Searched refs:FX_RESPAWNINVUL (Results 1 – 5 of 5) sorted by relevance
39 #define FX_RESPAWNINVUL 0x00000020 macro
504 if (effects & FX_RESPAWNINVUL) in P_RunEffect()
356 effects &= ~FX_RESPAWNINVUL; in EXTERN_CVAR()
4588 p->mo->effects |= FX_RESPAWNINVUL; // [RH] special effect in P_SpawnPlayer()
370 Owner->effects &= ~FX_RESPAWNINVUL; in IMPLEMENT_CLASS()452 Owner->effects &= ~FX_RESPAWNINVUL; in EndEffect()