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Searched refs:GL_SHADER_OBJECT_ARB (Results 1 – 25 of 323) sorted by relevance

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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/slang/
H A Dframework.c40 if (type == GL_SHADER_OBJECT_ARB) in CheckObjectStatus()
53 type == GL_SHADER_OBJECT_ARB ? "SHADER COMPILE" : "PROGRAM LINK"); in CheckObjectStatus()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/slang/
H A Dframework.c40 if (type == GL_SHADER_OBJECT_ARB) in CheckObjectStatus()
53 type == GL_SHADER_OBJECT_ARB ? "SHADER COMPILE" : "PROGRAM LINK"); in CheckObjectStatus()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects5 GL_SHADER_OBJECT_ARB 0x8B48
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects6 GL_SHADER_OBJECT_ARB 0x8B48
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_shader_objects4 GL_SHADER_OBJECT_ARB 0x8B48
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects6 GL_SHADER_OBJECT_ARB 0x8B48
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_shader_objects6 GL_SHADER_OBJECT_ARB 0x8B48
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects5 GL_SHADER_OBJECT_ARB 0x8B48
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_shader_objects.java61 int GL_SHADER_OBJECT_ARB = 0x8B48; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py47 GL_SHADER_OBJECT_ARB=_C('GL_SHADER_OBJECT_ARB',0x8B48) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py47 GL_SHADER_OBJECT_ARB=_C('GL_SHADER_OBJECT_ARB',0x8B48) variable
/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.cpp152 if( param!=GL_PROGRAM_OBJECT_ARB && param!=GL_SHADER_OBJECT_ARB ) in gl_shader_check_error()
/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.cpp152 if( param!=GL_PROGRAM_OBJECT_ARB && param!=GL_SHADER_OBJECT_ARB ) in gl_shader_check_error()
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h986 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
1033 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
1063 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_local.h126 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h1382 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
1429 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
1459 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h790 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengl.h268 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h7698 #ifndef GL_SHADER_OBJECT_ARB
7699 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h1044 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h1044 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DGLLoader.hpp314 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h10872 #ifndef GL_SHADER_OBJECT_ARB
10873 #define GL_SHADER_OBJECT_ARB 0x8B48 macro
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/
H A Dshaderapi.c1801 *params = GL_SHADER_OBJECT_ARB; in _mesa_GetObjectParameterivARB()
/dports/lang/nim/nim-1.6.2/tests/manyloc/keineschweine/lib/
H A Dglext.nim3915 GL_SHADER_OBJECT_ARB* = 0x00008B48
4040 …GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_SHADER_OBJECT_ARB { already defined }
4137 # GL_SHADER_OBJECT_ARB { already defined }

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