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Searched refs:GL_REG_2_ATI (Results 1 – 25 of 325) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/
H A Derror03-outside.c70 GL_REG_2_ATI, GL_NONE, GL_NONE); in piglit_init()
75 GL_REG_2_ATI, GL_NONE, GL_NONE, in piglit_init()
85 GL_REG_2_ATI, GL_NONE, GL_NONE); in piglit_init()
90 GL_REG_2_ATI, GL_NONE, GL_NONE, in piglit_init()
H A Derror10-dotx.c83 GL_REG_2_ATI, GL_NONE, GL_NONE, in piglit_init()
117 GL_REG_2_ATI, GL_NONE, GL_NONE, in piglit_init()
126 GL_REG_2_ATI, GL_NONE, GL_NONE, in piglit_init()
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpradeon.c343 qglSampleMapATI (GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon()
361 GL_REG_2_ATI, GL_NONE, GL_2X_BIT_ATI|GL_BIAS_BIT_ATI); in GL_CreateShadersRadeon()
366 GL_REG_2_ATI, GL_8X_BIT_ATI|GL_SATURATE_BIT_ATI, in GL_CreateShadersRadeon()
380 GL_REG_2_ATI, GL_BLUE, GL_NONE, in GL_CreateShadersRadeon()
381 GL_REG_2_ATI, GL_BLUE, GL_NONE, in GL_CreateShadersRadeon()
417 GL_REG_2_ATI, GL_ALPHA, GL_NONE); in GL_CreateShadersRadeon()
461 qglSampleMapATI (GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in GL_CreateShadersRadeon()
487 GL_REG_2_ATI, GL_8X_BIT_ATI|GL_SATURATE_BIT_ATI, in GL_CreateShadersRadeon()
501 GL_REG_2_ATI, GL_BLUE, GL_NONE, in GL_CreateShadersRadeon()
502 GL_REG_2_ATI, GL_BLUE, GL_NONE, in GL_CreateShadersRadeon()
[all …]
H A DglATI.h566 #define GL_REG_2_ATI 0x8923 macro
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dafsmultiarb.c324 glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in Init()
339 GL_REG_2_ATI, GL_NONE, GL_NONE); in Init()
359 glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in Init()
365 GL_REG_2_ATI, GL_NONE, GL_NONE, in Init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dafsmultiarb.c324 glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in Init()
339 GL_REG_2_ATI, GL_NONE, GL_NONE); in Init()
359 glSampleMapATI(GL_REG_2_ATI, GL_TEXTURE2_ARB, GL_SWIZZLE_STR_ATI); in Init()
365 GL_REG_2_ATI, GL_NONE, GL_NONE, in Init()
/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h248 #ifndef GL_REG_2_ATI
249 #define GL_REG_2_ATI 0x8923 macro
H A Dgl_common.c958 mpglSampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); in glSetupYUVFragmentATI()
962 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE, in glSetupYUVFragmentATI()
963 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI()
969 GL_REG_2_ATI, GL_NONE, GL_NONE); in glSetupYUVFragmentATI()
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h248 #ifndef GL_REG_2_ATI
249 #define GL_REG_2_ATI 0x8923 macro
H A Dgl_common.c958 mpglSampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); in glSetupYUVFragmentATI()
962 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE, in glSetupYUVFragmentATI()
963 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI()
969 GL_REG_2_ATI, GL_NONE, GL_NONE); in glSetupYUVFragmentATI()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DATI_fragment_shader.java45 int GL_REG_2_ATI = 0x8923; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ATI_fragment_shader20 GL_REG_2_ATI 0x8923
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_fragment_shader21 GL_REG_2_ATI 0x8923
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ATI_fragment_shader19 GL_REG_2_ATI 0x8923
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ATI_fragment_shader21 GL_REG_2_ATI 0x8923
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ATI_fragment_shader21 GL_REG_2_ATI 0x8923
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ATI_fragment_shader20 GL_REG_2_ATI 0x8923
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/
H A Dfragment_shader.py99 GL_REG_2_ATI=_C('GL_REG_2_ATI',0x8923) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/
H A Dfragment_shader.py99 GL_REG_2_ATI=_C('GL_REG_2_ATI',0x8923) variable
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dati.h53 #define GL_REG_2_ATI 0x8923 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/atifs/src/
H A Dps_1_4.cpp127 SYMDEF sid_R2, GL_REG_2_ATI, ckp_PS_1_4
168 SYMDEF sid_1T2, GL_REG_2_ATI, ckp_PS_1_1
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/atifs/src/
H A Dps_1_4.cpp127 SYMDEF sid_R2, GL_REG_2_ATI, ckp_PS_1_4
168 SYMDEF sid_1T2, GL_REG_2_ATI, ckp_PS_1_1
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h6759 #ifndef GL_REG_2_ATI
6760 #define GL_REG_2_ATI 0x8923 macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_ATI_ext.h761 #define GL_REG_2_ATI 0x8923 macro
H A DglATI.h761 #define GL_REG_2_ATI 0x8923 macro

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