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Searched refs:GL_OBJECT_ATTACHED_OBJECTS_ARB (Results 1 – 25 of 314) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects34 GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects35 GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_shader_objects33 GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects35 GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_shader_objects35 GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects34 GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ARB/
H A Dshader_objects.py223 length= glGetObjectParameterivARB( obj, GL_OBJECT_ATTACHED_OBJECTS_ARB )
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ARB/
H A Dshader_objects.py227 length= glGetObjectParameterivARB( obj, GL_OBJECT_ATTACHED_OBJECTS_ARB )
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_shader_objects.java55 int GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py29 GL_OBJECT_ATTACHED_OBJECTS_ARB=_C('GL_OBJECT_ATTACHED_OBJECTS_ARB',0x8B85) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py29 GL_OBJECT_ATTACHED_OBJECTS_ARB=_C('GL_OBJECT_ATTACHED_OBJECTS_ARB',0x8B85) variable
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_local.h155 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 macro
/dports/graphics/gauche-gl/Gauche-gl-0.6/src/
H A Dglext-lib.stub664 GL_OBJECT_ATTACHED_OBJECTS_ARB
692 (glGetObjectParameterivARB program GL_OBJECT_ATTACHED_OBJECTS_ARB
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h786 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengl.h297 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h5232 #ifndef GL_OBJECT_ATTACHED_OBJECTS_ARB
5233 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h1065 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h1065 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 macro
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dqgl.h650 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 macro
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dqgl.h650 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h982 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 macro
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DGLLoader.hpp296 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 macro
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h7677 #ifndef GL_OBJECT_ATTACHED_OBJECTS_ARB
7678 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h1378 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 macro
/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/
H A Dgl.hrl1484 -define(GL_OBJECT_ATTACHED_OBJECTS_ARB, 16#8B85). macro

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