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Searched refs:FadeMode (Results 1 – 25 of 63) sorted by relevance

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/dports/audio/sayonara/sayonara-player-5bbf1399332d5d59362ad03bf625f9132be72206/src/Components/Engine/PipelineExtensions/
H A DFadeable.cpp43 Fadeable::FadeMode mode;
49 mode(Fadeable::FadeMode::NoFading)
67 bool Fadeable::initFader(Fadeable::FadeMode mode)
75 if(mode == Fadeable::FadeMode::NoFading){
79 else if(mode == Fadeable::FadeMode::FadeOut)
85 else if(mode == Fadeable::FadeMode::FadeIn) in mbedtls_constant_time_memcmp()
107 bool b = initFader(Fadeable::FadeMode::FadeIn);
118 bool b = initFader(Fadeable::FadeMode::FadeOut);
133 if(m->mode == Fadeable::FadeMode::FadeIn) in mbedtls_cipher_info_from_string()
138 else if(m->mode == Fadeable::FadeMode::FadeOut)
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H A DFadeable.h65 enum class FadeMode : unsigned char enum
96 bool initFader(FadeMode mode);
/dports/www/firefox-legacy/firefox-52.8.0esr/mobile/android/base/java/org/mozilla/gecko/toolbar/
H A DTabCounter.java42 private enum FadeMode { enum in TabCounter
56 mFlipInForward = createAnimation(-90, 0, FadeMode.FADE_IN, -1 * Z_DISTANCE, false); in TabCounter()
57 mFlipInBackward = createAnimation(90, 0, FadeMode.FADE_IN, Z_DISTANCE, false); in TabCounter()
58 mFlipOutForward = createAnimation(0, -90, FadeMode.FADE_OUT, -1 * Z_DISTANCE, true); in TabCounter()
59 mFlipOutBackward = createAnimation(0, 90, FadeMode.FADE_OUT, Z_DISTANCE, true); in TabCounter()
137 FadeMode fadeMode, in createAnimation()
142 set.addAnimation(fadeMode == FadeMode.FADE_IN ? new AlphaAnimation(0.0f, 1.0f) : in createAnimation()
/dports/games/spacejunk/spacejunk-1.0.5/src/
H A Dfade.h28 typedef enum {IN,OUT,NONE} FadeMode; typedef
30 void setMode(FadeMode fm,int delta);
31 FadeMode getMode() { in getMode()
36 FadeMode mode;
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Danimation.h41 enum FadeMode { enum
52 void fade(FadeMode fadeMode, int fadeLength);
56 FadeMode getFadeMode() const;
73 FadeMode _fadeMode;
H A Danimation.cpp70 void Animation::fade(FadeMode fadeMode, int fadeLength) { in fade()
99 Animation::FadeMode Animation::getFadeMode() const { in getFadeMode()
184 _fadeMode = (FadeMode)state->readLESint32(); in restoreState()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Danimation.h41 enum FadeMode { enum
52 void fade(FadeMode fadeMode, int fadeLength);
56 FadeMode getFadeMode() const;
73 FadeMode _fadeMode;
H A Danimation.cpp70 void Animation::fade(FadeMode fadeMode, int fadeLength) { in fade()
99 Animation::FadeMode Animation::getFadeMode() const { in getFadeMode()
184 _fadeMode = (FadeMode)state->readLESint32(); in restoreState()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/sound/
H A Dtrack.h48 enum FadeMode { enum
62 FadeMode _fadeMode;
79 void setFadeMode(FadeMode fadeMode) { _fadeMode = fadeMode; } in setFadeMode()
82 FadeMode getFadeMode() const { return _fadeMode; } in getFadeMode()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/sound/
H A Dtrack.h48 enum FadeMode { enum
62 FadeMode _fadeMode;
79 void setFadeMode(FadeMode fadeMode) { _fadeMode = fadeMode; } in setFadeMode()
82 FadeMode getFadeMode() const { return _fadeMode; } in getFadeMode()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/scripting/
H A Dcustom_particles.cpp98 case CustomParticleSystem::FadeMode::None: in get_birth_mode()
101 case CustomParticleSystem::FadeMode::Fade: in get_birth_mode()
104 case CustomParticleSystem::FadeMode::Shrink: in get_birth_mode()
117 object.m_particle_birth_mode = CustomParticleSystem::FadeMode::None; in set_birth_mode()
121 object.m_particle_birth_mode = CustomParticleSystem::FadeMode::Fade; in set_birth_mode()
125 object.m_particle_birth_mode = CustomParticleSystem::FadeMode::Shrink; in set_birth_mode()
139 case CustomParticleSystem::FadeMode::None: in get_death_mode()
142 case CustomParticleSystem::FadeMode::Fade: in get_death_mode()
145 case CustomParticleSystem::FadeMode::Shrink: in get_death_mode()
158 object.m_particle_death_mode = CustomParticleSystem::FadeMode::None; in set_death_mode()
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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/object/
H A Dcustom_particle_system.cpp270 m_particle_birth_mode = FadeMode::None; in CustomParticleSystem()
291 m_particle_death_mode = FadeMode::None; in CustomParticleSystem()
568 case FadeMode::Shrink: in update()
576 case FadeMode::Fade: in update()
588 case FadeMode::Shrink: in update()
591 case FadeMode::Fade: in update()
607 case FadeMode::Shrink: in update()
615 case FadeMode::Fade: in update()
627 case FadeMode::Shrink: in update()
630 case FadeMode::Fade: in update()
[all …]
H A Dcustom_particle_system.hpp103 enum class FadeMode { enum in CustomParticleSystem
188 FadeMode birth_mode, death_mode;
250 FadeMode m_particle_birth_mode,
293 FadeMode m_particle_birth_mode,
/dports/audio/traverso/traverso-0.49.6/src/commands/
H A DFade.h125 class FadeMode : public Command
128 FadeMode(FadeCurve* fade, int oldMode, int newMode);
129 ~FadeMode(){}; in ~FadeMode()
H A DFade.cpp335 FadeMode::FadeMode(FadeCurve* fade, int oldMode, int newMode) in FadeMode() function in FadeMode
345 int FadeMode::prepare_actions() in prepare_actions()
350 int FadeMode::do_action() in do_action()
356 int FadeMode::undo_action() in undo_action()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/costume/
H A Demichore.h48 void fade(Animation::FadeMode mode, uint msecs) override;
50 Animation::FadeMode _fadeMode;
H A Demichore.cpp102 void EMIChore::fade(Animation::FadeMode mode, uint msecs) { in fade()
131 _fadeMode = (Animation::FadeMode)state->readLESint32(); in restoreState()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/costume/
H A Demichore.h48 void fade(Animation::FadeMode mode, uint msecs) override;
50 Animation::FadeMode _fadeMode;
H A Demichore.cpp102 void EMIChore::fade(Animation::FadeMode mode, uint msecs) { in fade()
131 _fadeMode = (Animation::FadeMode)state->readLESint32(); in restoreState()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/
H A Danimationemi.h86 void fade(Animation::FadeMode mode, int fadeLength);
105 Animation::FadeMode _fadeMode;
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/
H A Danimationemi.h86 void fade(Animation::FadeMode mode, int fadeLength);
105 Animation::FadeMode _fadeMode;
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/
H A DsoundManager.h19 enum FadeMode enum
30 FadeMode mode;
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dfn_fx_pc.cpp189 surface_manager->FadeMode() = mode + 1; in fx_generic_fade()
205 surface_manager->FadeMode() = 0; in fx_generic_fade()
H A Dsurface_manager.cpp141 FadeMode() = 0; in _surface_manager()
207 FadeMode() = 0; in Reset_Effects()
454 if (FadeMode() && FadeAlpha() != 0) { in DrawEffects()
455 if (FadeMode() == 1) { in DrawEffects()
514 } else if (FadeMode() == 2) { /* SUBTRACTIVE FADE */ in DrawEffects()
568 } else if (FadeMode() == 3) { /* ALPHA FADE */ in DrawEffects()
649 if (FadeMode() == 4) { /* COLOUR FADE */ in DrawEffects()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/editor/
H A Dparticle_editor.cpp159 auto birth_mode = std::make_unique<ControlEnum<CustomParticleSystem::FadeMode> >(); in reset_main_ui()
160 birth_mode.get()->add_option(CustomParticleSystem::FadeMode::Shrink, _("Grow")); in reset_main_ui()
161 birth_mode.get()->add_option(CustomParticleSystem::FadeMode::Fade, _("Fade in")); in reset_main_ui()
162 birth_mode.get()->add_option(CustomParticleSystem::FadeMode::None, _("None")); in reset_main_ui()
165 auto death_mode = std::make_unique<ControlEnum<CustomParticleSystem::FadeMode> >(); in reset_main_ui()
166 death_mode.get()->add_option(CustomParticleSystem::FadeMode::Shrink, _("Shrink")); in reset_main_ui()
167 death_mode.get()->add_option(CustomParticleSystem::FadeMode::Fade, _("Fade out")); in reset_main_ui()
168 death_mode.get()->add_option(CustomParticleSystem::FadeMode::None, _("None")); in reset_main_ui()

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