Searched refs:FX_GRENADE (Results 1 – 7 of 7) sorted by relevance
29 #define FX_GRENADE 0x00000002 macro
354 if ((effects & FX_GRENADE) && (cl_rockettrails)) { in P_RunEffect()
38 #define FX_GRENADE 0x00000002 macro
477 if ((effects & FX_GRENADE) && (cl_rockettrails & 1)) in P_RunEffect()
1082 info->effects |= FX_GRENADE; // by grenade trail in PatchThing()
3295 else if (effects & FX_GRENADE) in Tick()
264 DEFINE_FLAG2(FX_GRENADE, GRENADETRAIL, AActor, effects),