1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GRIM_ANIMATIONEMI_H 24 #define GRIM_ANIMATIONEMI_H 25 26 #include "common/str.h" 27 #include "math/mathfwd.h" 28 #include "math/quat.h" 29 #include "engines/grim/animation.h" 30 #include "engines/grim/object.h" 31 #include "engines/grim/emi/skeleton.h" 32 33 namespace Grim { 34 35 struct AnimRotation { 36 Math::Quaternion _quat; 37 float _time; 38 }; 39 40 struct AnimTranslation { 41 Math::Vector3d _vec; 42 float _time; 43 }; 44 45 struct Bone { 46 Common::String _boneName; 47 int _operation; 48 int _priority; 49 int _c; 50 int _count; 51 AnimRotation *_rotations; 52 AnimTranslation *_translations; 53 Joint *_target; BoneBone54 Bone() : _rotations(NULL), _translations(NULL), _boneName(""), _operation(0), _target(NULL) {} 55 ~Bone(); 56 void loadBinary(Common::SeekableReadStream *data); 57 }; 58 59 class AnimationEmi : public Object { 60 void loadAnimation(Common::SeekableReadStream *data); 61 public: 62 Common::String _name; 63 Common::String _fname; 64 float _duration; 65 int _numBones; 66 Bone *_bones; 67 AnimationEmi(const Common::String &filename, Common::SeekableReadStream *data); 68 ~AnimationEmi(); 69 getFilename()70 const Common::String &getFilename() const { return _fname; } 71 }; 72 73 class AnimationStateEmi { 74 public: 75 AnimationStateEmi(const Common::String &anim); 76 ~AnimationStateEmi(); 77 78 void update(uint time); 79 void computeWeights(); 80 void animate(); 81 void play(); 82 void stop(); 83 void setPaused(bool paused); 84 void setLooping(bool loop); 85 void setSkeleton(Skeleton *skel); 86 void fade(Animation::FadeMode mode, int fadeLength); 87 void advance(uint msecs); 88 void saveState(SaveGame *state); 89 void restoreState(SaveGame *state); 90 91 private: 92 void activate(); 93 void deactivate(); 94 95 friend class Skeleton; 96 97 Skeleton *_skel; 98 ObjectPtr<AnimationEmi> _anim; 99 bool _looping; 100 bool _active; 101 bool _paused; 102 int _time; 103 float _fade; 104 float _startFade; 105 Animation::FadeMode _fadeMode; 106 int _fadeLength; 107 int *_boneJoints; 108 }; 109 110 } // end of namespace Grim 111 112 #endif 113