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Searched refs:FX_VISIBILITYPULSE (Results 1 – 3 of 3) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dc_effect.h30 #define FX_VISIBILITYPULSE 0x00000040 macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_effect.h40 #define FX_VISIBILITYPULSE 0x00000040 macro
H A Dp_mobj.cpp3335 if (effects & FX_VISIBILITYPULSE) in Tick()