/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/ |
H A D | qssgopengltokens_p.h | 439 #ifndef GL_ACTIVE_UNIFORM_BLOCKS 440 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_uniform_buffer_object/ |
H A D | getprogramiv.c | 97 glGetProgramiv(prog, GL_ACTIVE_UNIFORM_BLOCKS, &blocks); in test_shader()
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H A D | uniformblockbinding.c | 92 glGetProgramiv(prog, GL_ACTIVE_UNIFORM_BLOCKS, &blocks); in piglit_init()
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H A D | getactiveuniformblockname.c | 101 glGetProgramiv(prog, GL_ACTIVE_UNIFORM_BLOCKS, &blocks); in piglit_init()
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H A D | maxblocks.c | 252 glGetProgramiv(prog, GL_ACTIVE_UNIFORM_BLOCKS, &active_blocks); in pass_link_test()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_uniform_buffer_object | 19 GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 21 GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 21 GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 21 GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_uniform_buffer_object | 19 GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_3_1.h | 69 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/graphicshelpers/ |
H A D | graphicshelperes3.cpp | 117 #ifndef GL_ACTIVE_UNIFORM_BLOCKS 118 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro 749 m_extraFuncs->glGetProgramiv(programId, GL_ACTIVE_UNIFORM_BLOCKS, &nbrActiveUniformsBlocks); in programUniformBlocks()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | uniform_buffer_object.py | 14 GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) variable
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | webgl2_ubos.cpp | 147 glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveUniformBlocks); in main()
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | uniform_buffer_object.py | 14 GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) variable
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/ |
H A D | UniformBufferTest.cpp | 373 glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &activeUniformBlocks); in TEST_P() 478 glGetProgramiv(program.get(), GL_ACTIVE_UNIFORM_BLOCKS, &activeUniformBlocks); in TEST_P()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_1.py | 14 GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) variable
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_uniform_buffer_object.java | 78 int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; field
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H A D | GL31.java | 214 int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; field
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/dports/misc/usd/USD-21.11/pxr/imaging/glf/ |
H A D | bindingMap.cpp | 228 glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numUniformBlocks); in _AddActiveUniformBlockBindings()
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_1.py | 14 GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) variable
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/ |
H A D | gl_shader_interface.cc | 145 glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &ubo_len); in GLShaderInterface()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/OpenGL/ |
H A D | OGLShaderProgram.cpp | 202 glGetProgramiv(object_.name_, GL_ACTIVE_UNIFORM_BLOCKS, &numUniformBlocks); in Link()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 579 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() 606 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() 668 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
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/dports/games/spring/spring_98.0/rts/Rendering/Shaders/ |
H A D | GLSLCopyState.cpp | 281 glGetProgramiv(oldProgID, GL_ACTIVE_UNIFORM_BLOCKS, &numUniformBlocks); in CopyShaderState_UniformBlocks()
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