1 /*
2  * GLSL noise demo.
3  *
4  * Michal Krol
5  * 20 February 2006
6  *
7  * Based on the original demo by:
8  * Stefan Gustavson (stegu@itn.liu.se) 2004, 2005
9  */
10 
11 #include <stdio.h>
12 #include <stdlib.h>
13 #include <GL/glew.h>
14 #include "glut_wrap.h"
15 
16 
17 static GLhandleARB fragShader;
18 static GLhandleARB vertShader;
19 static GLhandleARB program;
20 
21 static GLint uTime;
22 
23 static GLint t0 = 0;
24 static GLint frames = 0;
25 
26 static GLfloat u_time = 0.0f;
27 
28 static void
Redisplay(void)29 Redisplay(void)
30 {
31    GLint t;
32 
33    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
34 
35    glUniform1fARB(uTime, 0.5f * u_time);
36 
37    glPushMatrix();
38    glutSolidSphere(2.0, 20, 10);
39    glPopMatrix();
40 
41    glutSwapBuffers();
42    frames++;
43 
44    t = glutGet(GLUT_ELAPSED_TIME);
45    if (t - t0 >= 5000) {
46       GLfloat seconds = (GLfloat) (t - t0) / 1000.0f;
47       GLfloat fps = frames / seconds;
48       printf("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds,
49              fps);
50       fflush(stdout);
51       t0 = t;
52       frames = 0;
53    }
54 }
55 
56 static void
Idle(void)57 Idle(void)
58 {
59    u_time += 0.1f;
60    glutPostRedisplay();
61 }
62 
63 static void
Reshape(int width,int height)64 Reshape(int width, int height)
65 {
66    glViewport(0, 0, width, height);
67    glMatrixMode(GL_PROJECTION);
68    glLoadIdentity();
69    glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
70    glMatrixMode(GL_MODELVIEW);
71    glLoadIdentity();
72    glTranslatef(0.0f, 0.0f, -15.0f);
73 }
74 
75 static void
Key(unsigned char key,int x,int y)76 Key(unsigned char key, int x, int y)
77 {
78    (void) x;
79    (void) y;
80 
81    switch (key) {
82    case 27:
83       exit(0);
84       break;
85    }
86    glutPostRedisplay();
87 }
88 
89 static void
Init(void)90 Init(void)
91 {
92    static const char *fragShaderText =
93       "uniform float time;\n"
94       "varying vec3 position;\n"
95       "void main () {\n"
96       "   gl_FragColor = vec4 (vec3 (0.5 + 0.5 * noise1 (vec4 (position, time))), 1.0);\n"
97       "}\n";
98    static const char *vertShaderText =
99       "varying vec3 position;\n"
100       "void main () {\n"
101       "   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
102       "   position = 4.0 * gl_Vertex.xyz;\n" "}\n";
103 
104    if (!glutExtensionSupported("GL_ARB_fragment_shader")) {
105       printf("Sorry, this demo requires GL_ARB_fragment_shader\n");
106       exit(1);
107    }
108    if (!glutExtensionSupported("GL_ARB_shader_objects")) {
109       printf("Sorry, this demo requires GL_ARB_shader_objects\n");
110       exit(1);
111    }
112    if (!glutExtensionSupported("GL_ARB_shading_language_100")) {
113       printf("Sorry, this demo requires GL_ARB_shading_language_100\n");
114       exit(1);
115    }
116    if (!glutExtensionSupported("GL_ARB_vertex_shader")) {
117       printf("Sorry, this demo requires GL_ARB_vertex_shader\n");
118       exit(1);
119    }
120 
121    fragShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
122    glShaderSourceARB(fragShader, 1, &fragShaderText, NULL);
123    glCompileShaderARB(fragShader);
124 
125    vertShader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
126    glShaderSourceARB(vertShader, 1, &vertShaderText, NULL);
127    glCompileShaderARB(vertShader);
128 
129    program = glCreateProgramObjectARB();
130    glAttachObjectARB(program, fragShader);
131    glAttachObjectARB(program, vertShader);
132    glLinkProgramARB(program);
133    glUseProgramObjectARB(program);
134 
135    uTime = glGetUniformLocationARB(program, "time");
136 
137    glClearColor(0.0f, 0.1f, 0.3f, 1.0f);
138    glEnable(GL_CULL_FACE);
139    glEnable(GL_DEPTH_TEST);
140 
141    printf("GL_RENDERER = %s\n", (const char *) glGetString(GL_RENDERER));
142 }
143 
144 int
main(int argc,char * argv[])145 main(int argc, char *argv[])
146 {
147    glutInit(&argc, argv);
148    glutInitWindowSize(200, 200);
149    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
150    glutCreateWindow(argv[0]);
151    glutReshapeFunc(Reshape);
152    glutKeyboardFunc(Key);
153    glutDisplayFunc(Redisplay);
154    glutIdleFunc(Idle);
155    glewInit();
156    Init();
157    glutMainLoop();
158    return 0;
159 }
160