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Searched refs:GL_INT_VEC4_ARB (Results 1 – 25 of 315) sorted by relevance

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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/
H A DSoGLSLShaderParameter.cpp181 if (this->isValid(shader, name, GL_INT_VEC4_ARB)) in set4i()
221 if (this->isValid(shader, name, GL_INT_VEC4_ARB)) in set4iv()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects13 GL_INT_VEC4_ARB 0x8B55
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects14 GL_INT_VEC4_ARB 0x8B55
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_shader_objects12 GL_INT_VEC4_ARB 0x8B55
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects14 GL_INT_VEC4_ARB 0x8B55
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_shader_objects14 GL_INT_VEC4_ARB 0x8B55
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects13 GL_INT_VEC4_ARB 0x8B55
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h1559 #ifndef GL_INT_VEC4_ARB
1560 #define GL_INT_VEC4_ARB 0x8B55 macro
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DShader.cpp330 case GL_INT_VEC4_ARB: glUniform4ivARB( u.location, u.size, (GLint*) value ); break; in SetUniform()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_shader_objects.java69 int GL_INT_VEC4_ARB = 0x8B55; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py26 GL_INT_VEC4_ARB=_C('GL_INT_VEC4_ARB',0x8B55) variable
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/
H A DShaderGL.cpp242 case GL_INT_VEC4_ARB: eType = eUniform_Int4; break; in Build()
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py26 GL_INT_VEC4_ARB=_C('GL_INT_VEC4_ARB',0x8B55) variable
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DShader.cpp346 case GL_INT_VEC4_ARB: glUniform4ivARB(u->location, 1, u->data.i); break; in _setUniform()
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_local.h134 #define GL_INT_VEC4_ARB 0x8B55 macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h798 #define GL_INT_VEC4_ARB 0x8B55 macro
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/
H A DGLSLShaderProgram.c646 case GL_INT_VEC4_ARB: in glslToJ3dType()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengl.h276 #define GL_INT_VEC4_ARB 0x8B55 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h3516 #ifndef GL_INT_VEC4_ARB
3517 #define GL_INT_VEC4_ARB 0x8B55 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h1052 #define GL_INT_VEC4_ARB 0x8B55 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h1052 #define GL_INT_VEC4_ARB 0x8B55 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h994 #define GL_INT_VEC4_ARB 0x8B55 macro
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DGLLoader.hpp293 #define GL_INT_VEC4_ARB 0x8B55 macro
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h5217 #ifndef GL_INT_VEC4_ARB
5218 #define GL_INT_VEC4_ARB 0x8B55 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h1390 #define GL_INT_VEC4_ARB 0x8B55 macro

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