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Searched refs:GL_BOOL_VEC4_ARB (Results 1 – 25 of 312) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects17 GL_BOOL_VEC4_ARB 0x8B59
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects18 GL_BOOL_VEC4_ARB 0x8B59
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_shader_objects16 GL_BOOL_VEC4_ARB 0x8B59
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects18 GL_BOOL_VEC4_ARB 0x8B59
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_shader_objects18 GL_BOOL_VEC4_ARB 0x8B59
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects17 GL_BOOL_VEC4_ARB 0x8B59
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DShader.cpp334 case GL_BOOL_VEC4_ARB: glUniform4ivARB( u.location, u.size, (GLint*) value ); break; in SetUniform()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_shader_objects.java73 int GL_BOOL_VEC4_ARB = 0x8B59; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py17 GL_BOOL_VEC4_ARB=_C('GL_BOOL_VEC4_ARB',0x8B59) variable
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/
H A DShaderGL.cpp246 case GL_BOOL_VEC4_ARB: eType = eUniform_Boolean4; break; in Build()
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py17 GL_BOOL_VEC4_ARB=_C('GL_BOOL_VEC4_ARB',0x8B59) variable
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_local.h138 #define GL_BOOL_VEC4_ARB 0x8B59 macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h802 #define GL_BOOL_VEC4_ARB 0x8B59 macro
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/
H A DGLSLShaderProgram.c647 case GL_BOOL_VEC4_ARB: in glslToJ3dType()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengl.h280 #define GL_BOOL_VEC4_ARB 0x8B59 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h561 #ifndef GL_BOOL_VEC4_ARB
562 #define GL_BOOL_VEC4_ARB 0x8B59 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h1056 #define GL_BOOL_VEC4_ARB 0x8B59 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h1056 #define GL_BOOL_VEC4_ARB 0x8B59 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h998 #define GL_BOOL_VEC4_ARB 0x8B59 macro
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DGLLoader.hpp284 #define GL_BOOL_VEC4_ARB 0x8B59 macro
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h768 #ifndef GL_BOOL_VEC4_ARB
769 #define GL_BOOL_VEC4_ARB 0x8B59 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h1394 #define GL_BOOL_VEC4_ARB 0x8B59 macro
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl1467 -define(GL_BOOL_VEC4_ARB, 16#8B59). macro
/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/
H A Dgl.hrl1467 -define(GL_BOOL_VEC4_ARB, 16#8B59). macro
/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/
H A Dgl.hrl1467 -define(GL_BOOL_VEC4_ARB, 16#8B59). macro

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