/dports/games/openra/OpenRA-release-20200503/mods/ra/weapons/ |
H A D | explosions.yaml | 12 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 38 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 161 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 172 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 188 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 206 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 221 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 240 DamageTypes: Incendiary 253 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 295 DamageTypes: Incendiary [all …]
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H A D | superweapons.yaml | 19 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 43 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 64 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 86 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 93 DamageTypes: Incendiary 110 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 117 DamageTypes: Incendiary 134 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 141 DamageTypes: Incendiary
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H A D | smallcaliber.yaml | 17 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath 73 DamageTypes: Prone50Percent, TriggerProne, BulletDeath 92 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath 114 DamageTypes: Prone50Percent, TriggerProne, BulletDeath 134 DamageTypes: Prone50Percent, TriggerProne, BulletDeath 154 DamageTypes: Prone50Percent, TriggerProne, BulletDeath 174 DamageTypes: Prone50Percent, TriggerProne, BulletDeath 194 DamageTypes: Prone50Percent, TriggerProne, BulletDeath 277 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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H A D | other.yaml | 15 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 84 DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath 118 DamageTypes: DefaultDeath 144 DamageTypes: DefaultDeath 163 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath 175 DamageTypes: Prone50Percent, TriggerProne, BulletDeath 190 DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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H A D | missiles.yaml | 26 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 131 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 248 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 282 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 338 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
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/dports/games/openra/OpenRA-release-20200503/mods/d2k/weapons/ |
H A D | other.yaml | 31 DamageTypes: Prone50Percent, TriggerProne, SoundDeath 48 DamageTypes: Prone50Percent, TriggerProne, SoundDeath 97 DamageTypes: ExplosionDeath 103 DamageTypes: ExplosionDeath 146 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 231 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 255 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 279 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 310 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 337 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath [all …]
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H A D | debris.yaml | 28 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 58 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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/dports/games/openra/OpenRA-release-20200503/mods/ts/weapons/ |
H A D | energyweapons.yaml | 21 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath 39 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath 80 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 91 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 136 DamageTypes: Prone350Percent, TriggerProne, EnergyDeath 158 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 175 DamageTypes: Prone60Percent, TriggerProne, EnergyDeath 204 DamageTypes: FireDeath
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H A D | otherweapons.yaml | 21 DamageTypes: Prone100Percent, TriggerProne, FireDeath 48 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath 84 DamageTypes: Prone100Percent, TriggerProne, BulletDeath 105 DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath 122 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 128 DamageTypes: BulletDeath 152 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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H A D | superweapons.yaml | 24 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 44 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 69 DamageTypes: FireDeath 79 DamageTypes: Prone100Percent, TriggerProne, EnergyDeath 86 DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
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H A D | ballisticweapons.yaml | 21 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 81 DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath 97 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath 153 DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
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H A D | explosions.yaml | 11 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 53 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 64 DamageTypes: DefaultDeath
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H A D | missiles.yaml | 37 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 87 DamageTypes: Explosion 146 DamageTypes: SmallExplosionDeath
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/ |
H A D | WithDamageOverlay.cs | 41 public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>); field in OpenRA.Mods.Common.Traits.Render.WithDamageOverlayInfo 70 if (!info.DamageTypes.IsEmpty && !e.Damage.DamageTypes.Overlaps(info.DamageTypes)) in INotifyDamage.Damaged()
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/dports/games/openra/OpenRA-release-20200503/mods/cnc/weapons/ |
H A D | explosions.yaml | 10 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 33 DamageTypes: Prone50Percent, TriggerProne, FireDeath 85 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 107 DamageTypes: Prone50Percent, TriggerProne, FireDeath 122 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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H A D | other.yaml | 19 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 64 DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath 102 DamageTypes: Prone50Percent, TriggerProne, FireDeath 121 DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath 143 DamageTypes: DefaultDeath
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H A D | superweapons.yaml | 15 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 32 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 57 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 78 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary 100 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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H A D | smallcaliber.yaml | 13 DamageTypes: Prone50Percent, TriggerProne, BulletDeath 29 DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath 73 DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath 109 DamageTypes: Prone50Percent, TriggerProne, BulletDeath 147 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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H A D | ballistics.yaml | 17 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 83 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 107 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/fort-lonestar/ |
H A D | weapons.yaml | 72 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 93 DamageTypes: Prone50Percent, TriggerProne, FireDeath 118 DamageTypes: Prone50Percent, TriggerProne, FireDeath 141 DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/ |
H A D | DamagedByTerrain.cs | 29 public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>); field in OpenRA.Mods.Common.Traits.DamagedByTerrainInfo 83 self.InflictDamage(self.World.WorldActor, new Damage(delta, Info.DamageTypes)); in INotifyAddedToWorld.AddedToWorld() 99 self.InflictDamage(self.World.WorldActor, new Damage(Info.Damage, Info.DamageTypes)); in ITick.Tick()
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H A D | SelfHealing.cs | 35 public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>); field in OpenRA.Mods.Common.Traits.SelfHealingInfo 76 …ew Damage((int)(-(Info.Step + Info.PercentageStep * (long)health.MaxHP / 100)), Info.DamageTypes)); in ITick.Tick()
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H A D | Explodes.cs | 108 if (!Info.DeathTypes.IsEmpty && !e.Damage.DamageTypes.Overlaps(Info.DeathTypes)) in INotifyKilled.Killed() 152 if (!Info.DeathTypes.IsEmpty && !e.Damage.DamageTypes.Overlaps(Info.DeathTypes)) in INotifyDamage.Damaged() 158 self.World.AddFrameEndTask(w => self.Kill(source, e.Damage.DamageTypes)); in INotifyDamage.Damaged()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Infantry/ |
H A D | TakeCover.cs | 79 if (e.Damage.Value <= 0 || !e.Damage.DamageTypes.Overlaps(info.DamageTriggers)) in INotifyDamage.Damaged() 109 if (damage == null || damage.DamageTypes.IsEmpty) in IDamageModifier.GetDamageModifier() 112 …var modifierPercentages = info.DamageModifiers.Where(x => damage.DamageTypes.Contains(x.Key)).Sele… in IDamageModifier.GetDamageModifier()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/ |
H A D | Chronoshiftable.cs | 28 public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>); field in OpenRA.Mods.Cnc.Traits.ChronoshiftableInfo 97 false, true, Info.DamageTypes)); in ITick.Tick() 126 self.Kill(chronosphere, Info.DamageTypes); in Teleport()
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