/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpradeon.c | 360 GL_REG_0_ATI, GL_NONE, GL_2X_BIT_ATI|GL_BIAS_BIT_ATI, in GL_CreateShadersRadeon() 361 GL_REG_2_ATI, GL_NONE, GL_2X_BIT_ATI|GL_BIAS_BIT_ATI); in GL_CreateShadersRadeon() 367 GL_REG_1_ATI, GL_BLUE, GL_2X_BIT_ATI|GL_BIAS_BIT_ATI); in GL_CreateShadersRadeon() 373 GL_REG_0_ATI, GL_NONE, GL_2X_BIT_ATI|GL_BIAS_BIT_ATI, in GL_CreateShadersRadeon() 374 GL_REG_1_ATI, GL_NONE, GL_2X_BIT_ATI|GL_BIAS_BIT_ATI); in GL_CreateShadersRadeon() 481 GL_REG_0_ATI, GL_NONE, GL_2X_BIT_ATI|GL_BIAS_BIT_ATI, in GL_CreateShadersRadeon() 482 GL_REG_2_ATI, GL_NONE, GL_2X_BIT_ATI|GL_BIAS_BIT_ATI); in GL_CreateShadersRadeon() 488 GL_REG_1_ATI, GL_BLUE, GL_2X_BIT_ATI|GL_BIAS_BIT_ATI); in GL_CreateShadersRadeon() 494 GL_REG_0_ATI, GL_NONE, GL_2X_BIT_ATI|GL_BIAS_BIT_ATI, in GL_CreateShadersRadeon() 495 GL_REG_1_ATI, GL_NONE, GL_2X_BIT_ATI|GL_BIAS_BIT_ATI); in GL_CreateShadersRadeon()
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 281 #ifndef GL_BIAS_BIT_ATI 282 #define GL_BIAS_BIT_ATI 8 macro
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H A D | gl_common.c | 960 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI() 961 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI); in glSetupYUVFragmentATI() 963 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI() 964 GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI() 968 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI() 972 GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI); in glSetupYUVFragmentATI()
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 281 #ifndef GL_BIAS_BIT_ATI 282 #define GL_BIAS_BIT_ATI 8 macro
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H A D | gl_common.c | 960 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI() 961 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI); in glSetupYUVFragmentATI() 963 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI() 964 GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI() 968 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI() 972 GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI); in glSetupYUVFragmentATI()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/ |
H A D | error13-invalidarg.c | 111 GL_BIAS_BIT_ATI,
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H A D | error12-invalidsrc.c | 120 GL_BIAS_BIT_ATI,
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H A D | error11-invaliddst.c | 127 GL_BIAS_BIT_ATI,
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ATI_fragment_shader.java | 145 int GL_BIAS_BIT_ATI = 0x00000008; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 12 GL_BIAS_BIT_ATI 0x00000008
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 13 GL_BIAS_BIT_ATI 0x00000008
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 11 GL_BIAS_BIT_ATI 0x00000008
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 13 GL_BIAS_BIT_ATI 0x00000008
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 13 GL_BIAS_BIT_ATI 0x00000008
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 12 GL_BIAS_BIT_ATI 0x00000008
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 18 GL_BIAS_BIT_ATI=_C('GL_BIAS_BIT_ATI',0x00000008) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 18 GL_BIAS_BIT_ATI=_C('GL_BIAS_BIT_ATI',0x00000008) variable
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/atifs/src/ |
H A D | ps_1_4.cpp | 114 SYMDEF sid_BIAS, GL_BIAS_BIT_ATI, ckp_PS_BASE 117 SYMDEF sid_BX2, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI, ckp_PS_BASE 1984 …_DOT3_ATI, GL_REG_0_ATI, RGB_BITS, GL_NONE, GL_REG_0_ATI, GL_NONE, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI, 1985 GL_REG_1_ATI, GL_NONE, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI,
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/atifs/src/ |
H A D | ps_1_4.cpp | 114 SYMDEF sid_BIAS, GL_BIAS_BIT_ATI, ckp_PS_BASE 117 SYMDEF sid_BX2, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI, ckp_PS_BASE 1984 …_DOT3_ATI, GL_REG_0_ATI, RGB_BITS, GL_NONE, GL_REG_0_ATI, GL_NONE, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI, 1985 GL_REG_1_ATI, GL_NONE, GL_2X_BIT_ATI | GL_BIAS_BIT_ATI,
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | afsmultiarb.c | 412 GL_ONE, GL_NONE, GL_BIAS_BIT_ATI, in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | afsmultiarb.c | 412 GL_ONE, GL_NONE, GL_BIAS_BIT_ATI, in Init()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | ati.h | 153 #define GL_BIAS_BIT_ATI 0x00000008 macro
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 143 if (mod & GL_BIAS_BIT_ATI) in apply_src_mod()
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/dports/lang/clover/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 143 if (mod & GL_BIAS_BIT_ATI) in apply_src_mod()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/swrast/ |
H A D | s_atifragshader.c | 143 if (mod & GL_BIAS_BIT_ATI) in apply_src_mod()
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