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Searched refs:GL_SAMPLER_2D_RECT_SHADOW (Results 1 – 25 of 386) sorted by relevance

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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_VERSION_3_15 GL_SAMPLER_2D_RECT_SHADOW 0x8B64
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_3_16 GL_SAMPLER_2D_RECT_SHADOW 0x8B64
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_3_16 GL_SAMPLER_2D_RECT_SHADOW 0x8B64
/dports/games/spring/spring_98.0/rts/Rendering/Shaders/
H A DShaderStates.cpp26 GL_SAMPLER_2D_RECT_SHADOW,
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_VERSION_3_16 GL_SAMPLER_2D_RECT_SHADOW 0x8B64
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glslang/src/glslang/MachineIndependent/
H A Dgl_types.h110 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/emulators/dolphin-emu/dolphin-3152428/Externals/glslang/glslang/MachineIndependent/
H A Dgl_types.h110 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglheader.h103 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent/
H A Dgl_types.h110 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglheader.h103 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent/
H A Dgl_types.h110 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/glslang/MachineIndependent/
H A Dgl_types.h112 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/
H A Dgl_types.h118 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/
H A Dgl_types.h118 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
/dports/devel/love/love-11.3/src/libraries/glslang/glslang/MachineIndependent/
H A Dgl_types.h112 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/
H A Dgl_types.h118 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/glslang/MachineIndependent/
H A Dgl_types.h118 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/glslang/MachineIndependent/
H A Dgl_types.h118 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/graphics/glslang/glslang-11.7.1/glslang/MachineIndependent/
H A Dgl_types.h118 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/glslang/MachineIndependent/
H A Dgl_types.h118 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/glslang/MachineIndependent/
H A Dgl_types.h118 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_3_1.h27 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_3_1.py42 GL_SAMPLER_2D_RECT_SHADOW=_C('GL_SAMPLER_2D_RECT_SHADOW',0x8B64) variable
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL31.java174 int GL_SAMPLER_2D_RECT_SHADOW = 0x8B64; field
/dports/misc/usd/USD-21.11/pxr/imaging/glf/
H A DbindingMap.cpp196 case GL_SAMPLER_2D_RECT_SHADOW: in _AddActiveUniformBindings()

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