Home
last modified time | relevance | path

Searched refs:FX_GRENADE (Results 1 – 7 of 7) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dc_effect.h29 #define FX_GRENADE 0x00000002 macro
H A Dc_effect.cpp354 if ((effects & FX_GRENADE) && (cl_rockettrails)) { in P_RunEffect()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_effect.h38 #define FX_GRENADE 0x00000002 macro
H A Dp_effect.cpp477 if ((effects & FX_GRENADE) && (cl_rockettrails & 1)) in P_RunEffect()
H A Dd_dehacked.cpp1082 info->effects |= FX_GRENADE; // by grenade trail in PatchThing()
H A Dp_mobj.cpp3295 else if (effects & FX_GRENADE) in Tick()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_data.cpp264 DEFINE_FLAG2(FX_GRENADE, GRENADETRAIL, AActor, effects),