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Searched refs:FX_FOUNTAINMASK (Results 1 – 6 of 6) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_fountain.cpp61 effects &= ~FX_FOUNTAINMASK; in Activate()
68 effects &= ~FX_FOUNTAINMASK; in Deactivate()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_things.cpp327 mobj->effects &= ~FX_FOUNTAINMASK; in P_ActivateMobj()
366 mobj->effects &= ~FX_FOUNTAINMASK; in P_DeactivateMobj()
H A Dc_effect.h32 #define FX_FOUNTAINMASK 0x00070000 macro
H A Dc_effect.cpp363 if (effects & FX_FOUNTAINMASK) { in P_RunEffect()
376 int color = (effects & FX_FOUNTAINMASK) >> 15; in P_RunEffect()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_effect.h42 #define FX_FOUNTAINMASK 0x00070000 macro
H A Dp_effect.cpp487 if (effects & FX_FOUNTAINMASK) in P_RunEffect()
501 int color = (effects & FX_FOUNTAINMASK) >> 15; in P_RunEffect()