/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | EXT_texture_array.java | 84 int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3; field
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H A D | EXT_gpu_shader4.java | 57 int GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/ |
H A D | gpu_shader4.py | 25 GL_SAMPLER_1D_ARRAY_SHADOW_EXT=_C('GL_SAMPLER_1D_ARRAY_SHADOW_EXT',0x8DC3) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/ |
H A D | gpu_shader4.py | 25 GL_SAMPLER_1D_ARRAY_SHADOW_EXT=_C('GL_SAMPLER_1D_ARRAY_SHADOW_EXT',0x8DC3) variable
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_EXT_gpu_shader4 | 6 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_EXT_gpu_shader4 | 6 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_gpu_shader4 | 7 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_gpu_shader4 | 8 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_EXT_gpu_shader4 | 8 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_EXT_gpu_shader4 | 8 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_EXT_gpu_shader4 | 8 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_EXT_gpu_shader4 | 8 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_EXT_gpu_shader4 | 8 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_EXT_gpu_shader4 | 7 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_EXT_gpu_shader4 | 7 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | GLDefines | 40 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 260 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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H A D | Uniform | 471 SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW_EXT,
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | GLDefines | 40 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 260 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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H A D | Uniform | 474 SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW_EXT,
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 4050 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 macro 4099 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 4866 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 macro 4915 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 7251 #ifndef GL_SAMPLER_1D_ARRAY_SHADOW_EXT 7252 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 macro
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 10467 #ifndef GL_SAMPLER_1D_ARRAY_SHADOW_EXT 10468 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 3536 -define(GL_SAMPLER_1D_ARRAY_SHADOW_EXT, 16#8DC3). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 3536 -define(GL_SAMPLER_1D_ARRAY_SHADOW_EXT, 16#8DC3). macro
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