/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_uniform_buffer_object/ |
H A D | example_from_spec.shader_test | 96 active uniform a GL_UNIFORM_OFFSET 0 103 active uniform b GL_UNIFORM_OFFSET 8 110 active uniform c GL_UNIFORM_OFFSET 16 117 active uniform f.d GL_UNIFORM_OFFSET 32 124 active uniform f.e GL_UNIFORM_OFFSET 40 131 active uniform g GL_UNIFORM_OFFSET 48 138 active uniform h[0] GL_UNIFORM_OFFSET 64 145 active uniform i GL_UNIFORM_OFFSET 96 152 active uniform o[0].j GL_UNIFORM_OFFSET 128 159 active uniform o[0].k GL_UNIFORM_OFFSET 144 [all …]
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H A D | field_after_struct_base_alignment.shader_test | 67 active uniform s.s1.r GL_UNIFORM_OFFSET 0 74 active uniform s.g GL_UNIFORM_OFFSET 16 81 active uniform s.b GL_UNIFORM_OFFSET 20 88 active uniform s.a GL_UNIFORM_OFFSET 24
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H A D | struct_base_alignment.shader_test | 71 active uniform s.s1.r GL_UNIFORM_OFFSET 0 78 active uniform s.s2.g GL_UNIFORM_OFFSET 16 85 active uniform s.s2.b GL_UNIFORM_OFFSET 20 92 active uniform s.s2.a GL_UNIFORM_OFFSET 24
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H A D | row-major-matrix-inside-array-of-struct.shader_test | 48 active uniform s[1].m42_1 GL_UNIFORM_OFFSET 64
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H A D | layout-std140-base-size-and-alignment.c | 95 GL_UNIFORM_OFFSET, offsets); in test_format()
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H A D | std140-row_major-array-struct-struct-mat2x3-mat2x4-and-int.shader_test | 73 active uniform s1.i1 GL_UNIFORM_OFFSET 112
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/ |
H A D | qssgopengltokens_p.h | 435 #ifndef GL_UNIFORM_OFFSET 436 #define GL_UNIFORM_OFFSET 0x8A3B macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_uniform_buffer_object | 24 GL_UNIFORM_OFFSET 0x8A3B
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 26 GL_UNIFORM_OFFSET 0x8A3B
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 26 GL_UNIFORM_OFFSET 0x8A3B
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 26 GL_UNIFORM_OFFSET 0x8A3B
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_uniform_buffer_object | 24 GL_UNIFORM_OFFSET 0x8A3B
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_3_1.h | 74 #define GL_UNIFORM_OFFSET 0x8A3B macro
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/ |
H A D | blinking-teapot.c | 84 glGetActiveUniformsiv (prog_id, 1, &uindex, GL_UNIFORM_OFFSET, &offset); in init_opengl()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/ |
H A D | blinking-teapot.c | 84 glGetActiveUniformsiv (prog_id, 1, &uindex, GL_UNIFORM_OFFSET, &offset); in init_opengl()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/graphicshelpers/ |
H A D | graphicshelperes3.cpp | 123 #ifndef GL_UNIFORM_OFFSET 124 #define GL_UNIFORM_OFFSET 0x8A3B macro 732 …m_extraFuncs->glGetActiveUniformsiv(programId, 1, (GLuint*)&i, GL_UNIFORM_OFFSET, &uniform.m_offse… in programUniformsAndLocations()
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/shaders/ |
H A D | ShaderUNI.java | 117 glGetActiveUniforms(programID, indexes, GL_UNIFORM_OFFSET, params); in ShaderUNI()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | uniform_buffer_object.py | 44 GL_UNIFORM_OFFSET=_C('GL_UNIFORM_OFFSET',0x8A3B) variable
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.50/uniform_buffer/ |
H A D | struct_base_alignment.shader_test | 78 active uniform UB.s3_1[0].s2_1.m42_1 GL_UNIFORM_OFFSET 64
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | uniform_buffer_object.py | 44 GL_UNIFORM_OFFSET=_C('GL_UNIFORM_OFFSET',0x8A3B) variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_1.py | 67 GL_UNIFORM_OFFSET=_C('GL_UNIFORM_OFFSET',0x8A3B) variable
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_uniform_buffer_object.java | 85 int GL_UNIFORM_OFFSET = 0x8A3B; field
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H A D | GL31.java | 221 int GL_UNIFORM_OFFSET = 0x8A3B; field
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_1.py | 70 GL_UNIFORM_OFFSET=_C('GL_UNIFORM_OFFSET',0x8A3B) variable
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_shader_atomic_counters/ |
H A D | active-counters.c | 352 GL_UNIFORM_OFFSET, &unif_offset); in piglit_init()
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