/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/ |
H A D | error03-outside.c | 70 GL_REG_2_ATI, GL_NONE, GL_NONE); in piglit_init() 75 GL_REG_2_ATI, GL_NONE, GL_NONE, in piglit_init() 85 GL_REG_2_ATI, GL_NONE, GL_NONE); in piglit_init() 90 GL_REG_2_ATI, GL_NONE, GL_NONE, in piglit_init()
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H A D | error10-dotx.c | 83 GL_REG_2_ATI, GL_NONE, GL_NONE, in piglit_init() 117 GL_REG_2_ATI, GL_NONE, GL_NONE, in piglit_init() 126 GL_REG_2_ATI, GL_NONE, GL_NONE, in piglit_init()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpradeon.c | 343 qglSampleMapATI (GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon() 361 GL_REG_2_ATI, GL_NONE, GL_2X_BIT_ATI|GL_BIAS_BIT_ATI); in GL_CreateShadersRadeon() 366 GL_REG_2_ATI, GL_8X_BIT_ATI|GL_SATURATE_BIT_ATI, in GL_CreateShadersRadeon() 380 GL_REG_2_ATI, GL_BLUE, GL_NONE, in GL_CreateShadersRadeon() 381 GL_REG_2_ATI, GL_BLUE, GL_NONE, in GL_CreateShadersRadeon() 417 GL_REG_2_ATI, GL_ALPHA, GL_NONE); in GL_CreateShadersRadeon() 461 qglSampleMapATI (GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon() 487 GL_REG_2_ATI, GL_8X_BIT_ATI|GL_SATURATE_BIT_ATI, in GL_CreateShadersRadeon() 501 GL_REG_2_ATI, GL_BLUE, GL_NONE, in GL_CreateShadersRadeon() 502 GL_REG_2_ATI, GL_BLUE, GL_NONE, in GL_CreateShadersRadeon() [all …]
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H A D | glATI.h | 566 #define GL_REG_2_ATI 0x8923 macro
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | afsmultiarb.c | 324 glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in Init() 339 GL_REG_2_ATI, GL_NONE, GL_NONE); in Init() 359 glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in Init() 365 GL_REG_2_ATI, GL_NONE, GL_NONE, in Init()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | afsmultiarb.c | 324 glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in Init() 339 GL_REG_2_ATI, GL_NONE, GL_NONE); in Init() 359 glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in Init() 365 GL_REG_2_ATI, GL_NONE, GL_NONE, in Init()
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 248 #ifndef GL_REG_2_ATI 249 #define GL_REG_2_ATI 0x8923 macro
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H A D | gl_common.c | 958 mpglSampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); in glSetupYUVFragmentATI() 962 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE, in glSetupYUVFragmentATI() 963 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI() 969 GL_REG_2_ATI, GL_NONE, GL_NONE); in glSetupYUVFragmentATI()
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 248 #ifndef GL_REG_2_ATI 249 #define GL_REG_2_ATI 0x8923 macro
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H A D | gl_common.c | 958 mpglSampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); in glSetupYUVFragmentATI() 962 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE, in glSetupYUVFragmentATI() 963 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI() 969 GL_REG_2_ATI, GL_NONE, GL_NONE); in glSetupYUVFragmentATI()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ATI_fragment_shader.java | 45 int GL_REG_2_ATI = 0x8923; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 20 GL_REG_2_ATI 0x8923
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 21 GL_REG_2_ATI 0x8923
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 19 GL_REG_2_ATI 0x8923
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 21 GL_REG_2_ATI 0x8923
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 21 GL_REG_2_ATI 0x8923
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 20 GL_REG_2_ATI 0x8923
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 99 GL_REG_2_ATI=_C('GL_REG_2_ATI',0x8923) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 99 GL_REG_2_ATI=_C('GL_REG_2_ATI',0x8923) variable
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | ati.h | 53 #define GL_REG_2_ATI 0x8923 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/atifs/src/ |
H A D | ps_1_4.cpp | 127 SYMDEF sid_R2, GL_REG_2_ATI, ckp_PS_1_4 168 SYMDEF sid_1T2, GL_REG_2_ATI, ckp_PS_1_1
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/atifs/src/ |
H A D | ps_1_4.cpp | 127 SYMDEF sid_R2, GL_REG_2_ATI, ckp_PS_1_4 168 SYMDEF sid_1T2, GL_REG_2_ATI, ckp_PS_1_1
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 6759 #ifndef GL_REG_2_ATI 6760 #define GL_REG_2_ATI 0x8923 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 761 #define GL_REG_2_ATI 0x8923 macro
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H A D | glATI.h | 761 #define GL_REG_2_ATI 0x8923 macro
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