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Searched refs:GL_DEPTH_COMPONENT32F_NV (Results 1 – 25 of 280) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_depth_buffer_float.java42 int GL_DEPTH_COMPONENT32F_NV = 0x8DAB; field
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A DNV_depth_buffer_float.h26 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB macro
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_depth_buffer_float3 GL_DEPTH_COMPONENT32F_NV 0x8DAB
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_NV_depth_buffer_float3 GL_DEPTH_COMPONENT32F_NV 0x8DAB
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_depth_buffer_float4 GL_DEPTH_COMPONENT32F_NV 0x8DAB
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_depth_buffer_float5 GL_DEPTH_COMPONENT32F_NV 0x8DAB
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_NV_depth_buffer_float5 GL_DEPTH_COMPONENT32F_NV 0x8DAB
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_NV_depth_buffer_float5 GL_DEPTH_COMPONENT32F_NV 0x8DAB
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_NV_depth_buffer_float5 GL_DEPTH_COMPONENT32F_NV 0x8DAB
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_depth_buffer_float5 GL_DEPTH_COMPONENT32F_NV 0x8DAB
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_depth_buffer_float5 GL_DEPTH_COMPONENT32F_NV 0x8DAB
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_depth_buffer_float4 GL_DEPTH_COMPONENT32F_NV 0x8DAB
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_NV_depth_buffer_float4 GL_DEPTH_COMPONENT32F_NV 0x8DAB
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Ddepth_buffer_float.py16 GL_DEPTH_COMPONENT32F_NV=_C('GL_DEPTH_COMPONENT32F_NV',0x8DAB) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Ddepth_buffer_float.py16 GL_DEPTH_COMPONENT32F_NV=_C('GL_DEPTH_COMPONENT32F_NV',0x8DAB) variable
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgfpdepth/
H A Dosgfpdepth.cpp152 depthConfigs.push_back(BufferConfig("D32F", GL_DEPTH_COMPONENT32F_NV, in getPossibleConfigs()
773 depthTextureEnum = GL_DEPTH_COMPONENT32F_NV; in setupGC()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgfpdepth/
H A Dosgfpdepth.cpp153 depthConfigs.push_back(BufferConfig("D32F", GL_DEPTH_COMPONENT32F_NV, in getPossibleConfigs()
773 depthTextureEnum = GL_DEPTH_COMPONENT32F_NV; in setupGC()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DImage128 #ifndef GL_DEPTH_COMPONENT32F_NV
129 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DImage168 #ifndef GL_DEPTH_COMPONENT32F_NV
169 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DImage.cpp416 case(GL_DEPTH_COMPONENT32F_NV): in computePixelFormat()
519 case(GL_DEPTH_COMPONENT32F_NV): return 1; in computeNumComponents()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DImage.cpp466 case(GL_DEPTH_COMPONENT32F_NV): in computePixelFormat()
569 case(GL_DEPTH_COMPONENT32F_NV): return 1; in computeNumComponents()
/dports/devel/apitrace/apitrace-9.0/retrace/
H A Dglstate_formats.cpp315 …{ GL_DEPTH_COMPONENT32F_NV, GL_DEPTH_COMPONENT, GL_FLOAT, …
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h1773 #ifndef GL_DEPTH_COMPONENT32F_NV
1774 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h4194 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB macro
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h2622 #ifndef GL_DEPTH_COMPONENT32F_NV
2623 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB macro

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