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Searched refs:FX_FOUNTAINSHIFT (Results 1 – 7 of 7) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_fountain.cpp62 effects |= health << FX_FOUNTAINSHIFT; in Activate()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dc_effect.h33 #define FX_FOUNTAINSHIFT 16 macro
H A Dp_things.cpp328 mobj->effects |= mobj->args[0] << FX_FOUNTAINSHIFT; in P_ActivateMobj()
H A Dp_mobj.cpp2576 mobj->effects = mobj->args[0] << FX_FOUNTAINSHIFT; in P_SpawnMapThing()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_effect.h43 #define FX_FOUNTAINSHIFT 16 macro
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dcl_mobj.cpp192 spawn->effects = spawn->args[0] << FX_FOUNTAINSHIFT; in P_ShowSpawns()
H A Dcl_main.cpp2225 mo->effects = int(MSG_ReadByte()) << FX_FOUNTAINSHIFT; in CL_SpawnMobj()