1/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2017 Robert Osfield 2 * Copyright (C) 2003-2005 3Dlabs Inc. Ltd. 3 * Copyright (C) 2004-2005 Nathan Cournia 4 * Copyright (C) 2007 Art Tevs 5 * Copyright (C) 2008 Zebra Imaging 6 * Copyright (C) 2010 VIRES Simulationstechnologie GmbH 7 * Copyright (C) 2012 David Callu 8 * Copyright (C) 2008 Mike Weiblen 9 * Copyright (C) 2012 Holger Helmich 10 * 11 * This application is open source and may be redistributed and/or modified 12 * freely and without restriction, both in commercial and non commercial 13 * applications, as long as this copyright notice is maintained. 14 * 15 * This application is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 18*/ 19 20 21#ifndef OSG_GLDEFINES 22#define OSG_GLDEFINES 1 23 24#include <osg/Referenced> 25#include <osg/GL> 26 27#include <string> 28 29 30// identify GLES 1.1 31#if (defined(GL_VERSION_ES_CM_1_0) && GL_VERSION_ES_CM_1_0 > 0) || \ 32 (defined(GL_VERSION_ES_CM_1_1) && GL_VERSION_ES_CM_1_1 > 0) 33 34 #define OPENGLES_1_1_FOUND 1 35#endif 36 37#ifndef GL_SAMPLER_2D_ARRAY_EXT 38 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 39 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 40 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 41 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 42#endif 43 44#if !defined(GL_VERSION_2_0) 45typedef char GLchar; 46#endif 47 48#if !defined(GL_VERTEX_PROGRAM_POINT_SIZE) 49 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 50#endif 51#if !defined(GL_VERTEX_PROGRAM_TWO_SIDE) 52 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 53#endif 54 55#if !defined(GL_VERSION_2_0) && !defined(GL_ES_VERSION_2_0) 56#define GL_VERSION_2_0 1 57#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION 58#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 59#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 60#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 61#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 62#define GL_CURRENT_VERTEX_ATTRIB 0x8626 63#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 64#define GL_STENCIL_BACK_FUNC 0x8800 65#define GL_STENCIL_BACK_FAIL 0x8801 66#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 67#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 68#define GL_MAX_DRAW_BUFFERS 0x8824 69#define GL_DRAW_BUFFER0 0x8825 70#define GL_DRAW_BUFFER1 0x8826 71#define GL_DRAW_BUFFER2 0x8827 72#define GL_DRAW_BUFFER3 0x8828 73#define GL_DRAW_BUFFER4 0x8829 74#define GL_DRAW_BUFFER5 0x882A 75#define GL_DRAW_BUFFER6 0x882B 76#define GL_DRAW_BUFFER7 0x882C 77#define GL_DRAW_BUFFER8 0x882D 78#define GL_DRAW_BUFFER9 0x882E 79#define GL_DRAW_BUFFER10 0x882F 80#define GL_DRAW_BUFFER11 0x8830 81#define GL_DRAW_BUFFER12 0x8831 82#define GL_DRAW_BUFFER13 0x8832 83#define GL_DRAW_BUFFER14 0x8833 84#define GL_DRAW_BUFFER15 0x8834 85#define GL_BLEND_EQUATION_ALPHA 0x883D 86#define GL_POINT_SPRITE 0x8861 87#define GL_COORD_REPLACE 0x8862 88#define GL_MAX_VERTEX_ATTRIBS 0x8869 89#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 90#define GL_MAX_TEXTURE_COORDS 0x8871 91#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 92#define GL_FRAGMENT_SHADER 0x8B30 93#define GL_VERTEX_SHADER 0x8B31 94#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 95#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 96#define GL_MAX_VARYING_FLOATS 0x8B4B 97#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 98#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 99#define GL_SHADER_TYPE 0x8B4F 100#define GL_FLOAT_VEC2 0x8B50 101#define GL_FLOAT_VEC3 0x8B51 102#define GL_FLOAT_VEC4 0x8B52 103#define GL_INT_VEC2 0x8B53 104#define GL_INT_VEC3 0x8B54 105#define GL_INT_VEC4 0x8B55 106#define GL_BOOL 0x8B56 107#define GL_BOOL_VEC2 0x8B57 108#define GL_BOOL_VEC3 0x8B58 109#define GL_BOOL_VEC4 0x8B59 110#define GL_FLOAT_MAT2 0x8B5A 111#define GL_FLOAT_MAT3 0x8B5B 112#define GL_FLOAT_MAT4 0x8B5C 113#define GL_DELETE_STATUS 0x8B80 114#define GL_COMPILE_STATUS 0x8B81 115#define GL_LINK_STATUS 0x8B82 116#define GL_VALIDATE_STATUS 0x8B83 117#define GL_INFO_LOG_LENGTH 0x8B84 118#define GL_ATTACHED_SHADERS 0x8B85 119#define GL_ACTIVE_UNIFORMS 0x8B86 120#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 121#define GL_SHADER_SOURCE_LENGTH 0x8B88 122#define GL_ACTIVE_ATTRIBUTES 0x8B89 123#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 124#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 125#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 126#define GL_CURRENT_PROGRAM 0x8B8D 127#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 128#define GL_LOWER_LEFT 0x8CA1 129#define GL_UPPER_LEFT 0x8CA2 130#define GL_STENCIL_BACK_REF 0x8CA3 131#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 132#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 133 134#define GL_SAMPLER_2D 0x8B5E 135#define GL_SAMPLER_CUBE 0x8B60 136#endif 137 138#if !defined(GL_SAMPLER_1D) 139#define GL_SAMPLER_1D 0x8B5D 140#endif 141#if !defined(GL_SAMPLER_3D) 142#define GL_SAMPLER_3D 0x8B5F 143#endif 144 145#if !defined(GL_SAMPLER_1D_SHADOW) 146#define GL_SAMPLER_1D_SHADOW 0x8B61 147#define GL_SAMPLER_2D_SHADOW 0x8B62 148#endif 149 150#ifndef GL_VERSION_2_1 151#define GL_VERSION_2_1 1 152#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 153#define GL_PIXEL_PACK_BUFFER 0x88EB 154#define GL_PIXEL_UNPACK_BUFFER 0x88EC 155#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 156#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 157#define GL_FLOAT_MAT2x3 0x8B65 158#define GL_FLOAT_MAT2x4 0x8B66 159#define GL_FLOAT_MAT3x2 0x8B67 160#define GL_FLOAT_MAT3x4 0x8B68 161#define GL_FLOAT_MAT4x2 0x8B69 162#define GL_FLOAT_MAT4x3 0x8B6A 163#define GL_SRGB 0x8C40 164#define GL_SRGB8 0x8C41 165#define GL_SRGB_ALPHA 0x8C42 166#define GL_SRGB8_ALPHA8 0x8C43 167#define GL_SLUMINANCE_ALPHA 0x8C44 168#define GL_SLUMINANCE8_ALPHA8 0x8C45 169#define GL_SLUMINANCE 0x8C46 170#define GL_SLUMINANCE8 0x8C47 171#define GL_COMPRESSED_SRGB 0x8C48 172#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 173#define GL_COMPRESSED_SLUMINANCE 0x8C4A 174#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 175#endif 176 177#ifndef GL_ARB_framebuffer_sRGB 178#define GL_FRAMEBUFFER_SRGB 0x8DB9 179#endif 180 181#ifndef GL_EXT_geometry_shader4 182#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 183#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 184#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 185#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 186#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 187#define GL_LINES_ADJACENCY_EXT 0x000A 188#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 189#define GL_TRIANGLES_ADJACENCY_EXT 0x000C 190#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 191#endif 192 193#ifndef GL_VERSION_3_0 194#define GL_MAX_VARYING_COMPONENTS 0x8B4B 195#endif 196 197#ifndef GL_VERSION_3_2 198#define GL_GEOMETRY_SHADER 0x8DD9 199#define GL_GEOMETRY_VERTICES_OUT 0x8916 200#define GL_GEOMETRY_INPUT_TYPE 0x8917 201#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 202#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 203#define GL_MAX_GEOMETRY_VARYING_COMPONENTS 0x8DDD 204#define GL_MAX_VERTEX_VARYING_COMPONENTS 0x8DDE 205#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 206#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 207#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 208#define GL_LINES_ADJACENCY 0x000A 209#define GL_LINE_STRIP_ADJACENCY 0x000B 210#define GL_TRIANGLES_ADJACENCY 0x000C 211#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 212#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 213#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT 0x8DA9 214#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 215#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 216#define GL_PROGRAM_POINT_SIZE 0x8642 217#endif 218 219// ARB_tessellation_shader 220#ifndef GL_ARB_tessellation_shader 221#define GL_PATCHES 0x000E 222#define GL_PATCH_VERTICES 0x8E72 223#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 224#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 225#define GL_MAX_PATCH_VERTICES 0x8E7D 226#define GL_MAX_TESS_GEN_LEVEL 0x8E7E 227#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 228#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 229#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 230#define GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 231#define GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 232#define GL_MAX_MAX_TESS_PATCH_COMPONENTS 0x8E84 233#define GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 234#define GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 235#define GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 236#define GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 237#define GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 238#define GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 239#define GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 240#define GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 241#define GL_TESS_EVALUATION_SHADER 0x8E87 242#define GL_TESS_CONTROL_SHADER 0x8E88 243#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 244#define GL_TESS_GEN_MODE 0x8E76 245#define GL_TESS_GEN_SPACING 0x8E77 246#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 247#define GL_TESS_GEN_POINT_MODE 0x8E79 248#define GL_ISOLINES 0x8E7A 249#define GL_FRACTIONAL_ODD 0x8E7B 250#define GL_FRACTIONAL_EVEN 0x8E7C 251#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 252#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 253#endif 254 255// EXT_gpu_shader4 256#ifndef GL_EXT_gpu_shader4 257#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 258#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 259#define GL_SAMPLER_BUFFER_EXT 0x8DC2 260#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 261#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 262#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 263#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 264#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 265#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 266#define GL_INT_SAMPLER_1D_EXT 0x8DC9 267#define GL_INT_SAMPLER_2D_EXT 0x8DCA 268#define GL_INT_SAMPLER_3D_EXT 0x8DCB 269#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 270#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 271#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 272#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 273#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 274#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 275#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 276#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 277#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 278#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 279#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 280#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 281#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 282#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 283#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 284#endif 285 286// ARB_uniform_buffer_object 287#ifndef GL_ARB_uniform_buffer_object 288#define GL_UNIFORM_BUFFER 0x8A11 289#define GL_UNIFORM_BUFFER_BINDING 0x8A28 290#define GL_UNIFORM_BUFFER_START 0x8A29 291#define GL_UNIFORM_BUFFER_SIZE 0x8A2A 292#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 293#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 294#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 295#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 296#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 297#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 298#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 299#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 300#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 301#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 302#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 303#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 304#define GL_UNIFORM_TYPE 0x8A37 305#define GL_UNIFORM_SIZE 0x8A38 306#define GL_UNIFORM_NAME_LENGTH 0x8A39 307#define GL_UNIFORM_BLOCK_INDEX 0x8A3A 308#define GL_UNIFORM_OFFSET 0x8A3B 309#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 310#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 311#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 312#define GL_UNIFORM_BLOCK_BINDING 0x8A3F 313#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 314#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 315#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 316#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 317#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 318#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 319#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 320#define GL_INVALID_INDEX 0xFFFFFFFFu 321#endif 322 323// ARB_get_program_binary 324#ifndef GL_ARB_get_program_binary 325#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 326#define GL_PROGRAM_BINARY_LENGTH 0x8741 327#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 328#define GL_PROGRAM_BINARY_FORMATS 0x87FF 329#endif 330 331// ARB_gpu_shader_fp64 332#ifndef GL_ARB_gpu_shader_fp64 333#define GL_DOUBLE_VEC2 0x8FFC 334#define GL_DOUBLE_VEC3 0x8FFD 335#define GL_DOUBLE_VEC4 0x8FFE 336#define GL_DOUBLE_MAT2 0x8F46 337#define GL_DOUBLE_MAT3 0x8F47 338#define GL_DOUBLE_MAT4 0x8F48 339#define GL_DOUBLE_MAT2x3 0x8F49 340#define GL_DOUBLE_MAT2x4 0x8F4A 341#define GL_DOUBLE_MAT3x2 0x8F4B 342#define GL_DOUBLE_MAT3x4 0x8F4C 343#define GL_DOUBLE_MAT4x2 0x8F4D 344#define GL_DOUBLE_MAT4x3 0x8F4E 345#endif 346 347// ARB_texture_multisample 348#ifndef GL_ARB_texture_multisample 349#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 350#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 351#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 352#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 353#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 354#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 355#endif 356 357// GL_ARB_shader_image_load_store 358#ifndef GL_ARB_shader_image_load_store 359#define GL_IMAGE_1D 0x904C 360#define GL_IMAGE_2D 0x904D 361#define GL_IMAGE_3D 0x904E 362#define GL_IMAGE_2D_RECT 0x904F 363#define GL_IMAGE_CUBE 0x9050 364#define GL_IMAGE_BUFFER 0x9051 365#define GL_IMAGE_1D_ARRAY 0x9052 366#define GL_IMAGE_2D_ARRAY 0x9053 367#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 368#define GL_IMAGE_2D_MULTISAMPLE 0x9055 369#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 370#define GL_INT_IMAGE_1D 0x9057 371#define GL_INT_IMAGE_2D 0x9058 372#define GL_INT_IMAGE_3D 0x9059 373#define GL_INT_IMAGE_2D_RECT 0x905A 374#define GL_INT_IMAGE_CUBE 0x905B 375#define GL_INT_IMAGE_BUFFER 0x905C 376#define GL_INT_IMAGE_1D_ARRAY 0x905D 377#define GL_INT_IMAGE_2D_ARRAY 0x905E 378#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 379#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 380#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 381#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 382#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 383#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 384#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 385#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 386#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 387#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 388#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 389#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 390#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 391#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 392#endif 393 394#ifndef GL_VERSION_3_1 395#define GL_SAMPLER_2D_RECT 0x8B63 396#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 397#define GL_SAMPLER_BUFFER 0x8DC2 398#define GL_INT_SAMPLER_2D_RECT 0x8DCD 399#define GL_INT_SAMPLER_BUFFER 0x8DD0 400#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 401#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 402#define GL_TEXTURE_BUFFER 0x8C2A 403#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 404#define GL_TEXTURE_BINDING_BUFFER 0x8C2C 405#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 406#define GL_TEXTURE_RECTANGLE 0x84F5 407#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 408#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 409#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 410#define GL_RGB_SNORM 0x8F92 411#define GL_RGBA_SNORM 0x8F93 412#define GL_R8_SNORM 0x8F94 413#define GL_RG8_SNORM 0x8F95 414#define GL_RGB8_SNORM 0x8F96 415#define GL_RGBA8_SNORM 0x8F97 416#define GL_R16_SNORM 0x8F98 417#define GL_RG16_SNORM 0x8F99 418#define GL_RGB16_SNORM 0x8F9A 419#define GL_RGBA16_SNORM 0x8F9B 420#define GL_SIGNED_NORMALIZED 0x8F9C 421#define GL_PRIMITIVE_RESTART 0x8F9D 422#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 423#endif 424 425#ifndef GL_RED_SNORM 426#define GL_RED_SNORM 0x8F90 427#endif 428#ifndef GL_RG_SNORM 429#define GL_RG_SNORM 0x8F91 430#endif 431 432 433#ifndef GL_VERSION_4_0 434#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 435#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 436#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 437#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 438#define GL_DRAW_INDIRECT_BUFFER 0x8F3F 439#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 440#endif 441 442// ARB_shader_atomic_counters 443#ifndef GL_ARB_shader_atomic_counters 444#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 445#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 446#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 447#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 448#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 449#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 450#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 451#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 452#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 453#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 454#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 455#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 456#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 457#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 458#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 459#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 460#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 461#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 462#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 463#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 464#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 465#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 466#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 467#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 468#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 469#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 470#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 471#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 472#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 473#endif 474 475// ARB_compute_shader 476#ifndef GL_ARB_compute_shader 477#define GL_COMPUTE_SHADER 0x91B9 478#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 479#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 480#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 481#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 482#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 483#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 484#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 485#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 486#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB 487#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 488#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 489#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 490#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC 491#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED 492#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 493#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 494#define GL_COMPUTE_SHADER_BIT 0x00000020 495#endif 496 497#ifndef GL_ARB_clip_control 498#define GL_LOWER_LEFT 0x8CA1 499#define GL_UPPER_LEFT 0x8CA2 500#define GL_CLIP_ORIGIN 0x935C 501#define GL_CLIP_DEPTH_MODE 0x935D 502#define GL_NEGATIVE_ONE_TO_ONE 0x935E 503#define GL_ZERO_TO_ONE 0x935F 504#endif 505 506#ifndef GL_ARB_depth_clamp 507#define GL_DEPTH_CLAMP 0x864F 508#endif 509 510#ifndef GL_ARB_provoking_vertex 511#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 512#define GL_FIRST_VERTEX_CONVENTION 0x8E4D 513#define GL_LAST_VERTEX_CONVENTION 0x8E4E 514#define GL_PROVOKING_VERTEX 0x8E4F 515#endif 516 517#ifndef GL_ARB_seamless_cube_map 518#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 519#endif 520 521#ifndef GL_VERSION_4_3 522#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 523#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 524#define GL_SHADER_STORAGE_BUFFER 0x90D2 525#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 526#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 527#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 528#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 529#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 530#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 531#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 532#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 533#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 534#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 535#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 536#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 537#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 538 539 540#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 541#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 542#define GL_UNIFORM_BARRIER_BIT 0x00000004 543#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 544#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 545#define GL_COMMAND_BARRIER_BIT 0x00000040 546#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 547#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 548#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 549#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 550#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 551#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 552 553#define GL_MAP_READ_BIT 0x0001 554#define GL_MAP_WRITE_BIT 0x0002 555#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 556#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 557#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 558#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 559#endif 560 561#define GL_INT64_ARB 0x140E 562#define GL_UNSIGNED_INT64_ARB 0x140F 563#define GL_INT64_VEC2_ARB 0x8FE9 564#define GL_INT64_VEC3_ARB 0x8FEA 565#define GL_INT64_VEC4_ARB 0x8FEB 566#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 567#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 568#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 569/* ------------------------------ GL_KHR_debug ----------------------------- */ 570#ifndef GL_KHR_debug 571#define GL_KHR_debug 1 572 573#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 574#define GL_STACK_OVERFLOW 0x0503 575#define GL_STACK_UNDERFLOW 0x0504 576#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 577#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 578#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 579#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 580#define GL_DEBUG_SOURCE_API 0x8246 581#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 582#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 583#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 584#define GL_DEBUG_SOURCE_APPLICATION 0x824A 585#define GL_DEBUG_SOURCE_OTHER 0x824B 586#define GL_DEBUG_TYPE_ERROR 0x824C 587#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 588#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 589#define GL_DEBUG_TYPE_PORTABILITY 0x824F 590#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 591#define GL_DEBUG_TYPE_OTHER 0x8251 592#define GL_DEBUG_TYPE_MARKER 0x8268 593#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 594#define GL_DEBUG_TYPE_POP_GROUP 0x826A 595#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 596#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 597#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 598#define GL_BUFFER 0x82E0 599#define GL_SHADER 0x82E1 600#define GL_PROGRAM 0x82E2 601#define GL_QUERY 0x82E3 602#define GL_PROGRAM_PIPELINE 0x82E4 603#define GL_SAMPLER 0x82E6 604#define GL_DISPLAY_LIST 0x82E7 605#define GL_MAX_LABEL_LENGTH 0x82E8 606#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 607#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 608#define GL_DEBUG_LOGGED_MESSAGES 0x9145 609#define GL_DEBUG_SEVERITY_HIGH 0x9146 610#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 611#define GL_DEBUG_SEVERITY_LOW 0x9148 612#define GL_DEBUG_OUTPUT 0x92E0 613 614#endif /* GL_KHR_debug */ 615#ifndef GL_ARB_sync 616#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 617#define GL_OBJECT_TYPE 0x9112 618#define GL_SYNC_CONDITION 0x9113 619#define GL_SYNC_STATUS 0x9114 620#define GL_SYNC_FLAGS 0x9115 621#define GL_SYNC_FENCE 0x9116 622#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 623#define GL_UNSIGNALED 0x9118 624#define GL_SIGNALED 0x9119 625#define GL_ALREADY_SIGNALED 0x911A 626#define GL_TIMEOUT_EXPIRED 0x911B 627#define GL_CONDITION_SATISFIED 0x911C 628#define GL_WAIT_FAILED 0x911D 629#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 630#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 631#endif 632 633#ifndef GL_TEXTURE_2D_ARRAY 634 #define GL_TEXTURE_2D_ARRAY 0x8C1A 635 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 636 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 637 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 638 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE 0x884E 639 #define GL_SAMPLER_2D_ARRAY 0x8DC1 640 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 641 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 642#endif 643 644#ifndef GL_MAX_3D_TEXTURE_SIZE 645 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 646#endif 647 648#ifndef GL_TEXTURE_MIN_LOD 649 #define GL_TEXTURE_MIN_LOD 0x813A 650#endif 651 652#ifndef GL_TEXTURE_MAX_LOD 653 #define GL_TEXTURE_MAX_LOD 0x813B 654#endif 655 656#ifndef GL_TEXTURE_LOD_BIAS 657 #define GL_TEXTURE_LOD_BIAS 0x8501 658#endif 659 660 661#ifndef GL_INTERLEAVED_ATTRIBS 662 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 663#endif 664 665#ifndef GL_SEPARATE_ATTRIBS 666 #define GL_SEPARATE_ATTRIBS 0x8C8D 667#endif 668 669#ifndef GL_RASTERIZER_DISCARD 670#define GL_RASTERIZER_DISCARD 0x8C89 671#endif 672 673#ifndef GL_ALPHA_TEST 674 #define GL_ALPHA_TEST 0x0BC0 675#endif 676 677namespace osg 678{ 679 #ifndef GL_VERSION_3_2 680 typedef struct __GLsync *GLsync; 681 #endif 682 683 // for compatibility with gl.h headers that don't support VBO, 684 //GL_VERSION_1_5 and GL_ARB_vertex_buffer_object provide these types for OpenGL 685 //all ES versions except GL_OES_VERSION_1_0 provide these types for OpenGL ES 686 #if !defined(GL_VERSION_1_5) && !defined(GL_ARB_vertex_buffer_object) \ 687 && !defined(GL_ES_VERSION_2_0) && !defined(OPENGLES_1_1_FOUND) 688 689 #if 1 690 // experimental defination. 691 typedef ptrdiff_t GLsizeiptr; 692 typedef ptrdiff_t GLintptr; 693 #else 694 695 #if defined(_WIN64) 696 typedef __int64 GLintptr; 697 typedef __int64 GLsizeiptr; 698 #elif defined(__ia64__) || defined(__x86_64__) || defined(__ANDROID__) 699 typedef long int GLintptr; 700 typedef long int GLsizeiptr; 701 #else 702 typedef int GLintptr; 703 typedef int GLsizeiptr; 704 #endif 705 #endif 706 #endif 707} 708 709#endif 710