/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_vertex_buffer_object | 23 GL_BUFFER_ACCESS_ARB 0x88BB
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_vertex_buffer_object | 24 GL_BUFFER_ACCESS_ARB 0x88BB
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_vertex_buffer_object | 24 GL_BUFFER_ACCESS_ARB 0x88BB
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_vertex_buffer_object | 22 GL_BUFFER_ACCESS_ARB 0x88BB
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_vertex_buffer_object | 24 GL_BUFFER_ACCESS_ARB 0x88BB
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_vertex_buffer_object | 23 GL_BUFFER_ACCESS_ARB 0x88BB
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_buffer_object.java | 64 int GL_BUFFER_ACCESS_ARB = 0x88BB; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | vertex_buffer_object.py | 16 GL_BUFFER_ACCESS_ARB=_C('GL_BUFFER_ACCESS_ARB',0x88BB) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | vertex_buffer_object.py | 16 GL_BUFFER_ACCESS_ARB=_C('GL_BUFFER_ACCESS_ARB',0x88BB) variable
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | bufferobj.c | 283 glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_ACCESS_ARB, &i); in MakeObject1()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | bufferobj.c | 283 glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_ACCESS_ARB, &i); in MakeObject1()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 556 #define GL_BUFFER_ACCESS_ARB 0x88BB macro
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_local.h | 307 #define GL_BUFFER_ACCESS_ARB 0x88BB macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 529 #define GL_BUFFER_ACCESS_ARB 0x88BB macro
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | BufferObject | 58 #define GL_BUFFER_ACCESS_ARB 0x88BB
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | BufferObject | 57 #define GL_BUFFER_ACCESS_ARB 0x88BB
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 567 #ifndef GL_BUFFER_ACCESS_ARB 568 #define GL_BUFFER_ACCESS_ARB 0x88BB macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 1191 #define GL_BUFFER_ACCESS_ARB 0x88BB macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 1191 #define GL_BUFFER_ACCESS_ARB 0x88BB macro
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | qgl.h | 436 #define GL_BUFFER_ACCESS_ARB 0x88BB macro
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | qgl.h | 436 #define GL_BUFFER_ACCESS_ARB 0x88BB macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 945 #define GL_BUFFER_ACCESS_ARB 0x88BB macro
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | GLLoader.hpp | 249 #define GL_BUFFER_ACCESS_ARB 0x88BB macro
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 783 #ifndef GL_BUFFER_ACCESS_ARB 784 #define GL_BUFFER_ACCESS_ARB 0x88BB macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 1341 #define GL_BUFFER_ACCESS_ARB 0x88BB macro
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