/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 26 GL_SAMPLER_2D_SHADOW_ARB 0x8B62
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 27 GL_SAMPLER_2D_SHADOW_ARB 0x8B62
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_shader_objects | 25 GL_SAMPLER_2D_SHADOW_ARB 0x8B62
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 27 GL_SAMPLER_2D_SHADOW_ARB 0x8B62
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 27 GL_SAMPLER_2D_SHADOW_ARB 0x8B62
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 26 GL_SAMPLER_2D_SHADOW_ARB 0x8B62
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/ |
H A D | SoGLSLShaderParameter.cpp | 315 case GL_SAMPLER_2D_SHADOW_ARB: in isValid()
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H A D | ChangeLog | 73 GL_SAMPLER_2D_SHADOW_ARB
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 1595 #ifndef GL_SAMPLER_2D_SHADOW_ARB 1596 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_shader_objects.java | 82 int GL_SAMPLER_2D_SHADOW_ARB = 0x8B62; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 44 GL_SAMPLER_2D_SHADOW_ARB=_C('GL_SAMPLER_2D_SHADOW_ARB',0x8B62) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 44 GL_SAMPLER_2D_SHADOW_ARB=_C('GL_SAMPLER_2D_SHADOW_ARB',0x8B62) variable
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_local.h | 147 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 811 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengl.h | 289 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 7287 #ifndef GL_SAMPLER_2D_SHADOW_ARB 7288 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 1007 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 macro
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | GLLoader.hpp | 311 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 macro
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 10515 #ifndef GL_SAMPLER_2D_SHADOW_ARB 10516 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_defs.h | 1403 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 1476 -define(GL_SAMPLER_2D_SHADOW_ARB, 16#8B62). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 1476 -define(GL_SAMPLER_2D_SHADOW_ARB, 16#8B62). macro
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/dports/lang/erlang-runtime22/otp-OTP-22.3.4.24/lib/wx/include/ |
H A D | gl.hrl | 1476 -define(GL_SAMPLER_2D_SHADOW_ARB, 16#8B62). macro
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/dports/games/gtkradiant/GPL/GtkRadiant/include/ |
H A D | igl.h | 1689 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 macro
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/dports/games/netradiant/netradiant-20150621-src/include/ |
H A D | igl.h | 1691 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 macro
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