/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_depth_buffer_float.java | 43 int GL_DEPTH32F_STENCIL8_NV = 0x8DAC; field
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | NV_depth_buffer_float.h | 27 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_depth_buffer_float | 4 GL_DEPTH32F_STENCIL8_NV 0x8DAC
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_NV_depth_buffer_float | 4 GL_DEPTH32F_STENCIL8_NV 0x8DAC
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_depth_buffer_float | 5 GL_DEPTH32F_STENCIL8_NV 0x8DAC
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_depth_buffer_float | 6 GL_DEPTH32F_STENCIL8_NV 0x8DAC
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_NV_depth_buffer_float | 6 GL_DEPTH32F_STENCIL8_NV 0x8DAC
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_NV_depth_buffer_float | 6 GL_DEPTH32F_STENCIL8_NV 0x8DAC
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_NV_depth_buffer_float | 6 GL_DEPTH32F_STENCIL8_NV 0x8DAC
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_depth_buffer_float | 6 GL_DEPTH32F_STENCIL8_NV 0x8DAC
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_depth_buffer_float | 6 GL_DEPTH32F_STENCIL8_NV 0x8DAC
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_depth_buffer_float | 5 GL_DEPTH32F_STENCIL8_NV 0x8DAC
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_NV_depth_buffer_float | 5 GL_DEPTH32F_STENCIL8_NV 0x8DAC
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | depth_buffer_float.py | 14 GL_DEPTH32F_STENCIL8_NV=_C('GL_DEPTH32F_STENCIL8_NV',0x8DAC) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | depth_buffer_float.py | 14 GL_DEPTH32F_STENCIL8_NV=_C('GL_DEPTH32F_STENCIL8_NV',0x8DAC) variable
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/dports/devel/apitrace/apitrace-9.0/retrace/ |
H A D | glstate_formats.cpp | 319 …{ GL_DEPTH32F_STENCIL8_NV, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_I…
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 1710 #ifndef GL_DEPTH32F_STENCIL8_NV 1711 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 4195 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC macro
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 2550 #ifndef GL_DEPTH32F_STENCIL8_NV 2551 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 5011 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 3579 -define(GL_DEPTH32F_STENCIL8_NV, 16#8DAC). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 3579 -define(GL_DEPTH32F_STENCIL8_NV, 16#8DAC). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 3579 -define(GL_DEPTH32F_STENCIL8_NV, 16#8DAC). macro
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/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4357 -define(GL_DEPTH32F_STENCIL8_NV, 16#8DAC). macro
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/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4357 -define(GL_DEPTH32F_STENCIL8_NV, 16#8DAC). macro
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