/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/ |
H A D | error10-dotx.c | 93 GL_CON_3_ATI, GL_NONE, GL_NONE); in piglit_init() 103 GL_CON_3_ATI, GL_NONE, GL_NONE); in piglit_init() 113 GL_CON_3_ATI, GL_NONE, GL_NONE); in piglit_init() 127 GL_CON_3_ATI, GL_NONE, GL_NONE); in piglit_init()
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H A D | error09-allconst.c | 62 GL_CON_3_ATI, GL_NONE, GL_NONE); in piglit_init() 72 GL_CON_3_ATI, GL_NONE, GL_NONE); in piglit_init()
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H A D | error12-invalidsrc.c | 85 GL_CON_3_ATI,
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H A D | error11-invaliddst.c | 92 GL_CON_3_ATI,
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 260 #ifndef GL_CON_3_ATI 261 #define GL_CON_3_ATI 0x8944 macro
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H A D | gl_common.c | 955 mpglSetFragmentShaderConstant(GL_CON_3_ATI, c3); in glSetupYUVFragmentATI() 972 GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI); in glSetupYUVFragmentATI()
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 260 #ifndef GL_CON_3_ATI 261 #define GL_CON_3_ATI 0x8944 macro
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H A D | gl_common.c | 955 mpglSetFragmentShaderConstant(GL_CON_3_ATI, c3); in glSetupYUVFragmentATI() 972 GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI); in glSetupYUVFragmentATI()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | afsmultiarb.c | 393 glSetFragmentShaderConstantATI(GL_CON_3_ATI, shaderconstant); in Init() 397 GL_CON_3_ATI, GL_RED, GL_2X_BIT_ATI); in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | afsmultiarb.c | 393 glSetFragmentShaderConstantATI(GL_CON_3_ATI, shaderconstant); in Init() 397 GL_CON_3_ATI, GL_RED, GL_2X_BIT_ATI); in Init()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ATI_fragment_shader.java | 78 int GL_CON_3_ATI = 0x8944; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 27 GL_CON_3_ATI 0x8944
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 28 GL_CON_3_ATI 0x8944
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 26 GL_CON_3_ATI 0x8944
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 28 GL_CON_3_ATI 0x8944
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 28 GL_CON_3_ATI 0x8944
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 27 GL_CON_3_ATI 0x8944
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 49 GL_CON_3_ATI=_C('GL_CON_3_ATI',0x8944) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 49 GL_CON_3_ATI=_C('GL_CON_3_ATI',0x8944) variable
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | ati.h | 86 #define GL_CON_3_ATI 0x8944 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 599 #define GL_CON_3_ATI 0x8944 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 1482 #ifndef GL_CON_3_ATI 1483 #define GL_CON_3_ATI 0x8944 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/atifs/src/ |
H A D | ps_1_4.cpp | 59 SYMDEF sid_C3, GL_CON_3_ATI, ckp_PS_BASE
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/atifs/src/ |
H A D | ps_1_4.cpp | 59 SYMDEF sid_C3, GL_CON_3_ATI, ckp_PS_BASE
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 794 #define GL_CON_3_ATI 0x8944 macro
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