/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/ |
H A D | SoGLSLShaderParameter.cpp | 88 if (this->isValid(shader, name, GL_FLOAT_VEC4_ARB)) in set4f() 125 if (this->isValid(shader, name, GL_FLOAT_VEC4_ARB, &cnt)) in set4fv()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | getuniform-02.c | 117 expectedType = GL_FLOAT_VEC4_ARB; in piglit_init()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_vertex_shader.java | 85 int GL_FLOAT_VEC4_ARB = 0x8B52; field
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H A D | ARB_shader_objects.java | 66 int GL_FLOAT_VEC4_ARB = 0x8B52; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 10 GL_FLOAT_VEC4_ARB 0x8B52
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 11 GL_FLOAT_VEC4_ARB 0x8B52
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_shader_objects | 9 GL_FLOAT_VEC4_ARB 0x8B52
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 11 GL_FLOAT_VEC4_ARB 0x8B52
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 11 GL_FLOAT_VEC4_ARB 0x8B52
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 10 GL_FLOAT_VEC4_ARB 0x8B52
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 1568 #ifndef GL_FLOAT_VEC4_ARB 1569 #define GL_FLOAT_VEC4_ARB 0x8B52 macro
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/ |
H A D | Shader.cpp | 326 case GL_FLOAT_VEC4_ARB: glUniform4fvARB( u.location, u.size, (GLfloat*) value ); break; in SetUniform()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 23 GL_FLOAT_VEC4_ARB=_C('GL_FLOAT_VEC4_ARB',0x8B52) variable
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H A D | vertex_shader.py | 21 GL_FLOAT_VEC4_ARB=_C('GL_FLOAT_VEC4_ARB',0x8B52) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | vertex_shader.py | 21 GL_FLOAT_VEC4_ARB=_C('GL_FLOAT_VEC4_ARB',0x8B52) variable
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H A D | shader_objects.py | 23 GL_FLOAT_VEC4_ARB=_C('GL_FLOAT_VEC4_ARB',0x8B52) variable
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/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/ |
H A D | ShaderGL.cpp | 238 case GL_FLOAT_VEC4_ARB: eType = eUniform_Float4; break; in Build()
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | Shader.cpp | 342 case GL_FLOAT_VEC4_ARB: glUniform4fvARB(u->location, 1, u->data.f); break; in _setUniform()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 794 #define GL_FLOAT_VEC4_ARB 0x8B52 macro 887 #define GL_FLOAT_VEC4_ARB 0x8B52 macro
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_local.h | 131 #define GL_FLOAT_VEC4_ARB 0x8B52 macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 990 #define GL_FLOAT_VEC4_ARB 0x8B52 macro 1046 #define GL_FLOAT_VEC4_ARB 0x8B52 macro
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/ |
H A D | GLSLShaderProgram.c | 650 case GL_FLOAT_VEC4_ARB: in glslToJ3dType()
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 1386 #define GL_FLOAT_VEC4_ARB 0x8B52 macro 1442 #define GL_FLOAT_VEC4_ARB 0x8B52 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengl.h | 273 #define GL_FLOAT_VEC4_ARB 0x8B52 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 2613 #ifndef GL_FLOAT_VEC4_ARB 2614 #define GL_FLOAT_VEC4_ARB 0x8B52 macro
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