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Searched refs:GL_FLOAT_VEC3_ARB (Results 1 – 25 of 321) sorted by relevance

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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/
H A DSoGLSLShaderParameter.cpp80 if (this->isValid(shader, name, GL_FLOAT_VEC3_ARB)) in set3f()
116 if (this->isValid(shader, name, GL_FLOAT_VEC3_ARB, &cnt)) in set3fv()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_vertex_shader.java84 int GL_FLOAT_VEC3_ARB = 0x8B51; field
H A DARB_shader_objects.java65 int GL_FLOAT_VEC3_ARB = 0x8B51; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects9 GL_FLOAT_VEC3_ARB 0x8B51
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects10 GL_FLOAT_VEC3_ARB 0x8B51
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_shader_objects8 GL_FLOAT_VEC3_ARB 0x8B51
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects10 GL_FLOAT_VEC3_ARB 0x8B51
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_shader_objects10 GL_FLOAT_VEC3_ARB 0x8B51
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects9 GL_FLOAT_VEC3_ARB 0x8B51
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h1565 #ifndef GL_FLOAT_VEC3_ARB
1566 #define GL_FLOAT_VEC3_ARB 0x8B51 macro
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DShader.cpp325 case GL_FLOAT_VEC3_ARB: glUniform3fvARB( u.location, u.size, (GLfloat*) value ); break; in SetUniform()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py22 GL_FLOAT_VEC3_ARB=_C('GL_FLOAT_VEC3_ARB',0x8B51) variable
H A Dvertex_shader.py20 GL_FLOAT_VEC3_ARB=_C('GL_FLOAT_VEC3_ARB',0x8B51) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dvertex_shader.py20 GL_FLOAT_VEC3_ARB=_C('GL_FLOAT_VEC3_ARB',0x8B51) variable
H A Dshader_objects.py22 GL_FLOAT_VEC3_ARB=_C('GL_FLOAT_VEC3_ARB',0x8B51) variable
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/
H A DShaderGL.cpp237 case GL_FLOAT_VEC3_ARB: eType = eUniform_Float3; break; in Build()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DShader.cpp341 case GL_FLOAT_VEC3_ARB: glUniform3fvARB(u->location, 1, u->data.f); break; in _setUniform()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h793 #define GL_FLOAT_VEC3_ARB 0x8B51 macro
886 #define GL_FLOAT_VEC3_ARB 0x8B51 macro
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_local.h130 #define GL_FLOAT_VEC3_ARB 0x8B51 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h989 #define GL_FLOAT_VEC3_ARB 0x8B51 macro
1045 #define GL_FLOAT_VEC3_ARB 0x8B51 macro
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/
H A DGLSLShaderProgram.c643 case GL_FLOAT_VEC3_ARB: in glslToJ3dType()
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h1385 #define GL_FLOAT_VEC3_ARB 0x8B51 macro
1441 #define GL_FLOAT_VEC3_ARB 0x8B51 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengl.h272 #define GL_FLOAT_VEC3_ARB 0x8B51 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h2607 #ifndef GL_FLOAT_VEC3_ARB
2608 #define GL_FLOAT_VEC3_ARB 0x8B51 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h1048 #define GL_FLOAT_VEC3_ARB 0x8B51 macro

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