent, TriggerProne, BulletDeath
H A Dmissiles.yaml26 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
131 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
248 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
282 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
338 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
/dports/games/openra/OpenRA-release-20200503/mods/d2k/weapons/
H A Dother.yaml31 DamageTypes: Prone50Percent, TriggerProne, SoundDeath
48 DamageTypes: Prone50Percent, TriggerProne, SoundDeath
97 DamageTypes: ExplosionDeath
103 DamageTypes: ExplosionDeath
146 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
231 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
255 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
279 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
310 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
337 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
[all …]
H A Ddebris.yaml28 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
58 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
/dports/games/openra/OpenRA-release-20200503/mods/ts/weapons/
H A Denergyweapons.yaml21 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
39 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
80 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
91 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
136 DamageTypes: Prone350Percent, TriggerProne, EnergyDeath
158 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
175 DamageTypes: Prone60Percent, TriggerProne, EnergyDeath
204 DamageTypes: FireDeath
H A Dotherweapons.yaml21 DamageTypes: Prone100Percent, TriggerProne, FireDeath
48 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
84 DamageTypes: Prone100Percent, TriggerProne, BulletDeath
105 DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
122 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
128 DamageTypes: BulletDeath
152 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
H A Dsuperweapons.yaml24 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
44 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
69 DamageTypes: FireDeath
79 DamageTypes: Prone100Percent, TriggerProne, EnergyDeath
86 DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
H A Dballisticweapons.yaml21 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
81 DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
97 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
153 DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
H A Dexplosions.yaml11 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
53 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
64 DamageTypes: DefaultDeath
H A Dmissiles.yaml37 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
87 DamageTypes: Explosion
146 DamageTypes: SmallExplosionDeath
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/
H A DWithDamageOverlay.cs41 public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>); field in OpenRA.Mods.Common.Traits.Render.WithDamageOverlayInfo
70 if (!info.DamageTypes.IsEmpty && !e.Damage.DamageTypes.Overlaps(info.DamageTypes)) in INotifyDamage.Damaged()
/dports/games/openra/OpenRA-release-20200503/mods/cnc/weapons/
H A Dexplosions.yaml10 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
33 DamageTypes: Prone50Percent, TriggerProne, FireDeath
85 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
107 DamageTypes: Prone50Percent, TriggerProne, FireDeath
122 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
H A Dother.yaml19 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
64 DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
102 DamageTypes: Prone50Percent, TriggerProne, FireDeath
121 DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
143 DamageTypes: DefaultDeath
H A Dsuperweapons.yaml15 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
32 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
57 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
78 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
100 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
H A Dsmallcaliber.yaml13 DamageTypes: Prone50Percent, TriggerProne, BulletDeath
29 DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
73 DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath
109 DamageTypes: Prone50Percent, TriggerProne, BulletDeath
147 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
H A Dballistics.yaml17 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
83 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
107 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/fort-lonestar/
H A Dweapons.yaml72 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
93 DamageTypes: Prone50Percent, TriggerProne, FireDeath
118 DamageTypes: Prone50Percent, TriggerProne, FireDeath
141 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/
H A DDamagedByTerrain.cs29 public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>); field in OpenRA.Mods.Common.Traits.DamagedByTerrainInfo
83 self.InflictDamage(self.World.WorldActor, new Damage(delta, Info.DamageTypes)); in INotifyAddedToWorld.AddedToWorld()
99 self.InflictDamage(self.World.WorldActor, new Damage(Info.Damage, Info.DamageTypes)); in ITick.Tick()
H A DSelfHealing.cs35 public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>); field in OpenRA.Mods.Common.Traits.SelfHealingInfo
76 …ew Damage((int)(-(Info.Step + Info.PercentageStep * (long)health.MaxHP / 100)), Info.DamageTypes)); in ITick.Tick()
H A DExplodes.cs108 if (!Info.DeathTypes.IsEmpty && !e.Damage.DamageTypes.Overlaps(Info.DeathTypes)) in INotifyKilled.Killed()
152 if (!Info.DeathTypes.IsEmpty && !e.Damage.DamageTypes.Overlaps(Info.DeathTypes)) in INotifyDamage.Damaged()
158 self.World.AddFrameEndTask(w => self.Kill(source, e.Damage.DamageTypes)); in INotifyDamage.Damaged()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Infantry/
H A DTakeCover.cs79 if (e.Damage.Value <= 0 || !e.Damage.DamageTypes.Overlaps(info.DamageTriggers)) in INotifyDamage.Damaged()
109 if (damage == null || damage.DamageTypes.IsEmpty) in IDamageModifier.GetDamageModifier()
112 …var modifierPercentages = info.DamageModifiers.Where(x => damage.DamageTypes.Contains(x.Key)).Sele… in IDamageModifier.GetDamageModifier()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/
H A DChronoshiftable.cs28 public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>); field in OpenRA.Mods.Cnc.Traits.ChronoshiftableInfo
97 false, true, Info.DamageTypes)); in ITick.Tick()
126 self.Kill(chronosphere, Info.DamageTypes); in Teleport()

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