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Searched refs:FX_RESPAWNINVUL (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_effect.h39 #define FX_RESPAWNINVUL 0x00000020 macro
H A Dp_effect.cpp504 if (effects & FX_RESPAWNINVUL) in P_RunEffect()
H A Dp_interaction.cpp356 effects &= ~FX_RESPAWNINVUL; in EXTERN_CVAR()
H A Dp_mobj.cpp4588 p->mo->effects |= FX_RESPAWNINVUL; // [RH] special effect in P_SpawnPlayer()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_artifacts.cpp370 Owner->effects &= ~FX_RESPAWNINVUL; in IMPLEMENT_CLASS()
452 Owner->effects &= ~FX_RESPAWNINVUL; in EndEffect()