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Searched refs:GL_ACTIVE_UNIFORM_BLOCKS (Results 1 – 25 of 610) sorted by relevance

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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/
H A Dqssgopengltokens_p.h439 #ifndef GL_ACTIVE_UNIFORM_BLOCKS
440 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_uniform_buffer_object/
H A Dgetprogramiv.c97 glGetProgramiv(prog, GL_ACTIVE_UNIFORM_BLOCKS, &blocks); in test_shader()
H A Duniformblockbinding.c92 glGetProgramiv(prog, GL_ACTIVE_UNIFORM_BLOCKS, &blocks); in piglit_init()
H A Dgetactiveuniformblockname.c101 glGetProgramiv(prog, GL_ACTIVE_UNIFORM_BLOCKS, &blocks); in piglit_init()
H A Dmaxblocks.c252 glGetProgramiv(prog, GL_ACTIVE_UNIFORM_BLOCKS, &active_blocks); in pass_link_test()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_uniform_buffer_object19 GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_uniform_buffer_object21 GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_uniform_buffer_object21 GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_uniform_buffer_object21 GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_uniform_buffer_object19 GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_3_1.h69 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/graphicshelpers/
H A Dgraphicshelperes3.cpp117 #ifndef GL_ACTIVE_UNIFORM_BLOCKS
118 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
749 m_extraFuncs->glGetProgramiv(programId, GL_ACTIVE_UNIFORM_BLOCKS, &nbrActiveUniformsBlocks); in programUniformBlocks()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Duniform_buffer_object.py14 GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) variable
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dwebgl2_ubos.cpp147 glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveUniformBlocks); in main()
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Duniform_buffer_object.py14 GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) variable
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/
H A DUniformBufferTest.cpp373 glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &activeUniformBlocks); in TEST_P()
478 glGetProgramiv(program.get(), GL_ACTIVE_UNIFORM_BLOCKS, &activeUniformBlocks); in TEST_P()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_3_1.py14 GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) variable
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_uniform_buffer_object.java78 int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; field
H A DGL31.java214 int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; field
/dports/misc/usd/USD-21.11/pxr/imaging/glf/
H A DbindingMap.cpp228 glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numUniformBlocks); in _AddActiveUniformBlockBindings()
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_3_1.py14 GL_ACTIVE_UNIFORM_BLOCKS=_C('GL_ACTIVE_UNIFORM_BLOCKS',0x8A36) variable
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/opengl/
H A Dgl_shader_interface.cc145 glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &ubo_len); in GLShaderInterface()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/OpenGL/
H A DOGLShaderProgram.cpp202 glGetProgramiv(object_.name_, GL_ACTIVE_UNIFORM_BLOCKS, &numUniformBlocks); in Link()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp579 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
606 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
668 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
/dports/games/spring/spring_98.0/rts/Rendering/Shaders/
H A DGLSLCopyState.cpp281 glGetProgramiv(oldProgID, GL_ACTIVE_UNIFORM_BLOCKS, &numUniformBlocks); in CopyShaderState_UniformBlocks()

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