Searched refs:FX_FOUNTAINMASK (Results 1 – 6 of 6) sorted by relevance
61 effects &= ~FX_FOUNTAINMASK; in Activate()68 effects &= ~FX_FOUNTAINMASK; in Deactivate()
327 mobj->effects &= ~FX_FOUNTAINMASK; in P_ActivateMobj()366 mobj->effects &= ~FX_FOUNTAINMASK; in P_DeactivateMobj()
32 #define FX_FOUNTAINMASK 0x00070000 macro
363 if (effects & FX_FOUNTAINMASK) { in P_RunEffect()376 int color = (effects & FX_FOUNTAINMASK) >> 15; in P_RunEffect()
42 #define FX_FOUNTAINMASK 0x00070000 macro
487 if (effects & FX_FOUNTAINMASK) in P_RunEffect()501 int color = (effects & FX_FOUNTAINMASK) >> 15; in P_RunEffect()