/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/render/ |
H A D | shader_manager.cpp | 9 …e(GL_VERTEX_SHADER_ARB, "shaders/static_mesh.vsh"), shader_stage(GL_FRAGMENT_SHADER_ARB, "shaders/… in shader_manager() 12 shader_stage roomFragmentShader(GL_FRAGMENT_SHADER_ARB, "shaders/room.fsh"); in shader_manager() 31 …i] = new lit_shader_description(entityVertexShader, shader_stage(GL_FRAGMENT_SHADER_ARB, "shaders/… in shader_manager() 34 …er_stage(GL_VERTEX_SHADER_ARB, "shaders/text.vsh"), shader_stage(GL_FRAGMENT_SHADER_ARB, "shaders/… in shader_manager()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_main.cpp | 440 FragmentShader = LoadShader(GL_FRAGMENT_SHADER_ARB, "glshaders/draw_shadow.fs"); in InitResolution() 451 FragmentShader = LoadShader(GL_FRAGMENT_SHADER_ARB, "glshaders/draw_automap.fs"); in InitResolution() 455 FragmentShader = LoadShader(GL_FRAGMENT_SHADER_ARB, "glshaders/surf_zbuf.fs"); in InitResolution() 459 FragmentShader = LoadShader(GL_FRAGMENT_SHADER_ARB, "glshaders/surf_simple.fs"); in InitResolution() 477 FragmentShader = LoadShader(GL_FRAGMENT_SHADER_ARB, "glshaders/surf_lightmap.fs"); in InitResolution() 500 FragmentShader = LoadShader(GL_FRAGMENT_SHADER_ARB, "glshaders/surf_sky.fs"); in InitResolution() 507 FragmentShader = LoadShader(GL_FRAGMENT_SHADER_ARB, "glshaders/surf_dsky.fs"); in InitResolution() 516 FragmentShader = LoadShader(GL_FRAGMENT_SHADER_ARB, "glshaders/surf_masked.fs"); in InitResolution() 530 FragmentShader = LoadShader(GL_FRAGMENT_SHADER_ARB, "glshaders/surf_model.fs"); in InitResolution() 545 FragmentShader = LoadShader(GL_FRAGMENT_SHADER_ARB, "glshaders/surf_part.fs"); in InitResolution() [all …]
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_fragment_shader.java | 40 int GL_FRAGMENT_SHADER_ARB = 0x8B30; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_fragment_shader | 4 GL_FRAGMENT_SHADER_ARB 0x8B30
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_fragment_shader | 5 GL_FRAGMENT_SHADER_ARB 0x8B30
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_fragment_shader | 4 GL_FRAGMENT_SHADER_ARB 0x8B30
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_fragment_shader | 5 GL_FRAGMENT_SHADER_ARB 0x8B30
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_fragment_shader | 5 GL_FRAGMENT_SHADER_ARB 0x8B30
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_fragment_shader | 3 GL_FRAGMENT_SHADER_ARB 0x8B30
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/ |
H A D | Shader.h | 81 … *logs = NULL ) { return PgObject::CompileSrcFile( filename, GL_FRAGMENT_SHADER_ARB, logs ); } 83 …gs = NULL ) { return PgObject::CompileSrcString( sourceString, GL_FRAGMENT_SHADER_ARB, logs ); }
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | fragment_shader.py | 14 GL_FRAGMENT_SHADER_ARB=_C('GL_FRAGMENT_SHADER_ARB',0x8B30) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | fragment_shader.py | 14 GL_FRAGMENT_SHADER_ARB=_C('GL_FRAGMENT_SHADER_ARB',0x8B30) variable
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | glsl-uniform-out-of-bounds.c | 142 fs = compile_shader(GL_FRAGMENT_SHADER_ARB, buffer); in test_vector() 237 fs = compile_shader(GL_FRAGMENT_SHADER_ARB, fs_matrix_template); in test_matrix()
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H A D | glsl-reload-source.c | 163 fs = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in piglit_init()
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H A D | glsl-cache-fallback-shader-source.c | 179 fs = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in piglit_init()
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/ |
H A D | ShaderFSH.java | 80 fshID = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in ShaderFSH()
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/dports/devel/allegro5/allegro5-5.2.7.0/examples/ |
H A D | ex_opengl_pixel_shader.c | 73 tinter_shader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in main()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/ |
H A D | opengl.c | 281 GLuint fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in video_gl_set_mode() 417 GLuint fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in video_gl_setup_yuv_overlay()
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/dports/games/openbor/openbor-3caaddd5/engine/sdl/ |
H A D | opengl.c | 303 GLuint fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in video_gl_set_mode() 429 GLuint fragmentShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in video_gl_setup_yuv_overlay()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/ |
H A D | noise2.c | 121 fragShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/ |
H A D | noise2.c | 121 fragShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in Init()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/src/ |
H A D | OgreGLSLProgram.cpp | 73 shaderType = GL_FRAGMENT_SHADER_ARB; in compile()
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/ |
H A D | SoGLSLShaderObject.cpp | 97 sType = GL_FRAGMENT_SHADER_ARB; in load()
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/dports/games/rlvm/rlvm-release-0.14-77-gfabf134a/src/systems/sdl/ |
H A D | shaders.cc | 279 GLuint shader_object = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in buildShader()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | arbfslight.c | 219 fragShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); in Init()
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