/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 140 obj_query != GL_OBJECT_VALIDATE_STATUS_ARB in gl_shader_check_error() 197 case GL_OBJECT_VALIDATE_STATUS_ARB: in gl_shader_check_error() 489 err=GL_SHADER_CHECK(*program, GL_OBJECT_VALIDATE_STATUS_ARB); in gl_compile_shader_files() 577 err=GL_SHADER_CHECK(*program, GL_OBJECT_VALIDATE_STATUS_ARB); in gl_compile_shader_sources()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.cpp | 140 obj_query != GL_OBJECT_VALIDATE_STATUS_ARB in gl_shader_check_error() 197 case GL_OBJECT_VALIDATE_STATUS_ARB: in gl_shader_check_error() 489 err=GL_SHADER_CHECK(*program, GL_OBJECT_VALIDATE_STATUS_ARB); in gl_compile_shader_files() 577 err=GL_SHADER_CHECK(*program, GL_OBJECT_VALIDATE_STATUS_ARB); in gl_compile_shader_sources()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 32 GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 33 GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_shader_objects | 31 GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 33 GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 33 GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 32 GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_shader_objects.java | 53 int GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 37 GL_OBJECT_VALIDATE_STATUS_ARB=_C('GL_OBJECT_VALIDATE_STATUS_ARB',0x8B83) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 37 GL_OBJECT_VALIDATE_STATUS_ARB=_C('GL_OBJECT_VALIDATE_STATUS_ARB',0x8B83) variable
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropenglshader.cpp | 95 …vglGetObjectParameterivARB(Current_shader->program_id, GL_OBJECT_VALIDATE_STATUS_ARB, &obj_status); in opengl_shader_set_current()
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H A D | gropengl.h | 295 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 macro
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/dports/multimedia/schroedinger/schroedinger-1.0.11/schroedinger/opengl/ |
H A D | schroopenglshader.c | 126 GL_OBJECT_VALIDATE_STATUS_ARB, code, name); in schro_opengl_shader_new()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_local.h | 153 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 784 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 5280 #ifndef GL_OBJECT_VALIDATE_STATUS_ARB 5281 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 1063 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 1063 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 macro
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | qgl.h | 648 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 macro
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | qgl.h | 648 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 macro
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/dports/games/openspades/openspades-0.1.3/Sources/Gui/ |
H A D | SDLGLDevice.cpp | 1476 glGetObjectParameterivARB(shader, GL_OBJECT_VALIDATE_STATUS_ARB, &ret); in GetProgramInteger()
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 980 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 macro
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | GLLoader.hpp | 304 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-lib.stub | 662 GL_OBJECT_VALIDATE_STATUS_ARB
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