/dports/emulators/mess/mame-mame0226/3rdparty/glm/test/core/ |
H A D | core_force_pure.cpp | 1 #ifndef GLM_FORCE_PURE 2 # define GLM_FORCE_PURE macro
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/test/core/ |
H A D | core_force_pure.cpp | 1 #ifndef GLM_FORCE_PURE 2 # define GLM_FORCE_PURE macro
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/test/core/ |
H A D | core_force_pure.cpp | 1 #ifndef GLM_FORCE_PURE 2 # define GLM_FORCE_PURE macro
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/dports/math/glm/glm-0.9.9.8/test/core/ |
H A D | core_force_pure.cpp | 1 #ifndef GLM_FORCE_PURE 2 # define GLM_FORCE_PURE macro
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/detail/ |
H A D | setup.hpp | 259 # ifndef GLM_FORCE_PURE 260 # define GLM_FORCE_PURE macro
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/detail/ |
H A D | setup.hpp | 259 # ifndef GLM_FORCE_PURE 260 # define GLM_FORCE_PURE macro
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/detail/ |
H A D | setup.hpp | 249 # ifndef GLM_FORCE_PURE 250 # define GLM_FORCE_PURE macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/detail/ |
H A D | setup.hpp | 259 # ifndef GLM_FORCE_PURE 260 # define GLM_FORCE_PURE macro
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/detail/ |
H A D | setup.hpp | 259 # ifndef GLM_FORCE_PURE 260 # define GLM_FORCE_PURE macro
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/dports/games/warzone2100/warzone2100/3rdparty/glm/test/core/ |
H A D | core_force_pure.cpp | 1 #ifndef GLM_FORCE_PURE 2 # define GLM_FORCE_PURE macro
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/detail/ |
H A D | setup.hpp | 249 # ifndef GLM_FORCE_PURE 250 # define GLM_FORCE_PURE macro
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/dports/devel/upp/upp/uppsrc/plugin/glm/simd/ |
H A D | platform.h | 254 #if defined(GLM_FORCE_ARCH_UNKNOWN) || defined(GLM_FORCE_PURE)
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/simd/ |
H A D | platform.h | 271 #if defined(GLM_FORCE_PURE)
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/simd/ |
H A D | platform.h | 272 #if defined(GLM_FORCE_ARCH_UNKNOWN) || defined(GLM_FORCE_PURE)
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/simd/ |
H A D | platform.h | 271 #if defined(GLM_FORCE_PURE)
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/dports/math/glm/glm-0.9.9.8/glm/simd/ |
H A D | platform.h | 272 #if defined(GLM_FORCE_ARCH_UNKNOWN) || defined(GLM_FORCE_PURE)
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | platform.h | 334 #if defined(GLM_FORCE_PURE)
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/simd/ |
H A D | platform.h | 334 #if defined(GLM_FORCE_PURE)
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/simd/ |
H A D | platform.h | 334 #if defined(GLM_FORCE_PURE)
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/simd/ |
H A D | platform.h | 334 #if defined(GLM_FORCE_PURE)
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/core/ |
H A D | setup.hpp | 482 #if (defined(GLM_FORCE_PURE))
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/ |
H A D | readme.md | 356 GLM_FORCE_PURE
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/ |
H A D | readme.md | 356 GLM_FORCE_PURE
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/dports/math/glm/glm-0.9.9.8/ |
H A D | manual.md | 474 …sic functions by GLM implementation can be avoided using the define `GLM_FORCE_PURE` before any in… 477 #define GLM_FORCE_PURE 1918 …llow constant expressions on all vectors and matrices types, define `GLM_FORCE_PURE` before includ…
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/dports/games/warzone2100/warzone2100/3rdparty/glm/ |
H A D | manual.md | 474 …sic functions by GLM implementation can be avoided using the define `GLM_FORCE_PURE` before any in… 477 #define GLM_FORCE_PURE 1918 …llow constant expressions on all vectors and matrices types, define `GLM_FORCE_PURE` before includ…
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